November 14, 2019

BAJIE Tier IX Premium Pan-Asian Battleship ST Stats World of Warships


BAJIE Tier IX Premium Pan-Asian Battleship

Pan-Asia Tier IX Premium Pan-Asian Battleship BAJIE
One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.

COST:  19,000 Doubloons (WG Doubloon Value)

WG Doubloon Value is the Doubloon value that WG Devs decide is the correct value of each ship during testing. To get a rough idea of what the cash cost will eventually be for the standard bundles, go to "Premium Shop" then "Doubloons" then enter the amount of doubloons valued for this ship, you will see, roughly what the ship will cost once released.

Hit Points: 78,900 hp.
Armour: 19~508 mm.
Aft-Fore Plating: 32 mm.
Armour Belt: 356 mm.
Citadel Plating: 76~127 mm.
Mid Deck Plating: 57 mm.
Superstructure: 19 mm.
Turret Plating: 229~508 mm.
Torpedo Protection 28%.
Propulsion: 210,000 hp.
Weight in Tons: 45,206 tn.

3 x 3 410 mm/50 10th Year Type:
Firing range: 23.1 km.
Reload time: 32 s.
180 degree turn time: 45 s.
Maximum dispersion: 240 m.
Sigma value: 2.10σ.


410 mm HE Type0 HE
HE Velocity: 869 m/s.
HE shell damage: 6500 hp.
Alpha Piercing HE: 68 mm.
COF: 30%.
Air Drag: 0.505.
Projectile Krupp: 3.00.
Projectile Mass: 938.5.

410 mm AP/APC Type91 AP
AP Velocity: 869 m/s.
AP shell damage: 12900 hp.
Detonator Threshold: 68.
Air Drag: 0.247.
Projectile Krupp: 0.300.
Projectile Mass: 1020.

12 x 2 127 mm/40 Type89 A1 mod. 2:
1 x 3 155 mm/60 3rd Year Type:
Range: 7 km.
Speed: 725~925 m/s.
DPS: 1200.
Alpha Piercing HE: 26 mm.
Reload: 6~12 s.
COF: 10%.

Action Zone 0.1 - 5.8 km
Hit Probability 75%
Continuous Action Zone Area DPS 151
Shell Explosion Radius DPS 1540
Explosions Per Salvo 6

Action Zone 0.1 - 2.5 km
Hit Probability 85%
Continuous Action Zone Area DPS291

Maximum Speed: 28 kt.
Turning Circle Radius: 890 m.
Rudder Shift Time: 25.75 s.

Surface detectability: 17.2 km.
Air detectability: 12.53 km.
Detectability after firing main guns in smoke: 16.8 km.

Slot 1:Damage Control Party:
Action time 10 s.
Reload time 120 (80) s.

Slot 2:Repair Party:

Charges 3 (4).
Action time 28 s.
Reload time 120 (80) s.
HP per second +394.5 hp.

Slot 3:Spotting Aircraft:
Charges 3 (4)
Action Time 100 s
Reload time 360 (240) s
Main Battery Firing Range +20%

Slot 3:Catapult Fighter:
Charges 2 (3)
Action Time 60 s
Reload Time 135 (90) s
Flight Radius 3 km
Squadron Amount 4

() Brackets denotes upgraded consumables.

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.