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October 16, 2020

Cristoforo Colombo Tier X Italian Battleship 1913

Changes 15-10-2020
* Horizontal firing angles on both sides of the aft-end turrets were reduced by 10 degrees.
* Sigma parameter was reduced from 1.6 to 1.5.
* Deck plating thickness reduced from 55 to 50 mm.

 Cristoforo Colombo Tier X Italian Battleship 1913

A large battleship that embodied the achievements of Italian shipbuilding of the early 1940's. The ship carried sixteen 381 mm main guns and a strong secondary battery.

SHIP DETAILS
Ship Name:   Cristoforo Colombo
Tier:   X (10)
Is paper ship:  False
Class:   Battleship (BB)
WG introduction:   Sept 24th 2020
Status:   Researchable Ship
Status during testing:   Special Ship
Resource purchase:    240,000 20.000,000
Nation:    Italy
Permoflage:   Type 20 - 5000 icon Doubloons
Current Status:   WIP

HULL
Health Points:  89,900
Armour:  19~406 mm
Armour Belt:  70~400
Fore Athwartships:  70~200 mm.
Aft Athwartships:  70~200 mm.
Citadel Fore Athwartships:  38~200 mm.
Citadel Aft Athwartships:  38~200 mm.
Citadel Torpedo Bulkhead:  70 mm.
Citadel Armoured deck slopes:  40 mm.
Citadel Deck:  40 mm.
Citadel Bottom:  50 mm.
Turret Plating:  200~406 mm.

MAIN BATTERY
4 x 4 381 mm/50 OTO 1934:
Firing Range:   18.9 km
Reload Time:   38.0 s
180 Degree Turn Time:   30 s
Maximum Dispersion:   251 m
Sigma Value:   1.50σ

SHELL TYPES
CS (SAP) SHELLS
16 x 381 mm proiettili CS:
Alpha Damage:  14050
Alpha Piercing CS:  96.7
Ammo Type:  SAP (CS)
Air Drag Coefficient:  0.275
Always Ricochet at:  80.0°
Normalisation:  45.0°
Fusetime:  0.03 s
Detonator Threshold:  25.0 mm
Shell Diameter:  0.381 m
Krupp:  3.0
Mass:  824.3 kg
Start Ricochet:  70.0°
Muzzle Velocity:  880 m/s

AP SHELLS
16 x 381 mm proiettili AP:
Alpha Damage:  12000
Ammo Type:  AP
Air Drag Coefficient:  0.2954
Always Ricochet at:  60.0°
Normalisation:  6.0°
Fusetime:  0.033 s
Detonator Threshold:  64.0 mm
Shell Diameter:  0.381 m
Krupp:  2434.0
Mass:  884.8 kg
Start Ricochet:  45.0°
Muzzle Velocity:  850 m/s

SECONDARIES
6 x 3 152 mm proiettili HE :
Maximum HE shell damage:   2100
Range:   5.0 km
Reload:   12 s
Air Drag:   0.325
Alpha Piercing HE:   25 mm
HE initial velocity:   950 m/s
COF:   7%
12 x 2 90 152 mm proiettili HE:
Maximum HE shell damage:   1300
Range:   5.0 km
Reload:   4 s
Air Drag:   0.414
Alpha Piercing HE:   21 mm
HE initial velocity:   860 m/s
COF:   5%

AA DEFENCE
LONG RANGE 
Action Zone:   ~3.5-4.6 km
Hit Probability:   75 %
Damage Caused by Shell Explosions:   1400
Damage by Zone Area AA:   186
Number of Explosions Per Salvo:   8
MID RANGE
Action Zone:   ~3.5 km
Hit Probability:   75 %
Continuous Damage Per Second:   406
SHORT RANGE
Action Zone:   ~2.0 km
Hit Probability:   70 %
Continuous Damage Per Second:   245

MANOEUVRABILITY
Maximum speed:   29.6 kt
Turning circle radius:   960 m
Rudder shift time:   18.0 s
Propulsion:  160,000 hp

CONCEALMENT
Surface Detectability:   16.4 to 17.88 km *
Air Detectability:   13.9 km
Detectability after Firing Main Guns in Smoke:   15.1 km

CONSUMABLES
Slot 1:  Damage Control Party:
Work Time:   10 s
Reload Time:   80 s

Slot 2:  Repair Party.
Charges:   4
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +449 hp/s
(Total hp regenerated per charge:   ~12,586 hp

Slot 3:  Exhaust Smoke Generator.
Charges:   3
Action Time:   45 s
Smoke Screen Life Time:   10 s
Reload Time:   180 s
Smoke Radius:   0.51 km

Slot 4:  Spotting Aircraft.
Charges:   4

Action time:   100 s
Reload Time:   240 s
Spotting Distance:   +20%

Slot 4:  Fighter.
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km
Fighters per Charge:   x3

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released. 

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