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January 22, 2020

KMS Agir (Aegir) Tier IX German Cruiser Full Stats - Updated: Upgrades Changes

Aegir

AGIR  Tier IX Premium German Cruiser

Latest:  
Added Aegir Flag.
0.9.1 Upgrades Changes - Bottom of page
aegir flag
IX AGIR Flag
In Norse mythology, Aegir is a god associated with the ocean. Like Poseidon and his Roman equivalent, Neptune, possessed a divine attribute of power, a trident of his own.
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German Cruiser IX AGIR
Ägir is a large cruiser, which has the same hull as Siegfried and armed with 9x 305-mm guns. She is especially efficient in fighting at close and medium ranges due to torpedo armament and secondary guns with improved accuracy and relatively quick reload, uncharacteristically strong for the class.
COST:    Unknown
HULL
Hit points:   62,850 hp
Armour:   16~360 mm
Deck Plating: Aft/Fore:   27 mm. Mid:   30 mm
Hull Plating:   Aft/Fore:   27 mm. Mid:   90 mm
Citadel Armor:   190 mm
Superstructure:   16 mm
Turret Plating:   130~360 mm
Torpedo Damage Protection:   ?%
Propulsion:   176,000 hp
Tonnage:   35,720 tn
main battery
3 x 3 305 mm L/56 SK C/39:
Firing Range:   18.5 km
Maximum Dispersion:   175 m
Sigma Value:   1.8σ
MB Reload Time:   22 s
180 Degree Turn Time:   30 s

SHELL TYPES:

305 mm P.Spr.Gr. L/4.9 HE:
Alpha Damage:   3,600
Chance of Fire:   27%
HE Armour Penetration:   76 mm
Explosion Size:   1.65
Shell Velocity:   865 m/s
Air Drag:   0.28
Shell Krupp:   1
Shell Mass:   415 kg

305 mm Spr.Gr. L/3.8  AP:
Alpha Damage:   9,400
Shell Velocity:   865 m/s
Air drag:   0.28
Shell Krupp:   2,450
Shell Mass:   415 kg
Detonator Threshold:   51 mm
secondaries
9 x 2 128 mm L/61 KM40/Spr.Gr. Kz. HE:
Maximum HE shell damage: 1,500
Range: 7.6 km
Reload: 3.6 s
Alpha Piercing HE: 32 mm
HE initial velocity: 900 m/s
COF: 5%
Air Drag: 0.313
TORPEDOES
2 x 4 533 mm Vierling/G7 Steinbutt:
As used on Leberecht Maass.
Damage: 13,700 hp
Reload: 90 s
Speed: 65 knots
Distance: 6  km
180 Deg: 7.2 s
Visibility: 1.3 km
Flood Chance: 227%
Type: Normal
aa defence
LONG RANGE
9 x 2 128 mm L/61 KM40
9 x 2 128 mm L/61 KM40
Action Zone:   0.1 - 6.0 km
Hit Probability:   90 %
Damage Within an Explosion:   1540
Continuous Damage Per Second:   130
Number of Explosions Per Salvo:   6
MID RANGE
9 x 2 55 mm L/77 Gerät 58 Zwilling
Action Zone:   0.1 - 4.0 km
Hit Probability:   90 %
Area Damage:   364
Continuous Damage Per Second:   104
SHORT RANGE
6 x 4 20 mm Flakvierling 38
4 x 4 20 mm Flakvierling 38
Action Zone:   0.1 - 2.0 km
Hit Probability:   85 %
Area Damage:   119
Continuous Damage Per Second:   34
manoeuvrability
Maximum Speed:   33.5 kts
Turning Circle Radius:   880 m
Rudder Shift Time:   14 s
concealment
Surface Detectability:   15.1 km
Air Detectability:   10.7 km
Detectability after Firing Main Guns in Smoke:   11.7 km
consumables
Slot 1:   Damage Control Party:
Work Time:   5s.
Reload Time:   90s (60s).
Slot 2:  Hydroacoustic Search:
Charges 2 (3)
Action Time 120 s
Detection Range Torpedoes 4.0 km
Detection Range Ships 6.0 km
Reload Time 180 (120) s
Slot 3: Repair Party:
Charges 2 (3)
Action Time 28 s
Reload Time 120 (80) s
Regenerated HP per Second +314.25 hp
()  Brackets denotes upgrade consumables.
0.9.1 Upgrade Changes: 
Manoeuvrability System: new
Torpedo Tubes Modification 1: new
Ship's Consumables Modification 1: new
Auxiliary Armaments Modification 2: new

CLICK HERE FOR NEW AND MODIFIED UPGRADES STATS 
IMPORTANT!   Because this Ship is  WIP , the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.