January 14, 2021

Cristoforo Colombo Tier X Italian Battleship 1945

 colombo
Changes: Jan 14, 2021
Main Battery
180 degrees turn time increased from 30 to 40 s.

Cristoforo Colombo Tier X Italian Battleship 1945

A large battleship that embodied the achievements of Italian shipbuilding of the early 1940's. The ship carried sixteen 381 mm main guns and a strong secondary battery.


SHIP DETAILS
Ship Name - Cristoforo Colombo.
Tier - X (10).
Is paper ship - False.
Class - Battleship (BB).
WG introduction - Sept 24th 2020.
Status - Researchable Ship.
Status during testing - Special Ship.
Resource purchase - 255k 20.7m.
Nation -  Italy.
Permoflage - Type 20 @ 5000 icon Doubloons.
Current Status - WIP.
HULL armour
Health Points - 89,900
Armour - 19~406 mm
Armour Belt - 70~400
Fore Athwartships - 70~200 mm
Aft Athwartships - 70~200 mm
Citadel Fore Athwartships - 38~200 mm
Citadel Aft Athwartships - 38~200 mm
Citadel Torpedo Bulkhead - 50 mm
Citadel Armoured deck slopes - 25 mm
Citadel Deck - 40 mm
Citadel Bottom - 50 mm
Turret Plating - 200~406 mm
Torpedo Protection Damage Reduction - 31%
MAIN BATTERY
4 x 4 381 mm/50 OTO 1934:
Firing Range - 18.9 km
Reload Time - 38.0 s
180 Degree Turn Time - 40 s
Maximum Dispersion - 251 m
Sigma Value - 1.50σ

SHELL TYPES
CS (SAP) SHELLS
16 x 381 mm proiettili CS:
Max Damage per shell - 12,500
Alpha Piercing CS - 96.7
Ammo Type - SAP (CS)
Air Drag Coefficient - 0.275
Always Ricochet at - 80.0°
Normalisation - 45.0°
Fusetime - 0.03 s
Detonator Threshold - 25.0 mm
Shell Diameter - 0.381 m
Krupp - 3.0
Mass - 824.3 kg
Start Ricochet - 70.0°
Muzzle Velocity - 880 m/s

AP SHELLS
16 x 381 mm proiettili AP:
Max Damage per shell - 12,000
Ammo Type - AP
Air Drag Coefficient - 0.2954
Always Ricochet at - 60.0°
Normalisation - 6.0°
Fusetime - 0.033 s
Detonator Threshold - 64.0 mm
Shell Diameter - 0.381 m
Krupp - 2434.0
Mass - 884.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 850 m/s
SECONDARIES:
6 x 3 152 mm proiettili HE :
Maximum HE shell damage - 2,100
Range - 7.3 km
Reload - 8 s
Air Drag - 0.3246
Alpha Piercing HE - 25 mm
HE initial velocity - 950 m/s
COF - 7%
12 x 2 90  mm proiettili HE:
Maximum HE shell damage - 1,300
Range - 7.3 km
Reload - 4 s
Air Drag - 0.414
Alpha Piercing HE - 15 mm
HE initial velocity - 860 m/s
COF - 5%

AA DEFENCE
LONG RANGE:
Action Zone - ~3.5-4.6 km
Hit Probability - 75 %
Damage Caused by Shell Explosions - 1400
Damage by Zone Area AA - 186
Number of Explosions Per Salvo - 8
MID RANGE:
Action Zone - ~3.5 km
Hit Probability - 75 %
Continuous Damage Per Second - 406
SHORT RANGE:
Action Zone - ~2.0 km
Hit Probability - 70 %
Continuous Damage Per Second - 245

MANOEUVRABILITY:
Maximum speed - 29.6 kts
Turning circle radius - 960 m
Rudder shift time - 18.0 s
Propulsion - 160,000 hp

CONCEALMENT:
Surface Detectability - 17.9 km
Air Detectability - 15.2 km
Detectability after Firing Main Guns in Smoke - 16.7 km

CONSUMABLES:
Slot 1 - Damage Control Party:
Work Time - 15 s
Reload Time - 80 s
Slot 2 - Repair Party.
Charges - 4
Action time - 28 s
Reload Time - 80 s
Regenerated hp per Second - +449 hp/s
(Total hp regenerated per charge - ~12,586 hp
Slot 3 - Exhaust Smoke Generator.
Charges - 3
Action Time - 45 s
Smoke Screen Life Time - 10 s
Reload Time - 180 s
Smoke Radius - 0.51 km
Slot 4 - Spotting Aircraft.
Charges - 4
Action time - 100 s
Reload Time - 240 s
Spotting Distance - +20%
Slot 4 - Fighter.
Charges - 3
Action time - 60 s
Reload Time - 90 s
Flight Radius - 3 km
Fighters per Charge - x3


IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.
 
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