Marceau

Marceau Tier X French Premium Destroyer Stats

A variant of the 3,000-ton reconnaissance project developed between 1939 and 1940, armed with post-World War II weapons, including a multi-purpose main battery.

smaland

SMALAND European Tier X Premium Destroyer Stats

She was one of the ships of the Halland-class, largest and most powerful vessels in the Swedish Navy.

clan battles

Clan Battles VIII Sea of Fortune

The new Season of Clan Battles starts on January 22 and ends on March 9. The battles will be in the "7 vs 7" format with tier X ships.

bajie

Bajie Tier IX Premium Pan-Asian Battleship Statse

One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armour and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.

agir

KMS Agir Tier IX German Cruiser Full Stats

Ägir is a large cruiser, which has the same hull as Siegfried and armed with 9x 305-mm guns. She is especially efficient in fighting at close and medium ranges due to torpedo armament and secondary guns with improved accuracy and relatively quick reload, uncharacteristically strong for the class.

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January 24, 2020

Clan Battles VIII Sea of Fortune

Clan Battles

Clan Battles VIII Sea of Fortune

The new Season of Clan Battles starts on January 22 and ends on March 9. The battles will be in the "7 vs 7" format with tier X ships. There can be no more than 1 Battleship per team and no aircraft carriers.

Battles will be fought on the Hotspot, Sea of Fortune, Tears of the Desert, Crash Zone Alpha, Mountain Range, Land of Fire, and North maps in the Domination mode.

dates

Gaming sessions are available on: Wednesday, Thursday, Saturday, and Sunday.

On the days of any update releases, Clan Battles are held only during the prime time of your server.

CLAN BATTLES 8: SEA OF FORTUNE

Countdown Countdown
Play one Clan Battle between January 22nd and February 5th to redistribute Commander skill points for free.

rules

rules

* Format: Tier X ships in a 7 vs. 7 format.
* Restrictions: no aircraft carriers allowed and no more than one battleship per team.
* Rewards: up to 11,000 Steel and many additional rewards.
* Maps: Hotspot, Sea of Fortune, Tears of the Desert, Crash Zone Alpha, Mountain Range, Land of Fire, and North.
* Mode: Domination.
* Season Features: a cyclone is guaranteed to appear on each of the following maps: Mountain Range, Land of Fire, and North.

Spotting range during a cyclone is 12 km instead of the usual 8 km for a Random Battle. The point in time at which a cyclone appears, as well as its duration, are strictly predetermined and don't change.

clan ships
When the Season starts, any player who plays a Clan, Co-op, or Random Battle steering a Tier VIII–X ship, will be given a set of three special Tier X ships for temporary use:  X [Großer Kurfürst],  X [Zaō], and  X [Grozovoi].  On February 3, these will be replaced by  X [Montana],  X [Moskva], and  X [Shimakaze]. The final trio— X [Yamato],  X [Hindenburg], and  X [Gearing] will arrive in your Port on February 17.



maps
rewards

rewards

Detailed information on the rewards and conditions for the combat missions can be found in the game client.

clan treasury

Clans with Ranks 1–50 in the Global Rating will receive between 5,000 and 25,000 Steel.
Place in the global rating Steel
1 25,000
2 22,500
3 20,000
4 17,500
5-50* 16,250-5,000
* Each following step brings 250 less Steel.
Clans that don't enter the Top 50 will receive amounts of Steel and Coal in their Treasury that correspond to their League and Group.
League, Group Steel Coal
Hurricane, 1 2,500 25,000
Typhoon, 1 1,500 25,000
Typhoon, 2 1,000 20,000
Typhoon, 3 15,000
Storm, 1 12,500
Storm, 2 10,000
Storm, 3 7,500
Gale, 1 5,000

seasons features

On all maps, the following rules apply:

* Number of Key Areas: 3
* Capture time: 40 seconds
* Points from a captured Key Area: 3 points per 4 seconds

The main feature of the Season is a guaranteed appearance of the cyclone on the Mountain Range, Land of Fire, and North maps. Unlike Random Battles, cyclones work according to strict rules in the new Clan Battles Season:

* They appear in five minutes after a battle begins
* The visibility range drops to 12 km in 1 minute
* A cyclone rages for 6 minutes, after which the visibility gradually returns to standard values within a period of 2 minutes

These settings, coupled with the strictly defined conditions of the cyclone’s occurrence, will make team tactics and gameplay more varied by reducing the engagement distance between opponents. The visibility range of 12 km will prevent cruisers equipped with the Surveillance Radar consumable from discovering enemy ships while remaining undetected themselves.

