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January 11, 2020

HMS Devonshire Tier VI British Heavy Cruiser Stats

HMS Devonshire

DEVONSHIRE Tier VI British Heavy Cruiser

UK FLAG Tier VI British Heavy Cruiser UK FLAGcruiserDEVONSHIRE 1929
One of the London-class ships-British "Washington Treaty" cruisers of the second series. The large-scale re-equipment of all cruisers of this class which occurred in the late 1930s to the early 1940s provided for changes in the ships' silhouettes, and noticeable reinforcement of their armour protection.
Devonshire Header Image.
Victorian White Tier VI Devonshire Permanent Camouflage.
The Royal Navy referred to the white-and-gold painting pattern adopted for ships operating in tropical latitudes as "Victorian White."
* –3% to the ship’s detectability range by sea
* +4% to the dispersion of shells fired by enemies at your ship
* –10% to the cost of the ship's post-battle service
* +50% XP per battle
Main Characteristics of Devonshire.
Devonshire was a County-class heavy cruiser in the Royal Navy. During World War II, the ship evacuated King Haakon VII from German-occupied Norway, and later participated in the escort of the first U.S.S.R.-bound Arctic convoy. She sank German auxiliary cruiser Atlantis while operating in the Atlantic. In World of Warships, the ship is notable for having decent concealment for her type and a solid HP pool. 
* Eight 203 mm guns placed in four turrets. The guns are peculiar for their decent HE shells that have impressive damage-dealing capabilities and high chances of causing fire on a target
* Two quadruple-tube torpedo launchers. The torpedoes can cause heavy damage and have a range of 8 km—quite good for a Tier VI cruiser
* The Repair Party consumable allows you to restore the majority of any damage that might be caused to your ship's citadel
* You can choose between the Defensive AA Fire consumable to counter enemy carriers or the Hydroacoustic Search consumable to fight enemy destroyers
* Decent concealment for a Tier VI heavy cruiser
* The ship comes with a Commander with 3 skill points and a Port slot. (Bundle Only)
goldCOST:  xp35k XP  credits3.3m Credits
HULL

Hit points:   34,400 hp
Torpedo Damage Protection:   16%
Armour:   13~114 mm
Deck Plating: Aft/Fore:   16 mm. Mid:   25 mm
Hull Plating:   16~114 mm
Citadel Armor:   114 mm
Superstructure:   13 mm
Turret Plating:   25 mm
Propulsion:   80,000 hp
Tonnage:   13,315 tn
main battery
4 x 2 203 mm/50 BL Mk VIII:
Firing Range:   14.0 km
MB Reload Time:   14.0 s
180 Degree Turn Time:   22.5 s
Maximum Dispersion:   130 m
Sigma Value:   2.0σ

SHELL TYPES:

203 mm HE 256 lb:
Alpha Damage:   3,300
Chance of Fire:   17%
HE Armour Penetration:   33 mm
Shell Velocity:   814 m/s
Air Drag:   0.304
Shell Krupp:   630
Shell Mass:   116.1

203 mm AP 256 lb:
Alpha Damage:   4,400
Shell Speed:   814 m/s
Air drag:   0.304
Shell Krupp:   2 650
Shell Mass:   90.7
Detonator Threshold:   34 mm
secondaries
4 x 2 102 mm/45 QF Mk XIX/HE 35 lb
Range:   5.0 km
Speed:   811 m/s
DPS:   1,500
Reload:   3.0 s
COF:   6%
Alpha Piercing HE:   18 mm
torpedoes
2 x 4 533 mm QR Mk IV/Mk IX:
As used on Leander, Fiji, Lightning.
Maximum Damage:   15,433
Range:   8.0 km
Speed:   61 kts
Reload Time:   96 s
Launcher 180 Degree Turn Time:   7.2 s
Torpedo Detectability:   1.2 km
Probability of causing flooding:   257%
An option to launch individual torpedoes is available.
aa defence
LONG RANGE
Action Zone:   0.1 - 5.8 km
Hit Probability:   90 %
Damage Within an Explosion:   1400
Continuous Damage Per Second:   95
Number of Explosions Per Salvo:   4
MID RANGE
Action Zone:   0.1 - 2.5 km
Hit Probability:   90 %
Area Damage:   151
Continuous Damage Per Second:   43
SHORT RANGE
Action Zone:   0.1 - 2.0 km
Hit Probability:   85 %
Area Damage:   158
Continuous Damage Per Second:   45
manoeuvrability
Maximum Speed:   33.3 kts
Turning Circle Radius:   710 m
Rudder Shift Time:   7.8 s
concealment
Surface Detectability:   11.5 km
Air Detectability:   6.6 km
Detectability after Firing Main Guns in Smoke:   6.4 km
consumables
Slot 1:  Damage Control Party:
Work Time:   5s.
Reload Time:   90s (60s).
Slot 2:  Repair Party:
Charges:   1 (2).
Action time:   28 s.
Reload time:   120 (80s).
HP per second:   +172 hp.
Slot 3:  Defensive AA.
Charges:   2 (3).
Action time:   40 s.
Reload Time:   120 (80s).
Damage Per Second by AA Defences:   +50%.
Damage Per Second withing the Explosion Radius from Shells Fired from Long Range AA Defences:   +300%.
Slot 3:  Hydroacoustic Search.
Charges:   2 (3).
Action time:   100 s.
Reload Time:   180 (120s).
Torpedo Detection Range:   3.0 km.
Ship Detection Range:   4.0 km.
() Brackets denotes upgrade consumables.
IMPORTANT!  Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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