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November 07, 2019

MAINZ *BUFFS ADDED* Tier VIII 🇩🇪 German Premium Cruiser ST Stats World of Warships

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MAINZ Tier VIII 🇩🇪 German Premium Cruiser ST Stats

LATEST
* * Increased the armour thickness of main battery turrets:
** Frontal armour plate from 30 to 80 mm.
** Upper armour plate from 20 to 32 mm.
** Side armour plates from 20 to 35 mm.
The armour of this cruiser's turrets will become the same as that of Nürnberg. This will noticeably improve the survivability of her main calibre turrets.

* Air resistance coefficient was decreased for armour piercing and high explosive shells from    0.3307 to 0.29;
* Krupp value for armour piercing shells was increased from 1852 to 2300.
The changes to Mainz's shells will increase their flight speed (making shooting manoeuvring targets easier), and will increase penetration of armour piercing shells.
Mainz Flag
In the 1920–1930s the light cruisers of the German Navy were named after the Imperial German Navy's "small cruisers" that perished during World War I. SMS Mainz was sunk on August 28, 1914, during the battle of Heligoland Bight.
German 🇩🇪 Tier VIII Premium Cruiser MAINZ
Mainz will have good range and firing speed and relatively good survivability for a ship armed with 150 mm guns, familiar to players of Nürnberg and Königsberg. She'll also have a decent torpedo armament.

COST:  11,000 Doubloons (Devs API Value)

Hit points: 42.500 hp
Armour: 25 mm
Deck Plating: Aft/Fore 25 mm. Mid 27 mm
Hull Plating: 13~40 mm
Citadel Armor 20~70 mm
Superstructure: 16 mm
Turret Plating: 20~30 32~80 mm
Torpedo Damage Protection: 10%
Propulsion: 132,000 hp
Tonnage: 17,400 t

4 x 3 150 mm L/60 SK C/25:
Firing Range: 17.5 km
MB Reload Time: 7.5 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 154 m
Sigma Value: 2.00σ

SHELL TYPES:

150 mm Spr.Gr. L/4.4 Kz. HE:
Shell Type: HE
Alpha Damage: 1700
Alpha Piercing HE: 38 mm
Chance of Fire: 8%
Shell Velocity: 960 m/s
Explosion Size: 0.54
Air Drag: 0.331
Projectile Krupp: 1150
Shell Mass: 45.5

150 mm P.Spr.Gr. L/3.7 AP:
Shell Type: AP
Alpha Damage: 3900
Shell Speed: 960 m/s
Air drag: 0.3307 to 0.29
Projectile Krupp: 1852 to 2300
Shell Mass: 45.5
Detonator threshold: 25

6 x 2 105 mm L/65 Dop. L. C/31 HE:
Reload: 3.35 s
Damage: 1200 hp
Chance Of Fire: 5%
HE Armour penetration: 26 mm
Range:  5.0 km
Speed: 900 m/s

4 x 4 533 mm Vierling/G7a T1:
(As used on Hindenburg)
Maximum Damage: 13,700
Range: 6 km
Speed: 64 kt
Reload Time: 90 s
Launcher 180 Degree Turn Time: 7.2 s
Torpedo Detectability: 1.3 km
Flood Chance: 227%


Action Zone 0.1 - 5.2 km
Hit Probability90%
Continuous Action Zone Area DPS119
Shell Explosion Radius DPS 1400
Explosions Per Salvo6

Action Zone 0.1 - 3.5 km
Hit Probability 90%
Continuous Action Zone Area DPS 319

Action Zone 0.1 - 2.0 km
Hit Probability 85%
Continuous Action Zone Area DPS 147



Maximum Speed: 32 kts
Turning Circle radius: 720 m
Rudder Shift Time: 10.5 s

Surface detectability: 15.3 km
Air Detectability: 7.5 km
Detectability After Firing in Smoke: 8.4 km

Slot 1:Damage Control Party:
Work Time 5s
Reload Time 90s (60s)

Slot 2:Hydroacoustic Search:
Charges 2 (3)
Action Time 120 s
Reload Time 180 (120) s
Torpedo Detection Range 4.0 km
Ship Detection Range 6.0 km

Slot 2:DEFAA:
Charges 2 (3)
Action Time 40 s
Damage per Second by AA defences+100%
Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%
Reload Time 120 (80) s

Slot 3:Catapult Fighter:
Charges 2 (3)
Action time 60 s
Reload time 135 (90) s
Fighter Radius 3 km
Fighters: x 4

() Denotes Upgraded Consumables

IMPORTANT! Because this Ship is WIP (Work in Progress), the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.