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January 23, 2020

IJN Yashima Tier X Japanese Battleship Full Stats

Yashima

YASHIMA Tier X Premium Japanese Battleship

Latest: Added Yashima Flag and Description.
Wows Gamer Blog wichita battleshipX YASHIMA Flag
Yashima was a further development of Yamato-class battleships, also known as the Super Yamato class. This project was to be armed with 510 mm main battery guns and was planned for order under the 1942 shipbuilding program. "Yashima" translates from Japanese as “Eight Islands”, which is one of the ancient poetic names for Japan.
Wows Gamer Blog wichita Japanese Battleship battleshipX YASHIMA 1941
The project of a battleship developed shortly before Japan entered World War II (Design A-150). The design of the ship called for a main battery of six 510 mm guns in three twin turrets. In all other respects, the ship's characteristics were similar to those of Yamato-class battleships.
COST:  Unknown
HULL
Hit points:   97,200 hp
Armour:   16~650 mm
Deck Plating: Aft/Fore:   32 mm. Mid:   57 mm
Hull Plating:   32 mm
Citadel Armor:   410 mm
Superstructure:   19~50 mm
Turret Plating:   225~650 mm
Torpedo Damage Protection:   ?%
Propulsion:   158,000 hp
Tonnage:   72,800 tn
main battery
3 x 2 510 mm/45 Type 98:
Firing Range:   26.6 km
Maximum Dispersion:   272 m
Sigma Value:   2.10σ
MB Reload Time:   35 s
180 Degree Turn Time:   60 s

SHELL TYPES:

510 mm Type 98 HE:
Alpha Damage:   8,100
Chance of Fire:   40%
HE Armour Penetration:   85 mm
Explosion Size:   3.27
Shell Velocity:   720 m/s
Air Drag:   0.32
Shell Krupp:   240
Shell Mass:   1958 kg

510 mm Type 98 AP:
Alpha Damage:   19,400
Shell Speed:   720 m/s
Air drag:   0.32
Shell Krupp:   2,850
Shell Mass:   1984 kg
Detonator Threshold:   170 mm
secondaries
2 x 3 155 mm/60 3rd Year Type0 HE:
Range:   7 km
Speed:   925 m/s
HE Damage:   2,600
Reload:   12 s
COF:   10%
Alpha Piercing HE:   26 mm
Shell Mass:   59.5 kg
10 x 2 100 mm/65 Type98 HE:
Range:   5 km
Speed:   1000 m/s
HE Damage:   1,700
Reload:   3 s
COF:   6%
Alpha Piercing HE:   25 mm
Shell Mass:   13 kg
aa defence
LONG RANGE
6 x 2 100 mm/65 Type98
4 x 2 100 mm/65 Type98
6 x 2 100 mm/65 Type98
4 x 2 100 mm/65 Type98
Action Zone:   0.1 - 5.8 km
Hit Probability:   85 %
Damage Within an Explosion:   1540
Continuous Damage Per Second:   235
Number of Explosions Per Salvo:   10
MID RANGE
24 x 2 40 mm/60 Type5
Action Zone:   0.1 - 3.5 km
Hit Probability:   75 %
Area Damage:   438
Continuous Damage Per Second:   125
SHORT RANGE
16 x 3 25 mm/60 Type96 Triple
Action Zone:   0.1 - 2.0 km
Hit Probability:   85 %
Area Damage:   102
Continuous Damage Per Second:   29
manoeuvrability
Maximum Speed:   27.0 kts
Turning Circle Radius:   900 m
Rudder Shift Time:   18.7 s
concealment
Surface Detectability:   18.0 km
Air Detectability:   12.8 km
Detectability after Firing Main Guns in Smoke:   20.9 km
consumables
Slot 1:  Damage Control Party:
Work Time:   5s.
Reload Time:   90s (60s).
Slot 2:  Repair Party:
Charges:   3 (4).
Action time:   28 s.
Reload time:   120 (80s).
HP per second:   +486 hp.
Slot 3: Spotting Aircraft:
Charges:   3 (4)
Action Time:   100 s
Reload time:   360 (240) s
Main Battery Firing Range:   +20%
Slot 3:  Fighter Aircraft.
Charges:   2 (3).
Action time:   60 s.
Reload Time:   135 (90s).
Fighter Range:   3.0 km.
() Brackets denotes upgrade consumables.
IMPORTANT!  Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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January 22, 2020

