Changes: Jan 14, 2021
Main Battery
180 degrees turn time increased from 30 to 40 s.

Cristoforo Colombo Tier X Italian Battleship 1945
A large battleship that embodied the achievements of Italian shipbuilding of
the early 1940's. The ship carried sixteen 381 mm main guns and a strong
secondary battery.
SHIP DETAILS
Ship Name - Cristoforo Colombo.Tier - X (10).
Is paper ship - False.
Class - Battleship (BB).
WG introduction - Sept 24th 2020.
Status -

Status during testing -

Resource purchase -


Nation -

Permoflage -


Current Status - WIP.
HULL

Health Points - 89,900
Armour - 19~406 mmArmour Belt - 70~400
Fore Athwartships - 70~200 mm
Aft Athwartships - 70~200 mm
Citadel Fore Athwartships - 38~200 mm
Citadel Aft Athwartships - 38~200 mm
Citadel Torpedo Bulkhead - 50 mm
Citadel Armoured deck slopes - 25 mm
Citadel Deck - 40 mm
Citadel Bottom - 50 mm
Turret Plating - 200~406 mm
Torpedo Protection Damage Reduction - 31%
MAIN BATTERY
4 x 4 381 mm/50 OTO 1934:Firing Range - 18.9 km
Reload Time - 38.0 s
180 Degree Turn Time - 40 s
Maximum Dispersion - 251 m
Sigma Value - 1.50σ
SHELL TYPES
CS (SAP) SHELLS16 x 381 mm proiettili CS:
Max Damage per shell - 12,500
Alpha Piercing CS - 96.7Ammo Type - SAP (CS)
Air Drag Coefficient - 0.275
Always Ricochet at - 80.0°
Normalisation - 45.0°
Fusetime - 0.03 s
Detonator Threshold - 25.0 mm
Shell Diameter - 0.381 m
Krupp - 3.0
Mass - 824.3 kg
Start Ricochet - 70.0°
Muzzle Velocity - 880 m/s
AP SHELLS
16 x 381 mm proiettili AP:
Max Damage per shell - 12,000
Ammo Type - AP
Air Drag Coefficient - 0.2954
Always Ricochet at - 60.0°
Normalisation - 6.0°
Fusetime - 0.033 s
Detonator Threshold - 64.0 mm
Shell Diameter - 0.381 m
Krupp - 2434.0
Mass - 884.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 850 m/s
Maximum HE shell damage - 2,100
Range - 7.3 km
Reload - 8 s
Air Drag - 0.3246
Alpha Piercing HE - 25 mm
HE initial velocity - 950 m/s
COF - 7%
12 x 2 90 mm proiettili HE:
Maximum HE shell damage - 1,300
Range - 7.3 km
Reload - 4 s
Air Drag - 0.414
Alpha Piercing HE - 15 mm
HE initial velocity - 860 m/s
COF - 5%
Action Zone - ~3.5-4.6 km
Hit Probability - 75 %
Damage Caused by Shell Explosions - 1400
Damage by Zone Area AA - 186
Number of Explosions Per Salvo - 8
MID RANGE:
Action Zone - ~3.5 km
Hit Probability - 75 %
Continuous Damage Per Second - 406
SHORT RANGE:
Action Zone - ~2.0 km
Hit Probability - 70 %
Continuous Damage Per Second - 245
Turning circle radius - 960 m
Rudder shift time - 18.0 s
Propulsion - 160,000 hp
Air Detectability - 15.2 km
Detectability after Firing Main Guns in Smoke - 16.7 km
Work Time - 15 s
Reload Time - 80 s
16 x 381 mm proiettili AP:
Max Damage per shell - 12,000
Ammo Type - AP
Air Drag Coefficient - 0.2954
Always Ricochet at - 60.0°
Normalisation - 6.0°
Fusetime - 0.033 s
Detonator Threshold - 64.0 mm
Shell Diameter - 0.381 m
Krupp - 2434.0
Mass - 884.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 850 m/s
SECONDARIES:
6 x 3 152 mm proiettili HE :Maximum HE shell damage - 2,100
Range - 7.3 km
Reload - 8 s
Air Drag - 0.3246
Alpha Piercing HE - 25 mm
HE initial velocity - 950 m/s
COF - 7%
12 x 2 90 mm proiettili HE:
Maximum HE shell damage - 1,300
Range - 7.3 km
Reload - 4 s
Air Drag - 0.414
Alpha Piercing HE - 15 mm
HE initial velocity - 860 m/s
COF - 5%
AA DEFENCE
LONG RANGE:Action Zone - ~3.5-4.6 km
Hit Probability - 75 %
Damage Caused by Shell Explosions - 1400
Damage by Zone Area AA - 186
Number of Explosions Per Salvo - 8
MID RANGE:
Action Zone - ~3.5 km
Hit Probability - 75 %
Continuous Damage Per Second - 406
SHORT RANGE:
Action Zone - ~2.0 km
Hit Probability - 70 %
Continuous Damage Per Second - 245
MANOEUVRABILITY:
Maximum speed - 29.6 ktsTurning circle radius - 960 m
Rudder shift time - 18.0 s
Propulsion - 160,000 hp
CONCEALMENT:
Surface Detectability - 17.9 kmAir Detectability - 15.2 km
Detectability after Firing Main Guns in Smoke - 16.7 km
CONSUMABLES:
Slot 1 -
Damage Control Party:Work Time - 15 s
Reload Time - 80 s
Slot 2 -
Repair Party.
Charges - 4
Action time - 28 s
Reload Time - 80 s
Regenerated hp per Second - +449 hp/s
(Total hp regenerated per charge - ~12,586 hp
Charges - 4
Action time - 28 s
Reload Time - 80 s
Regenerated hp per Second - +449 hp/s
(Total hp regenerated per charge - ~12,586 hp
Slot 3 -
Exhaust Smoke Generator.
Charges - 3
Action Time - 45 s
Smoke Screen Life Time - 10 s
Reload Time - 180 s
Smoke Radius - 0.51 km
Charges - 3
Action Time - 45 s
Smoke Screen Life Time - 10 s
Reload Time - 180 s
Smoke Radius - 0.51 km
Slot 4 -
Spotting Aircraft.
Charges - 4
Action time - 100 s
Reload Time - 240 s
Spotting Distance - +20%
Charges - 4
Action time - 100 s
Reload Time - 240 s
Spotting Distance - +20%
Slot 4 -
Fighter.
Charges - 3
Action time - 60 s
Reload Time - 90 s
Flight Radius - 3 km
Fighters per Charge - x3
Charges - 3
Action time - 60 s
Reload Time - 90 s
Flight Radius - 3 km
Fighters per Charge - x3
IMPORTANT! Because this Ship is WIP, the
information in this Article is tentative and reflects the state of game
development at the time of its publication. Changes and new features may be
removed entirely or implemented differently by the time the update goes live.
Screenshots, specific values of certain characteristics, and details of
in-game mechanics will not necessarily be relevant after this Ship is
released.