

Arashi Japanese Tier VIII Destroyer 1939
Ship for testing. Arashi belonged to a series of Kagerō-class destroyers—the most successful project of destroyers in the Japanese Navy. The ship enjoyed good balance in her main characteristics, and carried high-speed oxygen-fuelled torpedoes with a very long reach.
SHIP DETAILS
Ship Name: Arashi
Class: Destroyer,
WG Introduction: Jan 14th 2020
Current Status: WIP
SHIP ARMOUR
Hit Points: 13,300
Overall: 6~20 mm
Tonnage: 2490
MAIN BATTERY
3 x 1 150 mm/55 SK C28:
Max Range: 11.4 km
Reload: 5.0 s
180° Turn Time: 20.0 s
Dispersion at Max Range: 101 m
Sigma: 2.0σ
SHELL TYPES
HE SHELLS
150 mm HE Type0:
Alpha Damage: 2500.
Alpha Piercing HE: 25.0 mm.
Ammo Type: HE.
Shell Air Drag: 0.29.
Shell Detonator: 0.001.
Shell Detonator Threshold: 2.0.
Shell Krupp: 1150.0.
Shell Mass: 45.5.
Shell Speed: 875.0 m/s.
Burn Probability: 11%.
AP SHELLS
150 mm P.Spr.Gr. L/3.7 Mod.1:
Alpha Damage: 3900
Ammo Type: AP
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 130 mm
Shell Krupp: 2300.0
Shell Mass: 45.5
Shell Speed: 875.0 m/s
TORPEDO ARMAMENT
2 x 4 610 mm Quad/Type93 mod. 2:
Reload: 112 s
180° Turn Time: 7.2 s
Range: 10 km
Damage: 20,967
Speed: 67 kts
Visibility Distance: 1.7 km
Reaction Time: 9.758 s
Chance of Flood: ~355%
Torpedo Type: Normal
AA DEFENCE:
CLOSE RANGE
4 x 1 25 mm/60 Type96 mod. 1:
Close Range AA Damage: 14
Continuous Damage: 13
Hit Probability: 95%
Action Radius: ~2.5 km
MANOEUVRABILITY
Maximum Speed: 35.0 kts
Turning Circle Radius: 640 m
Rudder Shift Time: 4.0 s
Propulsion: 52,000 hp
CONCEALMENT
Surface Detectability: 6.8 km
Air Detectability: 3.1 km
Detectability after Firing Main Guns in Smoke: 3.0 km
CONSUMABLES
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 40 s
Slot 2: Smoke Generator:
Charges: 3
Action time: 20 s
Smoke screen life time: 69 s
Reload time: 160 s
Smoke Radius: 450.0 m
Slot 3: Engine Boost:
Charges: 3
Action time: 120 s
Reload time: 120 s
Maximum Boost speed: +8%
Slot 4: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.5 km
Ship Name: Arashi
Class: Destroyer,
WG Introduction: Jan 14th 2020
Current Status: WIP
SHIP ARMOUR
Hit Points: 13,300
Overall: 6~20 mm
Tonnage: 2490
MAIN BATTERY
3 x 1 150 mm/55 SK C28:
Max Range: 11.4 km
Reload: 5.0 s
180° Turn Time: 20.0 s
Dispersion at Max Range: 101 m
Sigma: 2.0σ
SHELL TYPES
HE SHELLS
150 mm HE Type0:
Alpha Damage: 2500.
Alpha Piercing HE: 25.0 mm.
Ammo Type: HE.
Shell Air Drag: 0.29.
Shell Detonator: 0.001.
Shell Detonator Threshold: 2.0.
Shell Krupp: 1150.0.
Shell Mass: 45.5.
Shell Speed: 875.0 m/s.
Burn Probability: 11%.
AP SHELLS
150 mm P.Spr.Gr. L/3.7 Mod.1:
Alpha Damage: 3900
Ammo Type: AP
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 130 mm
Shell Krupp: 2300.0
Shell Mass: 45.5
Shell Speed: 875.0 m/s
TORPEDO ARMAMENT
2 x 4 610 mm Quad/Type93 mod. 2:
Reload: 112 s
180° Turn Time: 7.2 s
Range: 10 km
Damage: 20,967
Speed: 67 kts
Visibility Distance: 1.7 km
Reaction Time: 9.758 s
Chance of Flood: ~355%
Torpedo Type: Normal
AA DEFENCE:
CLOSE RANGE
4 x 1 25 mm/60 Type96 mod. 1:
Close Range AA Damage: 14
Continuous Damage: 13
Hit Probability: 95%
Action Radius: ~2.5 km
MANOEUVRABILITY
Maximum Speed: 35.0 kts
Turning Circle Radius: 640 m
Rudder Shift Time: 4.0 s
Propulsion: 52,000 hp
CONCEALMENT
Surface Detectability: 6.8 km
Air Detectability: 3.1 km
Detectability after Firing Main Guns in Smoke: 3.0 km
CONSUMABLES
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 40 s
Slot 2: Smoke Generator:
Charges: 3
Action time: 20 s
Smoke screen life time: 69 s
Reload time: 160 s
Smoke Radius: 450.0 m
Slot 3: Engine Boost:
Charges: 3
Action time: 120 s
Reload time: 120 s
Maximum Boost speed: +8%
Slot 4: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.5 km
IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.