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January 15, 2020

ORP Orkan Tier VIII European Premium Destroyer Full Stats

ORKAN

ORKAN Tier VIII European Premium Destroyer

UK FLAG European Destroyer VIII ORKAN
Organ is a former British destroyer Myrmidon, given to the Polish fleet. The main Orkan's strength in the game is her main calibre guns. Fast and long-range torpedoes act as an auxiliary armament due to not very high damage and having only 4 torpedoes in salvo. The destroyer has Surveillance Radar but no Smoke Generator.
COST:  Unknown
HULL
Hit points:   15,700 hp
Plating: 6~20 mm.
Deck Plating: Aft/Fore 19 mm. Mid 19 mm.
Hull Plating: 19 mm.
Superstructure: 13 mm.
Turret Plating: 6 mm.
Propulsion: 48,000 hp.
Tonnage: 2,661 tn.
main battery
3 x 2 120 mm/50 QF Mk XI:
Firing Range:   11.6 km
MB Reload Time:   4.5 s
180 Degree Turn Time:   9.0 s
Maximum Dispersion:   102 m
Sigma Value:   2.0σ

SHELL TYPES:

120 mm HE 62LBS:
Alpha Damage:   1,750
Chance of Fire:   9%
HE Armour Penetration:   20 mm
Shell Velocity:   774 m/s
Air Drag:   0.343
Shell Krupp:   480
Shell Mass:   28.12 kg

120 mm AP 62LBS:
Alpha Damage:   2,250
Shell Speed:   774 m/s
Air drag:   0.343
Shell Krupp:   2300
Shell Mass:   28.12 kg
Detonator Threshold:   20 mm
secondaries
1 x 1 102 mm/45 Mk V/HE 35 lb
Range:   5 km
Velocity:   811 m/s
DPS:   1,500
Reload:   4 s
COF:   6%
Alpha Piercing HE:   17 mm
torpedoes
1 x 4 533 mm QR Mk IV/Torped M1947:
Maximum Damage:   10,700
Range:   12.0 km
Speed:   76 kts
Reload Time:   70 s
Launcher 180 Degree Turn Time:   7.2 s
Torpedo Detectability:   1.3 km
Probability of causing flooding:   170%
aa defence
LONG RANGE
3 x 2 120 mm/50 QF Mk XI
1 x 1 102 mm/45 Mk V
Action Zone:   0.1 - 5.2 km
Hit Probability:   100 %
Damage Within an Explosion:   1260
Continuous Damage Per Second:   35
Number of Explosions Per Salvo:   3
MID RANGE
1 x 4 40 mm/39 QF Mk VII
Action Zone:   0.1 - 2.5 km
Hit Probability:   100 %
Area Damage:   35
Continuous Damage Per Second:   10
SHORT RANGE
6 x 1 20 mm Oerlikon Mk IV
Action Zone:   0.1 - 2.0 km
Hit Probability:   95 %
Area Damage:   70
Continuous Damage Per Second:   50
manoeuvrability
Maximum Speed:   35.0 kts
Turning Circle Radius:   590 m
Rudder Shift Time:   3.7 s
concealment
Surface Detectability:   7.0 km
Air Detectability:   3.0 km
Detectability after Firing Main Guns in Smoke:   2.5 km
consumables
Slot 1: Damage Control Party:
Work Time 5s.
Reload Time 60s (40s).
Slot 2: Engine Boost:
Charges 2 (3)
Duration time 180 s
Reload Time 180 s (120 s)
Boost Speed +8%
Slot 3: Repair Party:
Charges 1 (2).
Action time 14 s.
Reload time 120 (80) s.
HP per second +192 hp.
Slot 4: Surveillance Radar:
Charges: 2 (3);
Reload time: 180 (120) s;
Action time: 15 s;
Detection range: 7.5 km.
() Brackets denotes upgrade consumables.
IMPORTANT!  Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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