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January 17, 2020

HMS Goliath Tier X British Heavy Cruiser Stats - Updated: Upgrades Changes

GOLIATH
Latest: 0.9.1 Upgrades Changes - Bottom of page

GOLIATH Tier X British Heavy Cruiser

union flag Tier X British Heavy Cruiser GOLIATH 1949
A heavy cruiser carrying twelve main battery guns, powerful armour protection, and AA defences typically employed by the British Navy in the late 1940s.
goldCOST:  xp244k XP  credits20.5m CREDITS.
HULL
stats
Hit points: 58,600 hp
Armour: 16~239 mm.
Torpedo Damage Protection: 28%.
Propulsion: 120,000 hp.
Tonnage: 26,498 tn.
MAIN BATTERY
4x3 234 mm/50 Mk XII:
Firing Range: 16.8 km.
MB Reload Time: 19.0 s..
180 Degree Turn Time: 18.0 s.
Maximum Dispersion: 149 m.
Sigma Value: 2.05σ.

shellSHELL TYPES:

234mm 6CRH  HE:
Alpha Damage: 3850.
Chance of Fire: 24%.
HE Armour Penetration: 58 mm.
Shell Velocity: 841 m/s.
Explosion Size: 1.12.
Air Drag: 0.279.
Projectile Krupp: 560.
Shell Mass: 172.4.

234mm 6CRH  AP:
Alpha Damage: 5750.
Shell Speed: 841 m/s.
Air drag: 0.279.
Projectile Krupp: 2 400.
Shell Mass: 172.4.
Detonator Threshold: 39.
SECONDARIES
6 x 2 113 mm/45 RP 41 Mk VI
Range: 6 km.
Speed: 746 m/s.
DPS: 1600.
Reload: 3 s.
COF: 7%.
Alpha Piercing HE: 18 mm.
TORPEDOES
2 x 4 533 mm QR Mk IV/Mk IXM:
As used on Daring, Minotaur.
Maximum Damage:   16,767.
Range:   10 km.
Speed:   62 kts.
Reload Time:   96 s.
Launcher 180 Degree Turn Time:   7.2 s.
Torpedo Detectability:   1.3 km.
Flood Chance:   282%
Option to use Individual launching of torpedoes.
AA DEFENCE
LONG RANGE
Action Zone: 0.1-5.8 km.
Hit Probability: 90 %.
Damage Within an Explosion: 1610.
Continuous Damage Per Second: 126.
Number of Explosions Per Salvo: 6.
MID RANGE
Action Zone: 0.1-3.5 km.
Hit Probability: 90 %.
Area Damage: 106.
Continuous Damage Per Second: 371.
SHORT RANGE
Action Zone: 0.1-2.0 km.
Hit Probability: 85 %.
Area Damage: 66.
Continuous Damage Per Second: 231.
MANOEUVRABILITY
Maximum Speed: 33.0 kts.
Turning Circle Radius: 800 m.
Rudder Shift Time: 12.5 s.
CONCEALMENT
Surface Detectability: 14.0 km.
Air Detectability: 8.7 km.
Detectability after Firing Main Guns in Smoke: 9.0 km.
CONSUMABLES
Slot 1:  Damage Control Party:
Work Time 5s.
Reload Time 90s (60s).
Slot 2:  Repair Party:
Charges 1 (2).
Action time 20 s.
Reload time 120 (80s).
HP per second +1,172 hp.
Slot 3: DEFAA:
Charges:   2 (3)
Action time:   40 s
Damage per second by AA defences:   +50%
Damage within the explosion radius of shells fired from medium- and long- range AA defences 300%
Reload time:   120 (80) s
Slot 3:  Hydroacoustic Search.
Charges 2 (3).
Action time 180 s.
Reload Time 180 (120s).
Torpedo Detection:   3.5 km
Ship Detection Range 5.0 km.
() Brackets denotes upgrade consumables.
0.9.1 Upgrade Changes: 
Propulsion Modification 1: removed
Steering Gears Modification 1: removed
AA Guns Modification 2: removed
Secondary Battery Modification 2: removed
Added:
Manoeuvrability System: new
Torpedo Tubes Modification 1: new
Ship's Consumables Modification 1: new
Auxiliary Armaments Modification 2: new

CLICK HERE FOR NEW AND MODIFIED UPGRADES STATS 
IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.


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