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January 17, 2020

KMS Odin Tier VIII German Premium Battleship Stats - Updated: Upgrades Changes

Latest:  0.9.1 Upgrades Changes - Bottom of page

ODIN  Tier VIII German Premium Battleship

Wows Gamer Blog wichita German Battleship  flag battleship VIII ODIN
One of the draft designs for a relatively small, high-speed battleship that preceded the construction of the Scharnhorst-class ships. This ship was primarily distinguished by a more powerful main battery comprising 305 mm guns.
Wows Gamer Blog wichita flag battleship VIII ODIN   Flag
Odin is the supreme god in German-Scandinavian mythology master of Valhalla and the leader of the Valkyries. Often depicted wielding a spear named Gungnir, and riding his eight-legged horse called Sleipnir.

VIII ODIN   Viking "Nordic" Perm Camo.
Quenched in the heart of the volcano, polished by seawater and wind.

COST:   

Odin Armour
HULL
Hit Points: 62,700
Armour: 19~360 mm
Armour Belt: 245-320 mm
Turret Plating: 130~360 mm
Torpedo Protection: 22%
Propulsion: 137,300 hp
Weight in Tons: 35,850 tn
MAIN BATTERY
1 x 3 305 mm 56 SKC 39
2 x 3 305 mm 56 SKC 39 RF :
Firing Range: 19.1 km
Reload Time: 20 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 251 m
Sigma Value: 2.05σ

  SHELL TYPES:

305mm l4 9 ODIN HE: 
Maximum HE Shell Damage: 3600
Alpha Piercing HE: 75 mm
HE Initial Velocity: 865 m/s
COF: 27%
Air Drag: 0.28.
Projectile Mass: 415.

305mm l3 8 ODIN AP:
Maximum AP shell Damage: 9400
Initial Velocity: 865 m/s
Air Drag: 0.28
Projectile Krupp: 2 450
Detonator Threshold: 51 mm.
Projectile Mass: 415.
SECONDARIES
2 x 3 150 mm/60 DRHTR C25
6 x 2 128 mm L/61 KM40 . HE:
Maximum HE shell damage: 1500~1700
Range: 9 km
Reload: 3.6~7.5 s
Alpha Piercing HE: 31~37 mm
HE initial velocity: 900~960 m/s
COF: 5~8 %
Air Drag: 0.313~0.331
torpedoes
2 x 4 533 mm Vierling/G7A T1 ODIN::
As used on Scharnhorst, Yorck, Tirpitz, Admiral Hipper, Prinz Eugen, Roon, Hindenburg.
Damage: 13700 hp
Reload: 90 s
Speed: 65 knots
Distance: 6  km
180 Deg: 7.2 s
Visibility: 1.3 km
Probability of causing flooding:   227%
Type: Normal
AA DEFENSE
LONG RANGE
Action Zone 0.1 - 6.0 km
Hit Probability 75%
Continuous Action Zone Area DPS 74
Shell Explosion Radius DPS 1470
Explosions Per Salvo 5
MID RANGE
Action Zone 0.1 - 4.0 km
Hit Probability 75%
Continuous Action Zone Area DPS 336
SHORT RANGE
Action Zone 0.1 - 2.0 km
Hit Probability 70%
Continuous Action Zone Area DPS 109
MANOEUVRABILITY
Maximum speed: 30 kt
Turning circle radius: 790 m
Rudder shift time: 14.1 s
CONCEALMENT
Surface detectability: 15.3 km
Air detectability: 9.9 km
Detectability after firing main guns in smoke: 11.9 km
CONSUMABLES
Slot 1: Damage Control Party:
Action Time 15 s
Reload Time 120 (80) s

Slot 2: Repair Party:
Charges 3 (4)
Action Time 28 s
Reload Time 120 (80) s
Regenerated HP per Second +314 hp

Slot 3: Catapult Fighter:
Charges 2 (3)
Action Time 60 s
Reload Time 135 (90) s
Flight Radius 3 km
Squadron Amount 4

Slot 3: Spotting Aircraft:
Charges 3 (4)
Action Time 100 s
Reload Time 360 (240) s
Main Battery Firing Range +20%

Slot 4: Hydroacoustic Search:
Charges 2 (3)
Action Time 100 s
Detection Range Torpedoes 3.5 km
Detection Range Ships 5.0 km
Reload Time 180 (120) s
()  Brackets denotes upgrade consumables.
0.9.1 Upgrade Changes: 
Propulsion Modification 1: removed
Steering Gears Modification 1: removed
Added:
Manoeuvrability System: new
Torpedo Tubes Modification 1: new
Ship's Consumables Modification 1: new

CLICK HERE FOR NEW AND MODIFIED UPGRADES STATS 
IMPORTANT!   Because this Ship is  WIP , the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.