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March 03, 2020

Shikishima Tier X Japanese Battleship

Shikishima

Stats Updated Apr 3rd 2020
Please Note! The stats for this ship are not final, and will almost certainly change during testing.

Japanese Battleship X Shikishima 1941

The project of a battleship developed shortly before Japan entered World War II (Design A-150). The design of the ship called for a main battery of six 510 mm guns in three twin turrets. In all other respects, the ship's characteristics were similar to those of Yamato-class battleships.

Wows Gamer Blog wichita X Shikishima Flag
Shikishima was a further development of the Yamato-class battleships, also known as the Super Yamato class. The project was to be armed with 510 mm main battery guns and was planned to be ordered under the 1942 shipbuilding program. "Shikishima" is one of the ancient poetic names for Japan.

ship details
Ship Name:   Shikishima (Ex Yashima)
WG Introduction:   Jan 14th 2020
Tier:   X (10)
Class:   Super Battleship (BB)
Type:   Premium Ship
Ship Release:   Update ~0.9.4-0.9.5
Resource Purchase:   Steel: Amount Unknown
Nation:   Japan (IJN)
Current Status:   *WIP (ST Testing)

hull

Hit Points:   97,200 hp
Overall:   16~650 mm
Armor Belt:   410 mm
Hull Aft/Fore:   32 mm
Hull Mid:   32 mm
Deck Fore:   32 mm
Deck Aft:   32 mm
Deck Mid:   57 mm
Superstructure:   19~50 mm
Turrets:   225~650 mm
Torpedo Damage Protection:   55%
Tonnage:   72,800 tn

main battery
3 x 2 510 mm/45 Type 98:
Max Range:   26.6 km
Reload:   35 27 s
180° Turn Time:   60 s
Dispersion at Max Range:   272 m
Sigma:   2.10σ

shell types

HE SHELLS
510 mm Type 98 HE:
Alpha Damage:   8100
Chance of Fire:   40%
HE Armour Penetration:   85 mm
Shell Velocity:   720 765 m/s
Air Drag:   0.32
Shell Krupp:   240
Shell Mass:   1958 kg

AP SHELLS
510 mm Type 98 AP:
Alpha Damage:   19400 17000
Detonator Threshold:   170 mm
Shell Speed:   720 765 m/s
Air drag:   0.32
Shell Krupp:   2 850
Shell Mass:   1984 kg

secondaries
2 x 3 155 mm/60 3rd Year Type0 HE:
Range:   6 km
Damage:   2600 hp
Chance of Fire:   10%
Reload:   12 s
HE Armour Penetration:   26 mm
Shell Velocity:   925 m/s
Shell Mass:   59.5 kg
10 x 2 100 mm/65 Type98 HE:
Range:   6 km
Damage:   1700 hp
Chance of Fire:   6%
Reload:   3 s
HE Armour Penetration:   30 mm
Shell Velocity:   1000 m/s
Shell Mass:   13 kg

aa defence
LONG RANGE 
6 x 2 100 mm/65 Type98:
4 x 2 100 mm/65 Type98:
Action Zone:   ~3.5-5.8 km
Hit Probability:   75 %
Damage Within an Explosion:   1540
Continuous Damage:   412 hp
Priority Sector Reinforcement:   35%
Continuous Damage Per Second:   235
Number of Explosions Per Salvo:   10
MID RANGE
24 x 2 40 mm/60 Type5:
Action Zone:   ~3.5 km
Hit Probability:   75 %
Continuous Damage Per Second:   438
Short RANGE
16 x 3 25 mm/60 Type96 Triple:
Action Zone:   ~2.5 km
Hit Probability:   85 %
Continuous Damage Per Second:   102

MANOEUVRABILITY
Maximum Speed:   27 kts
Turning Circle Radius:   900 m
Rudder Shift Time:   18.7 s
Propulsion:   158,000 hp

CONCEALMENT
Surface Detectability:   18 km
Air Detectability:   12.8 km
Detectability after Firing Main Guns in Smoke:   20.9 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   10s
Reload Time:   120s (80s)

Slot 2:  Repair Party.
Charges:   3 (4)
Action time:   28 s
Reload Time:   120 (80s)
Regenerated hp per Second:   +486 hp/s
(Total hp regenerated per charge ~13,608 hp)

Slot 3:  Spotting Aircraft.
Charges:   3 (4)
Action time:   100 s
Reload Time:   360 (240s)
Spotting Distance:   +20%

Slot 3:  Fighter.
Charges:   2 (3)
Action time:   60 s
Reload Time:   135 (90s)
Flight Radius:   3 km

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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