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May 01, 2020

Agir (Ägir) Tier IX German Super Heavy Cruiser (Updated)



Updated May 3rd 2020
* HE/AP Stats More Detailed
* Shells' parameters were changed: 
* AP shell's maximum damage reduced from 9,400 to 9,100;
* HE and AP shell ballistics were changed: shells will now take a bit longer to reach their target when fired at any distance;
* AP shell armor penetration remains almost the same as before changes.
Please Note! The stats for this ship are not final, and will almost certainly change during testing. 
When this ship is finalised and then released, the final stats information will be published here as "Final Stats" and on the official WG regional portals.

German Heavy Cruiser IX Agir 1945

One of the variants for the project of a high-speed, super-heavy O-class cruiser with excellent protection and armament of nine 305 mm main battery guns.

aegir flag
IX Agir Flag
In Norse mythology, Aegir is a god associated with the ocean. Like Poseidon and his Roman equivalent, Neptune, possessed a divine attribute of power, a trident of his own.
Nordic Viking Permoflage
Quenched in the heart of the volcano, polished by seawater and wind.
ship details
Ship Name:   Agir (Ägir)
WG Introduction:   Jan 14th 2020
Paper Ship:   Yes
Tier:   IX (9)
Class:   Super Heavy Cruiser (CA)
Type:   Special Ship
Ship Release:   ~0.9.4-0.9.5
WoWS Devs Value:    icon 19,000*
Resource Purchase:    Unknown
Nation:   Germany
Permoflage: Level 9 Free  Nordic Viking icon3000
Current Status:   *WIP (ST Testing)
* WG Doubloon Value, is the Doubloon value that WG Devs decide is the correct value of each ship during testing (This can change).

hull

Hit Points:   62,850 hp
Overall:   16~360 mm
Armor Belt:   190 mm
Hull Aft/Fore:   27 mm
Hull Mid:   27~90 mm
Deck Fore:   27 mm
Deck Aft:   27 mm
Deck Mid:   30 mm
Superstructure:   16 mm
Turrets:   130~360 mm
Torpedo Damage Protection:   37%
Tonnage:   35,720 tn

main battery
3 x 3 305 mm L/56 SK C/39:
Max Range:   18.5 km
Reload:   20 s
180° Turn Time:   30 s
Dispersion at Max Range:   191 m
Sigma:   2.05σ

shell types

HE SHELLS
305MM HE L4 9 AEGIR:
Alpha Damage:   3600
Alpha Piercing HE:   76 mm
Ammo Type:   HE
Shell Air Drag:   0.2798
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.001
Shell Detonator Threshold:   2.0
Shell Diameter:   305 mm
Shell Krupp:   1.0
Shell Mass:   390.0
Shell Ricochet At:   91.0°
Shell Speed:   865 m/s
Burn Probability:   27%
Cost :   175 CR per Shell

AP SHELLS
305MM_AP_L3_8_AEGIR:
Alpha Damage:   9100
Ammo Type:   AP
Shell Air Drag:   0.2798
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.033
Shell Detonator Threshold:   51 mm
Shell Diameter:   305
Shell Krupp:   2650.0
Shell Mass:   390.0
Shell Ricochet At:   45.0°
Shell Speed:   865 m/s
Cost:   175 CR per Shell

secondaries
9 x 2 128 mm L/61 KM40/Spr.Gr. Kz. HE:
Range:   5.3 km
Damage:   1500 hp
Chance of Fire:   5%
Reload:   3.6 s
HE Armour Penetration:   32 mm
Shell Velocity:   900 m/s
Shell Mass:   26 kg

TORPEDO ARMAMENT
2 x 4 533 mm Vierling/G7 Steinbutt:
Reload:   90 s
180° Turn Time:   7.2 s
Range:   6 km
Damage:   13700 hp
Speed:   65 kts
Arming Time: 1 s
Visibility Distance:   1.3 km
Reaction Time:   7.2 s
Chance of Flood:   ~227%
Cost: 250 CR per Torpedo

aa defence
LONG RANGE 
9 x 2 128 mm L/61 KM40:
Action Zone:   ~3.5-6.0 km
Hit Probability:   90 %
Damage Caused by Shell Explosions:   1540 hp
Damage by Zone Area AA:   130 hp
Continuous Damage:   369 hp
Number of Explosions Per Salvo:   6
Priority Sector Reinforcement:   50%
MID RANGE
9 x 2 55 mm L/77 Gerät 58 Zwilling:
Action Zone:   ~4.0 km
Hit Probability:   90 %
Damage by Zone Area AA:   364 hp
short RANGE
6 x 4 20 mm Flakvierling 38:
4 x 4 20 mm Flakvierling 38:
Action Zone:   ~2.0 km
Hit Probability:   85 %
Damage by Zone Area AA:   119 hp

MANOEUVRABILITY
Maximum Speed:   33.5 kts
Turning Circle Radius:   880 m
Rudder Shift Time:   14 s
Propulsion:   176,000 hp

CONCEALMENT
Surface Detectability:   15.1 km
Air Detectability:   10.7 km
Detectability after Firing Main Guns in Smoke:   11.7 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   5 s
Reload Time:   60 s

Slot 2:  Hydroacoustic Search.
Charges:   3
Action time:   120 s
Reload Time:   120 s
Detection Range Torpedoes:   4.0 km
Detection Range Ships:   6.0 km

Slot 3:  Repair Party.
Charges:   3
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +314 hp/s
(Total hp regenerated per charge ~8,792 hp)

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.