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October 01, 2020

Florida Tier VII American Battleship 1936

Sept 30 2020
* Released

 Florida Tier VII American Battleship 1936

One of the preliminary versions of a battleship (Project XVI) designed to meet Washington Naval Treaty limitations, that preceded the North Carolina-class ships. The project was peculiar in that the ship's main battery guns were placed in quadruple main turrets.
Florida

Florida Flag

The battleship bears the name of the 27th state of the U.S.A., called the "Sunshine State". It is no coincidence that its symbol is a flower of the orange tree that yields bright orange fruits.
SHIP DETAILS
Ship Name:   Florida
Tier:   VII (7)
Is paper ship:   Yes
Class:   Battleship (BB)
WG introduction:   July 3rd 2020
Status when final:   Premium Ship
Ship release:   ~0.9.9
Base Value  9500 icon Doubloons
Resource purchase: 







Nation:   USA
Permoflages:  Type 10 Free   Gold Eagle
Current status:   Released

HULL
Health Points:   51,800
Armour:   16~406 mm
Citadel  Fore Athwartship:   38~282 mm
Citadel  Aft Athwartship:  38 mm
Citadel Torpedo Bulkhead:   56~140 mm
Citadel Armor Belt:   285 mm
Citadel Deck:   127~140 mm
Citadel Bottom:   40 mm
Turret Plating:  127~406 mm
Conning Tower:   390 mm
Torpedo Protection Damage Reduction:   26%
Tonnage:   44,800 t

MAIN BATTERY
3 x 4 356 mm/50 MK11:
Firing Range:   18.6 km
Reload Time:   33.5 s
180 Degree Turn Time:   45 s
Maximum Dispersion:   204 m
Sigma Value:   1.70σ

SHELL TYPES

HE SHELLS
356 mm HE/HC Mk22:
Alpha Damage:  4750
Alpha Piercing HE:  59 mm
Ammo Type:  HE
Air Drag Coefficient:  0.325
Always Ricochet:  60.0°
Normalisation:  8°
Fusetime:  0.001 s
Detonator Threshold:  2.0 mm
Shell Diameter:  0.356 m
Krupp:  3395.0
Mass:  578.34 kg
Start Ricochet:  91.0°
Muzzle Velocity:  861 m/s
Burn Probability:  22%

AP SHELLS
356 mm AP Mk16:
Alpha Damage:  9500
Ammo Type:  AP
Air Drag Coefficient:  0.271
Always Ricochet:  60.0°
Normalisation:  6.0°
Fusetime:  0.033 s
Detonator Threshold:  0.356 mm
Shell Diameter:  0.41 m
Krupp:  2945.0
Mass:  555.0 kg
Start Ricochet:  45.0°
Muzzle Velocity:  823 m/s

SECONDARIES
4 x 1 127 mm/38 Mk30: (Reload:   3 s)
6 x 2 127 mm/38 Mk32: (Reload:   6 s)
Maximum HE shell damage:   1800
Range:   5 km
Air Drag:   0.347
Alpha Piercing HE:   21 mm
HE initial velocity:   792 m/s
COF:   5%

AA DEFENCE

LONG RANGE 
4 x 1 127 mm/38 Mk30 mod. 0:
6 x 2 127 mm/38 Mk32:
Action Zone:   ~3.5-5.8 km
Hit Probability:   75 %
Damage Caused by Shell Explosions:   1400
Continuous Damage:   318
Damage by Zone Area AA:   158
Priority Sector Reinforcement:   35%
Number of Explosions Per Salvo:   5
MID RANGE
3 x 2 40 mm Bofors Mk1:
8 x 4 40 mm Bofors Mk2:
Action Zone:   ~3.5 km
Hit Probability:   75 %
Damage by Zone Area AA:   270
SHORT RANGE
37 x 1 20 mm Oerlikon Mk10:
Action Zone:   ~2.0 km
Hit Probability:   70 %
Damage by Zone Area AA:   319

MANOEUVRABILITY
Maximum speed:   27.0 kt
Turning circle radius:   760 m
Rudder shift time:   15.4 s
Propulsion:   116,000 hp

CONCEALMENT
Surface Detectability:   13.4 km
* Detectability After Firing MB Guns:   18.6 km
* Detectability After Firing Secondary Guns:   13.4 km
* Detectability With Ship on Fire:   15.4 km
Air Detectability:   10.1 km
* Detectability After Firing Secondary Guns:   10.1 km
* Detectability With Ship on Fire:   13.1 km
Detectability after Firing Main Guns in Smoke:   12.0 km

CONSUMABLES

Slot 1: Damage Control Party
Charges:   Unlimited
Action Time:   20 s
Reload Time:   80 s

Slot 2: Repair Party
Charges:   3
Action Time:   28 s
Reload Time:   80 s
HP per Second:   +259 hp/s
(Total hp regenerated per charge:   ~7,252 hp)

Slot 3: Defensive AA
Charges:   4
Action Time:   40 s
Reload time:   80 s
Continuous damage:   +50%
Damage from shell explosions:   +300%

Slot 4: Spotting Aircraft
Charges:   4
Action Time:   100 s
Reload time:   240 s
Main Battery Firing Range:   +20%

Slot 4: Fighter
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km
Fighters:   x3


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New Player Invite and Veteran Codes


NEW Player Invite Code
90 Day Absent Veteran Player Invite Code

AFTER JOINING, YOU WILL START TO EARN RECRUITMENT POINTS:


After joining and playing games, you will start to earn recruitment points, you can use these recruitment points to purchase 3 x types of recruitment containers also valuable goodies in the Armory.


 


CONTENTS OF RECRUITMENT CONTAINERS:

JUNIOR CONTAINER:
You can find one of the following rewards in the Junior Recruit Container:

A Premium ship: 
  •  III Aurora.
  •  V Marblehead Lima.
  •  II Mikasa.
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  •  IV Yūbari.
  • Each with  Port slot and Commander with 10  skill points.
  •  Special signal flags of any type.
  • 10  Economic signal flags of any type.
  •  "Battle Hardened" or  "This is your day" camouflage patterns.
  •  Days of Warships Premium Account.
  • 100  Doubloons.
  • 1,500  Coal.
  • 5,000  Free XP.
  • 150,000  Credits.
  • Price 500  Points
SEASONED CONTAINER:
You can find one of the following rewards in the Seasoned Recruit Container:

A Premium ship: 
  •  VI Huanghe.
  •  III Katori.
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  • Each with  Port slot and Commander with 10  skill points.
  • 15  Special signal flags of any type.
  • 50  Economic signal flags of any type.
  • 10  "Battle Hardened" or  "This is your day" camouflage patterns.
  •  Days of Warships Premium Account.
  • 500  Doubloons.
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  • Price 1500  Points
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You can find one of the following rewards in the Veteran Recruit Container:

A Premium ship:
  •  VI Duca d'Aosta.
  •  VII Ashitaka.
  •  VIII Kidd.
  •  VIII Prinz Eugen.
  •  III Vampire.
  • Each with  Port slot and Commander with 10  skill points.
  • 20  Special signal flags of any type.
  • 50  Economic signal flags of any type.
  •  "Mosaic" or  "Asian Lantern" camouflage patterns.
  • 30  Days of Warships Premium Account.
  • 1,000  Doubloons.
  • 10,000  Coal.
  • 30,000  Free XP.
  • 1.500,000  Credits.
  • Price 3000  Points


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