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June 24, 2020

Agir (Ägir) Tier IX German Super Heavy Cruiser (1 Million FreeXP)

German Heavy Cruiser IX Agir 1945

Ägir is one of the variants for the project of a super-heavy O-class cruiser. In World of Warships, she represents Germany at Tier IX. She boasts powerful 305 mm main calibre guns with potent armor-piercing shells.

aegir flag
IX Agir Flag
In Norse mythology, Aegir is a god associated with the ocean. Like Poseidon and his Roman equivalent, Neptune, possessed a divine attribute of power, a trident of his own.
Nordic Viking Permoflage
Quenched in the heart of the volcano, polished by seawater and wind.
Ägir's Main Features:
* Nine 305 mm guns placed in three turrets. Standard firing range—18.5 km. * Her AP shells deal substantial damage compared to those of other cruisers
* Eighteen 128 mm secondary guns. Her secondary artillery, which is decent for a cruiser, can be relied upon in short-range encounters
* Two 533 mm quadruple-tube torpedo launchers. Her torpedoes with a 6 km reach offer a powerful armament option for close quarters combat
* The Hydroacoustic Search consumable she carries has a range of 6 km for ships and 4 km for torpedoes, and will very helpful for evading enemy torpedo attacks
* Solid armor for a cruiser
*She earns more credits per battle, and her permanent camouflage adds a 100% XP bonus per battle and reduces the cost of the ship's post-battle service by 20%
ship details
Ship Name:   Agir (Ägir)
WG Introduction:   Jan 14th 2020
Paper Ship:   Yes
Tier:   IX (9)
Class:   Super Heavy Cruiser (CA)
Type:   Premium Ship
Ship Release:   0.9.5
Resource Purchase:   1 Million 1 Credit
Nation:   Germany
Permoflages: Level 9 Free  Nordic Viking icon3000
Current Status:   Final

hull

Hit Points:   62,850 hp
Overall:   16~360 mm
Citadel  Fore Athwartship:   30~100 mm
Citadel  Aft Athwartship:   30~100 mm
Citadel Torpedo Bulkhead:   45~60 mm
Citadel Deck:   60 mm
Citadel Bottom:   40 mm
Turrets:   130~360 mm
Torpedo Damage Protection:   37%
Tonnage:   35,720 tn

main battery
3 x 3 305 mm L/56 SK C/39:
Max Range:   18.5 km
Reload:   20 s
180° Turn Time:   30 s
Dispersion at Max Range:   203 m
Sigma:   2.05σ

shell types

HE SHELLS
9x 305 mm P.Spr.Gr. L/4.9:
Alpha Damage:   3600
Alpha Piercing HE:   76 mm
Ammo Type:   HE
Shell Air Drag:   0.2798
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.001
Shell Detonator Threshold:   2.0
Shell Diameter:   305 mm
Shell Krupp:   1.0
Shell Mass:   390.0
Shell Ricochet At:   91.0°
Shell Speed:   865 m/s
Burn Probability:   27%

AP SHELLS
9x 305 mm Spr.Gr. L/3.8:
Alpha Damage:   9100
Ammo Type:   AP
Shell Air Drag:   0.2798
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.033
Shell Detonator Threshold:   51 mm
Shell Diameter:   305
Shell Krupp:   2650.0
Shell Mass:   390.0
Shell Ricochet At:   45.0°
Shell Speed:   865 m/s

secondaries
9 x 2 128 mm L/61 KM40/Spr.Gr. Kz. HE:
Range:   5.3 km
Damage:   1500 hp
Chance of Fire:   5%
Reload:   3.6 s
HE Armour Penetration:   32 mm
Shell Velocity:   900 m/s
Shell Mass:   26 kg

TORPEDO ARMAMENT
2 x 4 533 mm Vierling/G7 Steinbutt:
Reload:   90 s
180° Turn Time:   7.2 s
Range:   6 km
Damage:   13700 hp
Speed:   65 kts
Arming Time: 1 s
Visibility Distance:   1.3 km
Reaction Time:   7.2 s
Chance of Flood:   ~227%

aa defence
LONG RANGE 
9 x 2 128 mm L/61 KM40:
Action Zone:   ~3.5-6.0 km
Hit Probability:   90 %
Damage Caused by Shell Explosions:   1540 hp
Damage by Zone Area AA:   130 hp
Continuous Damage:   369 hp
Number of Explosions Per Salvo:   6
Priority Sector Reinforcement:   50%
MID RANGE
9 x 2 55 mm L/77 Gerät 58 Zwilling:
Action Zone:   ~4.0 km
Hit Probability:   90 %
Damage by Zone Area AA:   364 hp
short RANGE
6 x 4 20 mm Flakvierling 38:
4 x 4 20 mm Flakvierling 38:
Action Zone:   ~2.0 km
Hit Probability:   85 %
Damage by Zone Area AA:   119 hp

MANOEUVRABILITY
Maximum Speed:   33.5 kts
Turning Circle Radius:   880 m
Rudder Shift Time:   14 s
Propulsion:   176,000 hp

CONCEALMENT
Surface Detectability:   14.7 km
* Detectability After Firing MB Guns:   18.5 km
* Detectability After Firing Secondary Guns:   14.7 km
* Detectability With Ship on Fire:   16.7 km
Air Detectability:   10.7 km
* Detectability After Firing Secondary Guns:   10.7 km
* Detectability With Ship on Fire:   13.7 km
Detectability after Firing Main Guns in Smoke:   11.7 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   5 s
Reload Time:   60 s

Slot 2:  Hydroacoustic Search.
Charges:   3
Action time:   120 s
Reload Time:   120 s
Detection Range Torpedoes:   4.0 km
Detection Range Ships:   6.0 km

Slot 3:  Repair Party.
Charges:   3
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +314 hp/s
(Total hp regenerated per charge ~8,792 hp)