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June 18, 2020

Munchen Tier VII German Light Cruiser (New Stats)



Updated June 18th 2020
* Updated AP/HE Shell Stats
Please Note! that all information in this article is preliminary and in some parts datamined, and will change during testing. After release of this ship, the final information will be published on the official WG portal.

German Light Cruiser VII München 1938

A light cruiser design developed before the outbreak of World War II (Cruiser "M"). The ship was notably deferent from Königsberg and Nürnberg classes by artillery armament and layout while also exceeding them in speed.
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München Flag
The first German ship named after the capital of Bavaria. The ship carried a blue and white coat of arms of that land on its stem.
ship details
Ship Name:   München
Tier:   VII (7)
Is Paper Ship:   Yes
Class:   Cruiser
WG Introduction:   June 5th 2020
Status:   Premium Ship
Status During testing:   Special Ship
Ship Release:   ~0.9.7-0.9.8
*Base Value:    icon8,500 Doubloons
Resource Purchase:    ?
Nation:   Germany
Permoflage:  Type 10 Free
Current Status:   Development
*Base Value is the Doubloon base value of the ship in respect of tier, class, status and final resource. (This can change).

hull
Hit Points:   30,200 hp
Overall:   10~100 mm
Citadel  Fore Athwartship:   13~30 mm
Citadel  Aft Athwartship:   13 mm
Citadel Torpedo Bulkhead:   30~50 mm
Citadel Armor Belt:   50 mm
Citadel Armored Deck Slopes:   35 mm
Citadel Plating:   16 mm
Citadel Deck:   20 mm
Citadel Bottom:   30 mm
Turrets:   40~100 mm
Superstructure:   10 mm
Tonnage:   10,400 tn

main battery
4 x 2 150 mm L/55 SK C/41:
Max Range:   16.6 km
Reload:   4.8 s
180° Turn Time:   20 s
Dispersion at Max Range:   148 m
Sigma:   2.0σ

shell types

HE SHELLS
150 mm Spr.Gr. L/4.5 Kz. HE:
Alpha Damage:   1700
Alpha Piercing HE:   38.0 mm
Ammo Type:   HE
Shell Air Drag:   0.303
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.01
Shell Detonator Threshold:   2.0
Shell Diameter:   150 mm
Shell Krupp:   1150.0
Shell Mass:   45.3
Shell Ricochet At:   91.0°
Shell Speed:   875.0 m/s
Burn Probability:   8.0%

AP SHELLS
150 mm P.Spr.Gr. L/3.8 AP:
Alpha Damage: 3750
Ammo Type: AP
Shell Air Drag: 0.303
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 150 mm
Shell Krupp: 2100.0
Shell Mass: 45.5
Shell Ricochet At: 45.0°
Shell Speed: 875.0 m/s

secondaries
2 x 2 105 mm L/65 Dop. L. C/31 HE:
Range:   4.5 km
Damage:   1200 hp
Chance of Fire:   5%
Reload:   3.4 s
HE Armour Penetration:   26 mm
Shell Velocity:   900 m/s
Shell Mass:   15 kg

TORPEDO ARMAMENT
2 x 4 533 mm Vierling/G7a T1:
Reload:   90 s
180° Turn Time:   7.2 s
Range:   6 km
Damage:   13700 hp
Speed:   64 kts
Visibility Distance:   1.3 km
Reaction Time:   7.2 s
Chance of Flood:   ~227%

aa defence
LONG RANGE 
2 x 2 105 mm/65 Dop. L. C/31:
Action Zone:   ~3.5-5.2 km
Hit Probability:   90 %
Damage Within an Explosion:   1330
Continuous Damage Per Second:   46
Number of Explosions Per Salvo:   1
short RANGE
8 x 4 30 mm Flakvierling 103/38:
Action Zone:   ~3.0 km
Hit Probability:   85 %
Continuous Damage Per Second:   270

MANOEUVRABILITY
Maximum Speed:   36.0 kts
Turning Circle Radius:   690 m
Rudder Shift Time:   8.3 s
Propulsion:   116,500 hp

CONCEALMENT
Surface Detectability:   10.8 km
Air Detectability:   5.8 km
Detectability after Firing Main Guns in Smoke:   4.9 km

CONsumables
Slot 1:   Damage Control Party:
Work Time:   5s
Reload Time:    60 s

Slot 2:   Hydroacoustic Search:
Charges:   3
Action Time:   110 s
Reload Time:   120 s
Torpedo Detection Range:   3.75 km
Ship Detection Range:   5.5 km

Slot 2:   DEFAA:
Charges:   3
Action Time:   40 s
Reload Time:   80 s
Damage per Second by AA defences+100%
Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%

Slot 3:   Catapult Fighter:
Charges:   3
Action time:   60 s
Reload time:   90 s
Fighter Radius:   3 km
Fighters:   x3

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.