
Belfast '43 British Tier VIII Light Cruiser 1943
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Belfast '43 Memorable Flag
The coat of arms of the light cruiser Belfast depicting a seahorse
as part of the large coat of arms of the capital of Northern
Ireland, the city of Belfast.
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Belfast '43 is a British Town-class light cruiser. The ship can boast of having a large set of consumables and torpedo armament with tube-by-tube launching capabilities. Thanks to her effective concealment, as well as her Surveillance Radar consumable that comes in a separate slot and has a ship spotting range of 9 km, Belfast '43 functions as an excellent destroyer hunter. Her Short-Burst Smoke Generator consumable enables her to easily evade enemy fire when she's subjected to unwanted enemy attention.
Key Features:
* Twelve 152 mm guns that are powerful, for a light cruiser, HE shells and high-arcing ballistics.
* Two triple-tube torpedo launchers with the tube-by-tube launching capabilities.
* The Short-Burst Smoke Generator consumable with a short action time, yet rapid reload; Hydroacoustic Search; and Surveillance Radar with a ship spotting range of 9 km.
* The possibility to mount the Fighter consumable instead of Surveillance Radar.
* She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of the ship's post-battle service by 10%.
Is Paper Ship - False
Class - Light Cruiser.
WG Introduction - July 30th 2020.
Status -

Standard Bundle - 11300

Commander Bundle - 21550

Admirals Bundle - 26550

On Sale for cash in your Regional Portals.
Nation -

Permoflage -

Current Status - Released.
- Hit Points - 38,400 hp.
- Armour - 6~114 mm.
- Citadel
- Athwartships Fore - 63 mm, Aft - 63 mm.
- Plating - 16 mm.
- Armor Belt - 114 mm.
- Deck - 6~76 mm.
- Bottom - 40 mm.
- Turret Plating - 51~102 mm.
- Torpedo Damage Protection - 4%.
- Tonnage - 10,890 t
MAIN BATTERY
4 x 3 152 mm/50 Mk XXIII:
Max Range - 15.4 km.
Reload - 10.5 s.
180° Turn Time - 25.7 s.
Dispersion at Max Range - 139 m.
Sigma - 2.0σ.
SHELL TYPES
HE SHELLS
12 x 152 mm HE 6crh Mk IV mod.1:
Max Damage per shell - 2,450, Alpha Strike - 29,400, Raw Damage per
Minute - 167,991
HE Penetration - 30 mm
Ammo Type - HE
Air Drag
Coefficient - 0.3297
Always Ricochet - 60.0°
Normalisation - 8°
Fusetime
- 0.001 s
Arming Threshold - 2.0 mm
Shell Diameter - 0.152 m
Krupp
- 1.0
Mass - 50.8 kg
Start Ricochet - 91.0°
Muzzle Velocity
-
841 m/s
Burn Probability - 9%
AP SHELLS:
12 x 152 mm AP 6crh Mk IV:
Max Damage per shell - 3,100, Alpha Strike - 37,200, Raw Damage per
Minute - 212,560
Ammo Type - AP
Air Drag Coefficient - 0.3297
Always
Ricochet - 60.0°
Normalisation - 8.5°
Fusetime - 0.025 s
Arming
Threshold - 25.0 mm
Shell Diameter - 0.152 m
Krupp - 2609.0
Mass
- 50.8 kg
Start Ricochet - 45.0°
Muzzle Velocity - 841 m/s
SECONDARIES:
6 x 2 102 mm HE 35 lb.:
Range - 5.0 km.
Damage - 1500.
Chance of Fire - 6%.
Reload
- 3.0 s.
HE Armour Penetration - 17 mm.
Shell Velocity - 811 m/s.
TORPEDO ARMAMENT:
2 x 3 533 mm Mk IX*:
Reload -
72 s.
180° Turn Time - 7.2 s.
Range - 8.0 km.
Damage -
15,867.
Speed - 61 kts.
Visibility Distance - 1.3 km.
Reaction
Time
- 8.196 s.
Chance of Flood - 265%.
AA DEFENCE:
LONG RANGE:
6 x 2 102 mm:
Action Zone -
5.8 km.
Hit Probability - 90 %.
Damage Within an Explosion -
1260.
Continuous Damage Per Second - 81.
Continuous Damage - 147.
Number
of Explosions Per Salvo - 4.
MID RANGE:
2 x 8 40 mm:
Action Zone -
2.4 km.
Hit Probability - 90 %.
Continuous Damage Per Second -
81.
SHORT RANGE:
5x 2 20 mm:
8 x 1 20 mm:
Action Zone - 2.0 km.
Hit Probability - 85 %.
Continuous
Damage Per Second - 144.
MANOEUVRABILITY:
Maximum Speed - 32.5 kts.
Turning Circle Radius - 680 m.
Rudder
Shift Time - 9.9 s.
Propulsion - 80,000 hp.
CONCEALMENT: W/PERMA
Detectability after Firing Main Guns in Smoke - 5.3 km.
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time - 5 s.
Reload Time - 60 s.
Slot 2: Hydroacoustic Search:
Charges - 2.
Action Time - 100 s.
Reload Time - 120 s.
Torpedo
Detection Range - 3.5 km.
Ship Detection Range - 5.0 km.
Slot 3: Smoke Generator (Short Burst):
Charges - 4.
Action time - 15 s.
Smoke screen dispersion
time - 40 s.
Reload time - 70 s.
Radius - 0.60 km.
Slot 4: Catapult Fighter:
Charges - 3.
Action time - 60 s.
Reload time - 90 s.
Fighter
Radius - 3 km.
Fighters - x 3.
Slot 4: Surveillance Radar:
Charges - 2.
Action Time - 25 s.
Reload Time - 120 s.
Ship
Detection Range - 9.0 km.