June 01, 2020

"Buffs' n' Nerfs" to 0.9.5 Dockyard Tier VIII Battleship Odin

"Buffs' n' Nerfs" to 0.9.5 Dockyard Ship

German Battleship  flagVIII Odin

Odin combines all the best features of German Battleships: good secondary armament, torpedoes, and strong, reliable armour. These positives are balanced out by a lower amount of HP and a relatively low calibre. Of course – as a battleship – one of the main threats Odin can potentially face is a torpedo attack. However, this threat is all but neutralised by her Hydroacoustic Search consumable - another brand feature of German Battleships


In spite of her main gun calibre, Odin is not held back by the traditionally mediocre German battleship accuracy. On top of that, she enjoys good ballistics, a fast rate of fire, decent concealment, and capable AA. She can effectively fight against cruisers at any range, and she's pretty strong in close combat, too.

While playing against ships of Tiers IX - X, Odin's gameplay changes: instead of leading aggressive pushes – which can be justified against Tier VI-VIII enemies – the battleship can instead switch to a safer strategy and take full advantage of her accurate guns.

From a balance point of view, her performance stats proved to be too high: both average and skilful players showed performance that far exceeded other Tier VIII battleships they played.

Moreover, we should take into account that the general efficiency of ships usually grows after their release. The reason for it is the following: on test ships, players tend to take more risks and the enemies are always happy to focus the new ship to test her strength.

WG's goal with Odin, as with any other ship, is to create interesting gameplay while keeping her balanced with other ships in the game. Furthermore, Odin is a premium ship, which means that a situation where it would need nerfs after release is highly undesirable.

With all that in mind, WG are applying these final changes to the ship: strengthening her AA and Secondary Armament, but increasing main battery reload time. WG say they do this in the best interest of the game as WG want to keep Odin interesting and dynamic, but at the same time WG say they do not want to have her power creep other battleships.

  • Main battery reload time increased from 20 to 23 sec.
  • Secondary battery firing range increased from 7.5 to 7.7 km.
  • Secondary battery 128 mm reload time reduced from 3.6 to 3.4 sec.
  • Secondary battery 150 mm reload time reduced from 7.5 to 7.0 sec.
  • Continuous AA damage increased from 249 to 258;
  • Damage by Medium-Range AA guns reduced from 336 to 333;
  • Damage by Long-Range AA guns increased from 249 to 258.
Before Odin becomes available for everyone, we will release a small update with these final settings (estimated time: June 2) so that our Community Contributors will be able to make their final reviews and showcase what Odin's got to offer.


IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.