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July 08, 2020

AL Littorio Tier VIII Azur Lane Italian Battleship (Detailed Stats)

July 8th 2020
* AL Littorio Stats
Please Note! that all information in this article is preliminary and in some parts datamined, and will change during testing. After release of this ship, the final information will be published on the official WG portal.

Italian Battleship VIII AL Littorio 1942

The second Vittorio Veneto-class warship to be built, and one of the most powerful battleships in the Mediterranean.
From the game Azur Lane
Wows Gamer Blog Azur Littorio Flag
Littorio was the second Vittorio Veneto-class warship to be built, and the most powerful ship in the Mediterranean. From the game Azur Lane.
Commander Azur Littorio
AL Littorio Permoflage
Value icon5000 Doubloons
-3% to surface detectability range.
+4% to maximum dispersion of shells fired by the enemy at your ship.
-10% to the cost of ship's post-battle service.
+50% to experience earned in the battle.

ship details
Ship Name:   AL Littorio
Tier:   VIII (8)
Is Paper Ship:   No
Class:   Battleship (BB)
Status:   Premium Ship
Status During testing:   Special Ship
WG Introduction:   Mar 10th 2020
Ship Release:   ~0.9.6-0.9.8
*Base Value:    icon12500
Resource Purchase:    Unknown
Nation:   Italy
Permoflage: Type 10 Free Azur Littorio (Value) 5000
Current Status:   *WIP (ST/CC Testing)
*Base Value is the Doubloon base value of the ship in respect of tier, class, status and final resource, decide by WoWs Devs. (This can change)

hull
Hit Points:   65,400 hp
Overall:   13~380 mm
Citadel Deck:   102-162 mm
Citadel  Fore Athwartship:   100~210 mm
Citadel  Aft Athwartship:   70~210 mm
Citadel Torpedo Bulkhead:   50 mm
Citadel Plating:   40 mm
Turrets:   130~380 mm
Torpedo Damage Protection:   38%
Tonnage:   46,215 tn

main battery
3 x 3 381 mm/50 OTO 1934:
Max Range:   18.1 km
Reload:   30 s
180° Turn Time:   30 s
Dispersion at Max Range:   244 m
Sigma:   1.80σ

shell types

HE SHELLS
 381 mm proiettili HE:
Alpha Damage:   5100
Alpha Piercing HE:   64.0 mm
Ammo Type:   HE
Shell Air Drag:   0.275
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.003
Shell Detonator Threshold:   2.0
Calibre:   381.0 mm
Shell Krupp:   1.0
Shell Mass:   824.3
Shell Ricochet At:   45.0°
Shell Speed:   880.0 m/s
Burn Probability:   24%

AP SHELLS
381 mm proiettili AP:
Alpha Damage:   12000
Ammo Type:   AP
Shell Air Drag:   0.2954
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.033
Shell Detonator Threshold:   64.0 mm
Shell Diameter:   381 mm
Shell Krupp:   2434.0
Shell Mass:   884.8
Shell Ricochet At:   45.0°
Shell Speed:   850.0 m/s

secondaries
4 x 3 152 mm/55 OTO 1936:
Range:   5.0 km
Damage:   2100 hp
Chance of Fire:   7%
Reload:   12 s
HE Armour Penetration:   25 mm
Shell Velocity:   950 m/s
Shell Mass:   44.3 kg
12 x 1 90 mm/50 OTO 1939:
Range:   5.0 km
Damage:   1300 hp
Chance of Fire:   5%
Reload:   4 s
HE Armour Penetration:   15 mm
Shell Velocity:   860 m/s
Shell Mass:   10 kg

aa defence
LONG RANGE 
12 x 1 90 mm/50 OTO 1939:
Action Zone:   ~3.5-4.6 km
Hit Probability:   75 %
Average Damage:   113
Damage Caused by Shell Explosions:   1190
Damage by Zone Area AA:   144
Continuous Damage:   273 hp
Number of Explosions Per Salvo:   6
Priority Sector Reinforcement:   35%
MID RANGE
4 x 1 37 mm/54 Breda 1939:
Average Damage:   92
8 x 2 37 mm/54 Breda 1932:
Average Damage:   35
Action Zone:   ~3.5 km
Hit Probability:   75 %
Continuous Damage Per Second:   228
Short RANGE
16 x 2 20 mm/65 Breda 1935:
Average Damage:   54
Action Zone:   ~2.0 km
Hit Probability:   70 %
Continuous Damage Per Second:   116

MANOEUVRABILITY
Maximum Speed:   30 kts
Turning Circle Radius:   810 m
Rudder Shift Time:   15.6 s
Propulsion:   128,200 hp

CONCEALMENT
Surface Detectability:   14.9 km
* Detectability After Firing MB Guns:   18.1 km
* Detectability After Firing Secondary Guns:   14.9 km
* Detectability With Ship on Fire:   16.9 km
Air Detectability:   10.7 km
* Detectability After Firing Secondary Guns:   10.7 km
* Detectability With Ship on Fire:   13.7 km
Detectability after Firing Main Guns in Smoke:   13.7 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   10 s
Reload Time:   80 s

Slot 2:  Repair Party.
Charges:   4
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +327 hp/s
(Total hp regenerated per charge ~9,156 hp)

Slot 3:  Spotting Aircraft.
Charges:   4
Action time:   100 s
Reload Time:   240 s
Spotting Distance:   +20%

Slot 3:  Fighter.
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km
Fighters per Charge:   3

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.