KMS Agir (Aegir) Tier IX German Cruiser Full Stats - Updated: Upgrades Changes

Aegir

AGIR  Tier IX Premium German Cruiser

Latest:  
Added Aegir Flag.
0.9.1 Upgrades Changes - Bottom of page
aegir flag
IX AGIR Flag
In Norse mythology, Aegir is a god associated with the ocean. Like Poseidon and his Roman equivalent, Neptune, possessed a divine attribute of power, a trident of his own.
Wows Gamer Blog wichita
German Cruiser IX AGIR
Ägir is a large cruiser, which has the same hull as Siegfried and armed with 9x 305-mm guns. She is especially efficient in fighting at close and medium ranges due to torpedo armament and secondary guns with improved accuracy and relatively quick reload, uncharacteristically strong for the class.
COST:    Unknown
HULL
Hit points:   62,850 hp
Armour:   16~360 mm
Deck Plating: Aft/Fore:   27 mm. Mid:   30 mm
Hull Plating:   Aft/Fore:   27 mm. Mid:   90 mm
Citadel Armor:   190 mm
Superstructure:   16 mm
Turret Plating:   130~360 mm
Torpedo Damage Protection:   ?%
Propulsion:   176,000 hp
Tonnage:   35,720 tn
main battery
3 x 3 305 mm L/56 SK C/39:
Firing Range:   18.5 km
Maximum Dispersion:   175 m
Sigma Value:   1.8σ
MB Reload Time:   22 s
180 Degree Turn Time:   30 s

SHELL TYPES:

305 mm P.Spr.Gr. L/4.9 HE:
Alpha Damage:   3,600
Chance of Fire:   27%
HE Armour Penetration:   76 mm
Explosion Size:   1.65
Shell Velocity:   865 m/s
Air Drag:   0.28
Shell Krupp:   1
Shell Mass:   415 kg

305 mm Spr.Gr. L/3.8  AP:
Alpha Damage:   9,400
Shell Velocity:   865 m/s
Air drag:   0.28
Shell Krupp:   2,450
Shell Mass:   415 kg
Detonator Threshold:   51 mm
secondaries
9 x 2 128 mm L/61 KM40/Spr.Gr. Kz. HE:
Maximum HE shell damage: 1,500
Range: 7.6 km
Reload: 3.6 s
Alpha Piercing HE: 32 mm
HE initial velocity: 900 m/s
COF: 5%
Air Drag: 0.313
TORPEDOES
2 x 4 533 mm Vierling/G7 Steinbutt:
As used on Leberecht Maass.
Damage: 13,700 hp
Reload: 90 s
Speed: 65 knots
Distance: 6  km
180 Deg: 7.2 s
Visibility: 1.3 km
Flood Chance: 227%
Type: Normal
aa defence
LONG RANGE
9 x 2 128 mm L/61 KM40
9 x 2 128 mm L/61 KM40
Action Zone:   0.1 - 6.0 km
Hit Probability:   90 %
Damage Within an Explosion:   1540
Continuous Damage Per Second:   130
Number of Explosions Per Salvo:   6
MID RANGE
9 x 2 55 mm L/77 Gerät 58 Zwilling
Action Zone:   0.1 - 4.0 km
Hit Probability:   90 %
Area Damage:   364
Continuous Damage Per Second:   104
SHORT RANGE
6 x 4 20 mm Flakvierling 38
4 x 4 20 mm Flakvierling 38
Action Zone:   0.1 - 2.0 km
Hit Probability:   85 %
Area Damage:   119
Continuous Damage Per Second:   34
manoeuvrability
Maximum Speed:   33.5 kts
Turning Circle Radius:   880 m
Rudder Shift Time:   14 s
concealment
Surface Detectability:   15.1 km
Air Detectability:   10.7 km
Detectability after Firing Main Guns in Smoke:   11.7 km
consumables
Slot 1:   Damage Control Party:
Work Time:   5s.
Reload Time:   90s (60s).
Slot 2:  Hydroacoustic Search:
Charges 2 (3)
Action Time 120 s
Detection Range Torpedoes 4.0 km
Detection Range Ships 6.0 km
Reload Time 180 (120) s
Slot 3: Repair Party:
Charges 2 (3)
Action Time 28 s
Reload Time 120 (80) s
Regenerated HP per Second +314.25 hp
()  Brackets denotes upgrade consumables.
0.9.1 Upgrade Changes: 
Manoeuvrability System: new
Torpedo Tubes Modification 1: new
Ship's Consumables Modification 1: new
Auxiliary Armaments Modification 2: new

CLICK HERE FOR NEW AND MODIFIED UPGRADES STATS 
IMPORTANT!   Because this Ship is  WIP , the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.