
Cristoforo Colombo Tier X Italian Battleship 1945
A large battleship that embodied the achievements of Italian shipbuilding of the early 1940's. The ship carried sixteen 381 mm main guns and a strong secondary battery.

* Testing phase specifications.
SHIP DETAILS:
Ship Name:
Cristoforo Colombo.
Ship Name:


Tier: X (10).
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: Sept 24th 2020.
Status:
Researchable Ship.
Ship release: ~0.10.3.
Resource purchase:
255,000
20,700,000.
Nation:
Italian.
Permaflage:
Type 20, Value 5000
Doubloons.
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: Sept 24th 2020.
Status:

Ship release: ~0.10.3.
Resource purchase:


Nation:

Permaflage:


Current development status: WIP.
HULL 

Health Points: 89,900
Armour: 19~406 mm
Armour Belt: 70~400
Fore Athwartships: 70~200 mm
Aft Athwartships: 70~200 mm
Citadel Fore Athwartships: 38~200 mm
Citadel Aft Athwartships: 38~200 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Armoured deck slopes: 25 mm
Citadel Deck: 40 mm
Citadel Bottom: 50 mm
Turret Plating: 200~406 mm
Torpedo Protection Damage Reduction: 31%
Armour Belt: 70~400
Fore Athwartships: 70~200 mm
Aft Athwartships: 70~200 mm
Citadel Fore Athwartships: 38~200 mm
Citadel Aft Athwartships: 38~200 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Armoured deck slopes: 25 mm
Citadel Deck: 40 mm
Citadel Bottom: 50 mm
Turret Plating: 200~406 mm
Torpedo Protection Damage Reduction: 31%
MAIN BATTERY:
4 x 4 381 mm/50 OTO 1934:
Firing Range: 18.9 km
Reload Time: 38.0 s
180 Degree Turn Time: 40.0 s
Maximum Dispersion: 251 m
Sigma Value: 1.50σ
SHELL TYPES:
CS (SAP) SHELLS:
16 x 381 mm proiettili CS:
Max Damage per shell: 12,500
Alpha Piercing CS: 96.0
Ammo Type: SAP (CS)
Air Drag Coefficient: 0.275
Always Ricochet at: 80.0°
Normalisation: 45.0°
Fusetime: 0.03 s
Detonator Threshold: 25.0 mm
Shell Diameter: 0.381 m
Krupp: 3.0
Mass: 824.3 kg
Start Ricochet: 70.0°
Muzzle Velocity: 880 m/s
AP SHELLS:
16 x 381 mm proiettili AP:
Max Damage per shell: 12,000
Ammo Type: AP
Air Drag Coefficient: 0.2954
Always Ricochet at: 60.0°
Normalisation: 6.0°
Fusetime: 0.033 s
Detonator Threshold: 64.0 mm
Shell Diameter: 0.381 m
Krupp: 2434.0
Mass: 884.8 kg
Start Ricochet: 45.0°
Muzzle Velocity: 850 m/s
SECONDARIES:
6 x 3 152 mm proiettili HE :Maximum HE shell damage: 2,100
Range: 7.3 km
Reload: 8 s
Air Drag: 0.3246
Alpha Piercing HE: 25 mm
HE initial velocity: 950 m/s
COF: 7%
12 x 2 90 mm proiettili HE:
Maximum HE shell damage: 1,300
Range: 7.3 km
Reload: 4 s
Air Drag: 0.414
Alpha Piercing HE: 15 mm
HE initial velocity: 860 m/s
COF: 5%
AA DEFENCE:
LONG RANGE:Action Zone: ~0.1-4.6 km
Hit Probability: 75 %
Damage by Zone Area AA: 186
Damage Caused by Shell Explosions: 1400
Continuous damage: 446
Action Zone: ~3.5-4.6 km
Number of Explosions Per Salvo: 8
MID RANGE:
Action Zone: ~3.5 km
Hit Probability: 75 %
Continuous Damage Per Second: 406
SHORT RANGE:
Action Zone: ~2.0 km
Hit Probability: 70 %
Continuous Damage Per Second: 245
Turning circle radius: 960 m
Rudder shift time: 18.0 s
Propulsion: 160,000 hp
Air Detectability: 15.2
Number of Explosions Per Salvo: 8
MID RANGE:
Action Zone: ~3.5 km
Hit Probability: 75 %
Continuous Damage Per Second: 406
SHORT RANGE:
Action Zone: ~2.0 km
Hit Probability: 70 %
Continuous Damage Per Second: 245
MANOEUVRABILITY:
Maximum speed: 29.6 ktsTurning circle radius: 960 m
Rudder shift time: 18.0 s
Propulsion: 160,000 hp
CONCEALMENT:
Surface Detectability: 17.9 kmAir Detectability: 15.2
Firing Main Guns in Smoke: 16.7 km
Work Time: 15 s
Reload Time: 80 s
CONSUMABLES:
Slot 1: Damage Control Party:Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +449 hp/s
(Total hp regenerated per charge: ~12,586 hp
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +449 hp/s
(Total hp regenerated per charge: ~12,586 hp
Slot 3: Exhaust Smoke Generator:
Charges: 3
Action Time: 45 s
Smoke Screen Life Time: 10 s
Reload Time: 180 s
Smoke Radius: 0.51 km
Charges: 3
Action Time: 45 s
Smoke Screen Life Time: 10 s
Reload Time: 180 s
Smoke Radius: 0.51 km
Slot 4: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x3
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x3
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as FINAL on our WGB website.