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January 14, 2020

ST: New Ships Japanese Battleship X Yashima - VIII EU DD Orkan - VIII Japanese DD Arashi - IX German Cruiser Agir

new ships

ST: NEW SHIPS

Japanese battleship Yashima, tier X

Yashima

CLICK HERE FOR YASHIMA FULL STATS

European destroyer Orkan, tier VIII

Orkan
CLICK HERE FOR ORKAN FULL STATS

Japanese destroyer Arashi, tier VIII

Arashi

Arashi is equipped with 150-mm guns and Hydroacoustic search, unusual for the Japanese destroyers. The main part of the ship's gameplay is conducting stealthy torpedo attacks.

Hit points – 13300. Plating - 19 mm.

Main battery - 3x1 150 mm.
Firing range - 11.4 km. Dispersion at this range - 100 м.
Sigma – 2.00.
Maximum HE shell damage – 2500. Chance to cause fire – 11%. HE initial velocity - 875 m/s.
Maximum AP shell damage - 3900. AP initial velocity - 875 m/s.
Reload time - 5.0 s.
180 degree turn time - 20.0 s.

Torpedo tubes - 2x4 610 mm.
Maximum damage - 20967.
Range - 10.0 km. Speed - 67 kt.
Torpedo detectability - 1.7 km.
Reload time - 112 s.
Launcher 180 degree turn time – 7.2 s.

AA defense: 4x1 25.0 mm.
AA defense short-range: continuous damage per second - 14, hit probability - 95 %, action zone 0.1-2.5 km.

Maximum speed - 35.0 kt. Turning circle radius - 640 m. Rudder shift time – 4.0 s.
Surface detectability – 6.8 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.5 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Smoke Generator (Duration time 20 s; Dispersion time 69 s; Reload time 240(160) s; Charges 2(3); Radius 450.0 m;
3 slot - Engine Boost
4 slot - Hydroacoustic Search(Duration time 100 s; Torpedo detection range 3.5.km; Ship detection range 5.0 km; Reload time 180(120) s; Charges 2(3))

German cruiser Ägir, tier IX

Ägir
CLICK HERE FOR AGIR FULL STATS

Tier X European destroyer Lappland, which has the same parameters as tier X destroyer Halland was added in the purpose of the technical testing.

All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.

IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.


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