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May 14, 2020

Z-35 German Tier VIII Destroyer (Testing Stats)

Z-35
Stats Updated My 15th 2020
* Stats Used by Testers
* HE/AP And Concealment Stats More Detailed
Please Note! The stats for this ship are not final, and will almost certainly change during testing.  When this ship is finalised and then released, the final stats information will be published here as "Final Stats" and on the official WG regional portals.

German Destroyer  flagVIII Z-35 1944

Z35 was the lead ship of her class of destroyers built for the Kriegsmarine during World War II. Completed in late 1943, the ship spent the war in the Baltic Sea, escorting German ships, laying minefields, and bombarding Soviet forces.
Wows Gamer Blog wichita VIII Z-35 Flag
Among the several hundred warships built at the AG Weser shipyard in Bremen was Z-35, the lead ship in a series of Type 1936B destroyers.

WG Main Characteristics
In terms of gameplay, Z-35 –like other German destroyers– is versatile. Because of the availability of "Hydroacoustic Search", a fast "Smoke Generator" reload, good main calibre guns, and a large Hit Point pool, the destroyer is capable of fighting for key areas as well as battling almost any opponent. However, lacking the "Engine Boost" consumable makes it hard for her to immediately change position in case of danger.
WG Key Features:
* 128 mm guns with good rate of fire. HE-shells have low maximum damage, but a high penetration capacity of 32 mm, and AP shells have high maximum damage;
* Low Torpedo Range;
* Good amount of Hit Points;
* No "Engine Boost" Consumable;
* "Smoke Genrator" consumable similar to British destroyers, with a high number of charges and fast reload. 
SHIP DETAILS
Ship Name:   Z-35
WG Introduction:   Apr 3rd 2020
Paper Ship:   No
Tier:   VIII (8)
Class:   Destroyer
Status:   Premium Ship
Status During Testing:   Special Ship
Ship Release:   ~0.9.6-0.9.7
*Base Value:    icon 10,300
Resource Purchase:    ? Unknown
Nation:   Germany
Permoflage: Type 10 Free
Current Status:   *WIP (ST/CC Testing)
* Base Value is the Doubloon base value of the ship in respect of tier, class, status and final resource. (This can change).

ship armour
Hit Points:   19,100 hp
Overall:   8~20 mm
Hull Aft/Mid/Fore:   19 mm
Deck Aft/Mid/Fore:   19 mm
Bottom:   20 mm
Superstructure:   13 mm
Turrets:   8 mm
Tonnage:   3,542 tn

main battery
5 x 1 128 mm L/45 LC/34:
Max Range:   12.1 km
Reload:   3.4 s
180° Turn Time:   22.5 s
Dispersion at Max Range:   106 m
Sigma:   2.0σ

shell types

HE SHELLS
5x1 128MM_HE_Z35:
Alpha Damage:   1500
Alpha Piercing HE:   32.0 mm
Ammo Type:   HE
Shell Air Drag:   0.3447
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.001
Shell Detonator Threshold:   2.0
Shell Diameter:   128 mm
Shell Krupp:   475.0
Shell Mass:   28.0
Shell Ricochet At:   91.0°
Shell Speed:   830.0 m/s
Burn Probability:   6%
Cost:   10 CR Per Shell Used

AP SHELLS
128MM_AP_Z35:
Alpha Damage:   3000
Ammo Type:   AP
Shell Air Drag:   0.3447
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.01
Shell Detonator Threshold:   21.0 mm
Shell Diameter:   128 mm
Shell Krupp:   1640.0
Shell Mass:   28.0
Shell Ricochet At:   45.0°
Shell Speed:   830.0 m/s
Cost:   10 CR Per Shell

torpedo armament
2 x 4 533 mm Vierling/G7a T1:
Reload:   90 s
180° Turn Time:   7.2 s
Range:   6 km
Damage:   13700 hp
Speed:   64 kts
Visibility Distance:   1.3 km
Reaction Time:   7.8 s
Chance of Flood:   ~227%
Torpedo Type:   Normal

aa defence
MID RANGE 
5 x 2 37 mm Flak LM/42:
Long Range AA Damage:   123 hp
Hit Probability:   100%
Continuous Damage:   146
Action Radius:   ~3.5 km
close RANGE
1 x 1 20 mm Flak 38:
2 x 4 20 mm Flakvierling 38:
Close Range AA Damage:   42 hp
Hit Probability:   95%
Action Radius:   ~2.0 km

MANOEUVRABILITY
Maximum Speed:   36.5 kts
Turning Circle Radius:   670 m
Rudder Shift Time:   4.4 s
Propulsion:   70,000 hp

CONCEALMENT
Surface Detectability:   7.7 km
* Detectability After Firing MB Guns:   12.1 km
* Detectability With Ship on Fire:   9.7 km
Air Detectability:   3.7 km
* Detectability With Ship on Fire:   6.7 km
Detectability after Firing Main Guns in Smoke:   3.0 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   5 s
Reload Time:   40 s

Slot 2: Smoke Generator:
Charges:   6
Action time:    10 s
Smoke screen life time:   40 s
Reload time:   70 s
Smoke Radius:  600.0 m

Slot 3:  Hydroacoustic Search.
Charges:   3
Action time:   100 s
Reload Time:   120 s
Detection Range Torpedoes:   3.5 km
Detection Range Ships:   5.0 km

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.