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January 11, 2020

HMS Cheshire Tier VIII Premium British Heavy Cruiser Stats

CHESHIRE

CHESHIRE Tier VIII British Heavy Cruiser

CHESHIRE FLAG UK FLAGCRUISERCHESHIRE Flag
Located in the north-west of England, Cheshire is one of Great Britain’s historic counties. The tradition of naming warships in honor of counties was established in the Royal Navy in the 1900s.
UK FLAG Tier VIII British Cruiser UK FLAGCRUISERCHESHIRE
A variant of the British heavy cruiser project, developed at the beginning of World War II and armed with 234 mm main battery guns.
goldCOST: doubloonsfxpcoalsteelresearchshipbuildingcurrency Unknown.
Hull
HULL
Hit points:   42,500 hp
Armour:   16~229 mm.
Deck Plating: Aft/Fore:   25 mm. Mid:   30 mm.
Hull Plating:   25~38 mm.
Citadel Armor:   152 mm.
Superstructure:   16 mm.
Turret Plating:   120~229 mm.
Torpedo Damage Protection:   19%.
Propulsion:   110,000 hp.
Tonnage:   20,232 tn.
main battery
3x2 234mm 50 MK XII:
Firing Range:   15.7 km.
MB Reload Time:   13.0 s.
180 Degree Turn Time:   18.0 s.
Maximum Dispersion:   141 m.
Sigma Value:   2.05σ.

SHELL TYPES:

234mm 6 CRH  HE:
Alpha Damage:   3850.
Chance of Fire:   24%.
HE Armour Penetration:   58 mm.
Shell Velocity:   841 m/s.
Air Drag:   0.279.
Shell Krupp:   560.
Shell Mass:   172.4.

234mm AP 6CRH  AP:
Alpha Damage:   5,750.
Shell Speed:   841 m/s.
Air drag:   0.279.
Shell Krupp:   2 400.
Shell Mass:   172.4.
Detonator Threshold:   39 mm.
secondaries
6 x 2 113 mm/45 RP 41 Mk VI
Range:   3 km.
Speed:   746 m/s.
DPS:   1600.
Reload:   3 s.
COF:   7%.
Alpha Piercing HE:   18 mm.
torpedoes
2 x 4 533 mm QR Mk II/Mk IXM.
As used on Exeter, Fiji, Edinburgh.
Maximum Damage:   15867.
Range:   8.0 km.
Speed:   61 kts.
Reload Time:   96 s.
Launcher 180 Degree Turn Time:   7.2 s.
Torpedo Detectability:   1.3 km.
Probability of causing flooding:   265%.
An option to launch individual torpedoes is available.
aa defence
LONG RANGE
Action Zone:   0.1 - 5.8 km.
Hit Probability:   90 %.
Damage Within an Explosion:   1544.
Continuous Damage Per Second:   176.
Number of Explosions Per Salvo:   7.
MID RANGE
Action Zone:   0.1 - 3.5 km.
Hit Probability:   90 %.
Area Damage:   168.
Continuous Damage Per Second:   239.
SHORT RANGE
Action Zone:   0.1 - 2.0 km.
Hit Probability:   85 %.
Area Damage:   249.
Continuous Damage Per Second:   261.
manoeuvrability
Maximum Speed:   34.0 kts.
Turning Circle Radius:   720 m.
Rudder Shift Time:   10.5 s.
concealment
Surface Detectability:   12.42 km.
Air Detectability:   7.7 km.
Detectability after Firing Main Guns in Smoke:   7.7 km.
consumables
Slot 1:  Damage Control Party:
Work Time:   5s.
Reload Time:   90s (60s).
Slot 2:  Repair Party:
Charges:   1 (2).
Action time:   20 s.
Reload time:   120 (80s).
HP per second:   +850 hp.
Slot 3:  Defensive AA.
Charges:   2 (3).
Action time:   40 s.
Reload Time:   120 (80s).
Damage Per Second by AA Defences:   +50%.
Damage Per Second withing the Explosion Radius from Shells Fired from Long Range AA Defences:   +300%.
Slot 3:  Hydroacoustic Search.
Charges:   2 (3).
Action time:   180 s.
Reload Time:   180 (120s).
Torpedo and Ship Detection Range:   3.0 km.
() Brackets denotes upgrade consumables.
IMPORTANT!  Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.