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January 12, 2020

HMS Albemarle Tier VIII British Heavy Cruiser Stats - Updated: Upgrades Changes

HMS Albemarle
Latest: 0.9.1 Upgrades Changes - Bottom of page

UK FLAGcruiserALBEMARLE Tier VIII British Heavy Cruiser

UK FLAG A project for a well-protected heavy cruiser drafted shortly after the outbreak of World War II. One of the fundamental differences in comparison to ships of previous generations was the placement of the main battery guns in three-gun turrets.
Header Image.
Victorian White Albemarle Permanent Camouflage.
The Royal Navy referred to the white-and-gold painting pattern adopted for ships operating in tropical latitudes as "Victorian White."


* –3% to the ship’s detectability range by sea
* +4% to the dispersion of shells fired by enemies at your ship
* –10% to the cost of the ship's post-battle service
*
+50% XP per battle.
Main Characteristics of Albemarle.
Albemarle was a heavy cruiser design and the first ship planned to feature triple-gun main turrets in the history of British shipbuilding. In World of Warships, this ship is notable for her ability to deal decent damage with a single salvo and her pretty powerful AA defences.

* Nine 203 mm guns placed in three turrets. The guns are peculiar for their decent HE shells that have impressive damage-dealing capabilities and high chances of causing fire on a target. Their firing range can be extended further with the help of the Spotting Aircraft consumable
* Two quadruple-torpedo tubes. Torpedo range: 10 km
* The Repair Party consumable allows you to restore the majority of any damage that might be caused to your ship's citadel
* You can choose between the Defensive AA Fire consumable to counter enemy carriers or the Hydroacoustic Search consumable to fight enemy destroyers
* Decent concealment for her type and tier
* The ship comes with a Commander with 3 skill points and a Port slot (Bundle Only)
COST @ 0.9.1:  xp 112k XP  credits 9m Credits
0.9.0: Can be obtained in Token and Doubloon bundles
HULL
Hit points:   43,800 hp
Armour:   16~152 mm
Deck Plating: Aft/Fore:   25 mm. Mid:   30 mm
Hull Plating:   25~38 mm
Citadel Armor:   152 mm
Superstructure:   16 mm
Turret Plating:   50~152 mm
Torpedo Damage Protection:   19%
Propulsion:   110,000 hp
Tonnage:   18,232 tn
main battery
3 x 3 203 mm/50 BL Mk IX:
Firing Range:   15.7 km
MB Reload Time:   13.0 s
180 Degree Turn Time:   22.5 s
Maximum Dispersion:   141 m
Sigma Value:   2.0σ

SHELL TYPES:

203 mm HE 256 lb:
Alpha Damage:   3,300
Chance of Fire:   17%
HE Armour Penetration:   33 mm
Shell Velocity:   814 m/s
Air Drag:   0.304
Shell Krupp:   630
Shell Mass:   116.1

203 mm AP 256 lb:
Alpha Damage:   4,500
Shell Speed:   814 m/s
Air drag:   0.279
Shell Krupp:   2 650
Shell Mass:   116.1
Detonator Threshold:   34 mm
secondaries
6 x 2 113 mm/45 RP 41 Mk VI/HE Mk XVI
Range:   3 km
Speed:   746 m/s
DPS:   1600
Reload:   3 s
COF:   7%
Alpha Piercing HE:   18 mm
torpedoes
2 x 4 533 mm QR Mk II/Mk IX**:
As used on Edinburgh, Jutland, Neptune.
Maximum Damage:   15,533
Range:   10.0 km
Speed:   62 kts
Reload Time:   96 s
Launcher 180 Degree Turn Time:   7.2 s
Torpedo Detectability:   1.3 km
Probability of causing flooding:   265%
An option to launch individual torpedoes is available.
aa defence
LONG RANGE
Action Zone:   0.1 - 5.8 km
Hit Probability:   90 %
Damage Within an Explosion:   1470
Continuous Damage Per Second:   133
Number of Explosions Per Salvo:   6
MID RANGE
Action Zone:   0.1 - 3.5 km
Hit Probability:   90 %
Area Damage:   168
Continuous Damage Per Second:   48
SHORT RANGE
Action Zone:   0.1 - 2.0 km
Hit Probability:   85 %
Area Damage:   207
Continuous Damage Per Second:   59
manoeuvrability
Maximum Speed:   33.0 kts
Turning Circle Radius:   720 m
Rudder Shift Time:   10.7 s
concealment
Surface Detectability:   12.42 km
Air Detectability:   7.7 km
Detectability after Firing Main Guns in Smoke:   7.0 km
consumables
Slot 1:  Damage Control Party:
Work Time:   5s.
Reload Time:   90s (60s).
Slot 2:  Repair Party:
Charges:   1 (2).
Action time:   20 s.
Reload time:   120 (80s).
HP per second:   +876 hp.
Slot 3:  Defensive AA.
Charges:   2 (3).
Action time:   40 s.
Reload Time:   120 (80s).
Damage Per Second by AA Defences:   +50%.
Damage Per Second withing the Explosion Radius from Shells Fired from Long Range AA Defences:   +300%.
Slot 3:  Hydroacoustic Search.
Charges:   2 (3).
Action time:   180 s.
Reload Time:   180 (120s).
Torpedo and Ship Detection Range:   3.0 km.
Slot 4: Spotting Aircraft:
Charges:   3 (4)
Action Time:   100 s
Reload time:   360 (240) s
Main Battery Firing Range:   +20%
() Brackets denotes upgrade consumables.
0.9.1 Upgrade Changes: 
Propulsion Modification 1: removed
Steering Gears Modification 1: removed
Added:
Manoeuvrability System: new
Torpedo Tubes Modification 1: new
Ship's Consumables Modification 1: new

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