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October 15, 2019

GOLIATH ๐Ÿ‡ฌ๐Ÿ‡ง British Tier X Heavy Cruiser Supertest Stats World of Warships

GOLIATH

GOLIATH ๐Ÿ‡ฌ๐Ÿ‡ง British Tier X Heavy Cruiser

๐Ÿ‡ฌ๐Ÿ‡ง British Tier X Heavy Cruiser GOLIATH (1949)
A heavy cruiser carrying twelve main battery guns, powerful armour protection, and AA defences typically employed by the British Navy in the late 1940s.

COST: 238,000 XP  19,900.000 Credits.

Hit points: 58,600 hp
Armour: 16~239 mm.
Torpedo Damage Protection: 28%.
Propulsion: 120,000 hp.
Tonnage: 26,498 tn.

4x3 234 mm/50 Mk XII:
Firing Range: 16.8 km.
MB Reload Time: 19.5 s..
180 Degree Turn Time: 18.0 s.
Maximum Dispersion: 149 m.
Sigma Value: 2.05ฯƒ.

SHELL TYPES:

234mm 6CRH  HE:
Alpha Damage: 3850.
Chance of Fire: 24%.
HE Armour Penetration: 58 mm.
Shell Velocity: 881 m/s.
Explosion Size: 1.12.
Air Drag: 0.279.
Projectile Krupp: 560.
Shell Mass: 172.4.

234mm 6CRH  AP:
Alpha Damage: 5550.
Shell Speed: 881 m/s.
Air drag: 0.279.
Projectile Krupp: 2 400.
Shell Mass: 172.4.
Detonator Threshold: 39.

6 x 2 113 mm/45 RP 41 Mk VI
Range: 6 km.
Speed: 746 m/s.
DPS: 1600.
Reload: 3 s.
COF: 7%.
Alpha Piercing HE: 19 mm.

2 x 4 533 mm QR Mk IV/Mk IXM.
(As used on Daring, Minotaur)
Maximum Damage: 16,767.
Range: 10 km.
Speed: 62 kts.
Reload Time: 96 s.
Launcher 180 Degree Turn Time: 7.2 s.
Torpedo Detectability: 1.3 km.
Flood Chance: 282%
Individual launching of torpedoes option.

AA Defence Long-Range:
Action Zone: 0.1-5.8 km.
Hit Probability: 90 %.
Damage Within an Explosion: 1610.
Continuous Damage Per Second: 126.
Number of Explosions Per Salvo: 6.

AA Defence Mid-Range:
Action Zone: 0.1-3.5 km.
Hit Probability: 90 %.
Area Damage: 106.
Continuous Damage Per Second: 371.

AA Defence Short-Range:
Action Zone: 0.1-2.0 km.
Hit Probability: 85 %.
Area Damage: 66.
Continuous Damage Per Second: 231.



Maximum Speed: 33.0 kts.
Turning Circle Radius: 800 m.
Rudder Shift Time: 12.5 s.

Surface Detectability: 14.0 km.
Air Detectability: 8.7 km.
Detectability after Firing Main Guns in Smoke: 9.0 km.

Slot 1: Damage Control Party:
Work Time 5s.
Reload Time 90s (60s).

Slot 2: Repair Party:
Charges 1 (2).
Action time 20 s.
Reload time 120 (80s).
HP per second +1,172 hp.

Slot 3: Hydroacoustic Search.
Charges 2 (3).
Action time 180 s.
Reload Time 180 (120s).
Torpedo and Ship Detection Range 3.0 km.

IMPORTANT! Because this Ship is WIP (Work in Progress), the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.