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January 31, 2020

ST: 0.9.1 "Buffs' n' Nerfs" to British and EU Test Ships

ST: 0.9.1 "Buffs' n' Nerfs"

WG are continue to work on improving the balance in the game. The following balance changes will be made to test ships.

EU Destroyers:
Tier VI European Destroyer Vasteras:
Detectability ranges were increased:
* By ships from 6.86 to 7.06 km
* After firing main guns in smoke from 2.44 to 2.51 km
* By planes from 2.9 to 2.99 km
Effective main battery guns coupled with a relatively low detectability range made the ship very strong on her Tier. An increased detectability range will let enemies spot Västerås and disengage earlier.

Tier X European Premium Destroyer Smaland: 
* Action time of the Surveillance Radar consumable increased from 15 to 20 s
* Main calibre guns firing range increased from 10.4 to 11.4 km
The action time of the Surveillance Radar didn't let Småland use the consumable to its full potential.

British Heavy Cruisers:
Tier VIII British Premium Heavy Cruiser Cheshire: 
* Guaranteed ricochet angle for armour-piercing shells reduced from 65 to 60 degrees;
* Main calibre guns reload time reduced from 13 to 11.5 s
* Main calibre guns firing range increased from 15.7 to 16.1 km
* Detectability range by ships reduced from 12.42 to 11.9 km
Due to a small number of main calibre guns, Cheshire had rather low damage per minute and her detectability range prevented quick disengaging from combat.

Tier IX British Heavy Cruiser Drake: 
* Guaranteed ricochet angle for armour-piercing shells reduced from 65 to 60 degrees
* Main calibre guns reload time reduced from 18.5 to 18 s

Tier X British Heavy Cruiser Goliath: 
* Guaranteed ricochet angle for armour-piercing shells reduced from 65 to 60 degrees
* Main calibre guns reload time reduced from 19 to 18.5 s

We adjusted the parameters of British heavy cruisers based on testing results.


IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.