Japanese Battleship 
X Shikishima 1941
The project of a battleship developed shortly before Japan entered World War II (Design A-150). The design of the ship called for a main battery of six 510 mm guns in three twin turrets. In all other respects, the ship's characteristics were similar to those of Yamato-class battleships.
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![]() Shikishima was a further development of the Yamato-class battleships, also known as the Super Yamato class. The project was to be armed with 510 mm main battery guns and was planned to be ordered under the 1942 shipbuilding program. "Shikishima" is one of the ancient poetic names for Japan. |
ship details
Ship Name: Shikishima (Ex Yashima)
WG Introduction: Jan 14th 2020
Tier: X (10)
Class: Super Battleship (BB)
Status:

Ship Release: Update ~0.9.5
Resource Purchase:

Nation:

Permoflage:

Current Status: Final
hull
Hit Points: 97,200 hp
Overall: 19~650 mm
Citadel Fore Athwartship: 100~350 mm
Citadel Aft Athwartship: 100~350 mm
Citadel Torpedo Bulkhead: 80~410 mm
Citadel Deck: 200 mm
Citadel Deck Slopes Broadsides: 230 mm
Citadel Deck Slopes Fore: 340 mm
Citadel Deck Slopes Aft: 340 mm
Citadel Bottom: 50 mm
Turrets: 75~150 mm
Conning Tower: 500 mm
Turrets: 120~650 mm
Torpedo Damage Protection: 55%
Tonnage: 72,800 tn
main battery
3 x 2 510 mm/45 Type 98:
Max Range: 26.6 km
Reload: 27 s
180° Turn Time: 60 s
Dispersion at Max Range: 249 m
Sigma: 2.10σ
shell types
HE SHELLS
510MM_HE_SHIKISHIMA:
Alpha Damage: 8100
Alpha Piercing HE: 85.0 mm
ammo Type: HE
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 510 mm
Shell Krupp: 240.0
Shell Mass: 2620.0
Shell Ricochet At: 91.0°
Shell Speed: 765.0 m/s
Burn Probability: 40%
Cost: 550 CR Per Shell
Alpha Piercing HE: 85.0 mm
ammo Type: HE
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 510 mm
Shell Krupp: 240.0
Shell Mass: 2620.0
Shell Ricochet At: 91.0°
Shell Speed: 765.0 m/s
Burn Probability: 40%
Cost: 550 CR Per Shell
AP SHELLS
510MM AP SHIKISHIMA:
Alpha Damage: 19400
Ammo Type: AP
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 85.0 mm
Shell Diameter: 0.51
Shell Krupp: 1800.0
Shell Mass: 2620.0
Shell Ricochet At: 45.0°
Shell Speed: 765.0 m/s
Cost: 550 CR Per Shell
Ammo Type: AP
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 85.0 mm
Shell Diameter: 0.51
Shell Krupp: 1800.0
Shell Mass: 2620.0
Shell Ricochet At: 45.0°
Shell Speed: 765.0 m/s
Cost: 550 CR Per Shell
secondaries
2 x 3 155 mm/60 3rd Year Type0 HE:
Range: 6.0 km
Damage: 2600 hp
Chance of Fire: 10%
Reload: 12 s
HE Armour Penetration: 26 mm
Shell Velocity: 925 m/s
Shell Mass: 59.5 kg
10 x 2 100 mm/65 Type98 HE:
Range: 7.7 km
Damage: 1700 hp
Chance of Fire: 6%
Reload: 3 s
HE Armour Penetration: 30 mm
Shell Velocity: 1000 m/s
Shell Mass: 13 kg
aa defence
LONG RANGE
10x 2 100 mm/65 Type98:
Action Zone: ~3.5-5.8 km
Hit Probability: 75 %
Damage Caused by Shell Explosions: 1540 hp
Damage by Zone Area AA: 235 hp
Continuous Damage: 412 hp
Priority Sector Reinforcement: 35%
Number of Explosions Per Salvo: 10
MID RANGE
24 x 2 40 mm/60 Type5:
Action Zone: ~3.5 km
Hit Probability: 75 %
Damage by Zone Area AA: 438
Short RANGE
16 x 3 25 mm/60 Type96 Triple:
Action Zone: ~2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 102
MANOEUVRABILITY
Maximum Speed: 27 kts
Turning Circle Radius: 900 m
Rudder Shift Time: 18.7 s
Propulsion: 158,000 hp
CONCEALMENT
Surface Detectability: 17.5 km
* Detectability After Firing MB Guns: 26.6 km
* Detectability After Firing Secondary Guns: 17.5 km
* Detectability With Ship on Fire: 19.5 km
Air Detectability: 12.8 km
* Detectability After Firing Secondary Guns: 12.8 km
* Detectability With Ship on Fire: 15.8 km
Detectability after Firing Main Guns in Smoke: 20.9 km
* Detectability After Firing Secondary Guns: 17.5 km
* Detectability With Ship on Fire: 19.5 km
Air Detectability: 12.8 km
* Detectability After Firing Secondary Guns: 12.8 km
* Detectability With Ship on Fire: 15.8 km
Detectability after Firing Main Guns in Smoke: 20.9 km
CONsumables
Work Time: 10 s
Reload Time: 80 s
Slot 2: Repair Party.
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +486 hp/s
(Total hp regenerated per charge ~13,608 hp)
Slot 3: Spotting Aircraft.
Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Slot 3: Fighter.
Charges: 3
Fighters per Charge: 4
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km