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April 03, 2020

Riga Tier IX Soviet Heavy Cruiser

Riga

Stats Updated Apr 3rd 2020
Please Note! The stats for this ship are not final, and will almost certainly change during testing.
Soviet Heavy Cruiser IX Riga 1943
One of the early design versions of heavy cruiser project 82. The decision to equip it with 220 mm guns resulted in the superiority of this Soviet ship over foreign heavy cruisers armed with 203 mm artillery.

ship details
Ship Name:   Riga
WG Introduction:   Feb 6th 2020
Tier:   IX (9)
Class:   Heavy Cruiser (CA)
Type:   Researchable Ship
During Testing:   Special Ship
Ship Release:   Update ~0.9.4
Resource Purchase:    176,000 13.800,000
Nation:   Soviet Union
Current Status:   *WIP (ST Testing)

hull B
Hit Points:   50,500 hp
Overall:   16~260 mm
Armor Belt:   140 mm
Hull Aft/Fore:   25~130 mm
Hull Mid:   25~40 mm
Deck Fore:   25 mm
Deck Aft:   25 mm
Deck Mid:   35 mm
Superstructure:   16 mm
Turrets:   40~260 mm
Torpedo Damage Protection:   27%
Tonnage:   21,882 tn

main battery
3 x 3 220 mm/60 B-43
Max Range:   18.0 km
Reload:   15 s
180° Turn Time:   32.7 s
Dispersion:   168 m
Sigma:   2.05σ

shell types

HE SHELLS
220 mm HE Model 1943:
Alpha Damage:   3050
Chance of Fire:   14%
HE Armour Penetration:   37 mm
Shell Velocity:   965 m/s
Air Drag:   0.255
Shell Krupp:   560
Shell Mass:   202.2 kg

AP SHELLS
220 mm AP Model 1943:
Alpha Damage:   6200 5,950
Detonator Threshold:   37 mm
Shell Speed:   965 m/s
Air drag:   0.255
Shell Krupp:   2 800
Shell Mass:   202 kg

secondaries
6 x 2 130 mm/60 BL-101/HE-46:
Range:   5.0 km
Damage:   1900 hp
Chance of Fire:   8%
Reload:   5 s
HE Armour Penetration:   22 mm
Shell Velocity:   900 m/s
Shell Mass:   33.4 kg

aa defence
LONG RANGE 
6 x 2 130 mm/60 BL-101
Action Zone:   ~5.8 km
Hit Probability:   90 %
Damage Within an Explosion:   1610
Continuous Damage Per Second:   112
Number of Explosions Per Salvo:   5
MID RANGE
12 x 2 37 mm V-11
6 x 4 37 mm 46-KR
Action Zone:   ~3.5 km
Hit Probability:   90 %
Continuous Damage Per Second:   319

MANOEUVRABILITY
Maximum Speed:   33.5 kts
Turning Circle Radius:   920 m
Rudder Shift Time:   15 s
Propulsion:   165,000 hp

CONCEALMENT
Surface Detectability:   14.2 14.7 km
Air Detectability:   7.9 8.3 km
Detectability after Firing Main Guns in Smoke:   8.7 9.3 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   5s
Reload Time:   90s (60s)

Slot 2:  Defensive AA.
Charges:   2 (3)
Action time:   40 s
Reload Time:   120 (80s)
Continuous Damage:   +50%
Damage from Shell Explosions:   +300%

Slot 2:  Hydroacoustic Search.
Charges:   2 (3)
Action time:   180 s
Reload Time:   180 (120s)
Detection Range Torpedoes:   3.5 km
Detection Range Ships:   5.0 km

Slot 3:  Surveillance Radar.
Charges:   2 (3)
Action time:   10 15 s
Reload Time:   180 (120s)
Detection Radius:   12 km

Slot 3:  Fighter.
Charges:   2 (3)
Action time:   60 s
Reload Time:   135 (90s)
Flight Radius:   3 km

Slot 3:  Spotting Aircraft.
Charges:   3 (4)
Action time:   100 s
Reload Time:   360 (240s)
Spotting Distance:   +20%

Slot 4:  Repair Party.
Charges:   2 (3)
Action time:   28 s
Reload Time:   120 (80s)
Regenerated hp per Second:   +252 hp/s
(Total hp regenerated per action ~7,056 hp)

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.