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August 08, 2019

Update 0.8.7 and What to Expect In-game from World of Warships


New features are arriving in the game, including Directives, a unique Commander, and a collection, as well as AA defence improvements, an updated matchmaker and a new system for the battle chat! These and many other things await you in the 0.8.7.



The French Arc

Update 0.8.7 launches the second Stage of the "French Destroyers" event, consisting of four Directives. The main rewards for completing its combat missions and Directives will be "Legion of Honor" containers and the new temporary resource French Tokens. Exchange French Tokens for expendable camouflage patterns, Premium Account time, signal flags, and doubloons in the Armory.
The "Legion of Honor" containers will bring you items of the new collection dedicated to the French Navy. Upon completing the entire collection, you'll be able to mount a second flag and apply an alternative colour scheme on your French ships.
The ultimate reward for completing the collection is the new unique Commander, Philippe Auboyneau, who has the following talents:
  • Sparks of Resistance: when you earn a ribbon for capturing or assisting in the capture of a Key Area, the chances of your main battery shells setting enemies on fire increase by 1%.
  • Fully Armed: activates when you earn the "Devastating Strike" achievement, and reduces the reload time of the ship's armament by 10%.
  • Speed and Composure: increases the ship's maximum speed by 5% for each 1,000,000 HP of potential damage taken.
All of these talents can be activated multiple times per battle.
Besides those features, the new Commander has an enhanced "Survivability Expert" skill that increases the ship's HP pool by 400 HP for each tier, and the aircraft's HP - by 30 HP for each tier.
Philippe Auboyneau will join the ranks of other unique Commanders along with Nikolay Kuznetsov, William Halsey, and Isoroku Yamamoto. Philippe's talents will come in handy in aiding your ship deliver victory to your team.

Ranked Sprint

Get ready for the new Season of Ranked Sprint that will be played in a 7 vs. 7 format on Tier VI ships, with the number of aircraft carriers limited to one per team. The Seventh Season of Ranked Sprint will be played in Domination mode.
As before, ten ranks are divided into two leagues: the Second League includes Ranks 10 to 6, the First League: Ranks 5 to 1. Ready your ships and fight together with your friends in Divisions!

Battle UI and Chat

Players will be introduced to an updated battle chat system. The reworked system has simpler settings options and reduces the scope of undesirable information incoming from other players.
We have improved the arrangement of the battle UI elements and added new functions. Players will be able to block tactical commands and text messages from specific players, as well as enable or disable battle chat via the Game Settings menu.
Additionally, a system limiting the number of uses for the "Attention to Square" command within a short period of time will be added into the game.

[UPDATED] Game Mechanics Improvements

The mechanics and visualisation of the priority AA sector system will be updated. These mechanics will become easier, clearer, and more effective to use.
It will now be very simple to activate AA sector reinforcement: you now only need to point the battle camera in the desired direction and press the ~ or О keys.

Reinforcing the priority AA sector occurs in four phases:

  1. Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
  2. A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
  3. Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
  4. AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cool-down period, during which the efficiency of the ship’s AA defences returns to standard values.
In Update 0.8.7 the sector reinforcement parameters and its duration and cool-down time will depend on the ship’s type. AA sector reinforcement affects only the continuous damage by AA defences, and has no impact on the damage caused within AA explosions.
Together with the priority AA sector, we have also reworked the "Manual Fire Control for AA Armament" Commander skill. Now, this skill will increase the instantaneous damage while completely neutralising both the adverse and positive effects of AA sector reinforcement on continuous damage. At the same time, the cool-down period before the next possible activation of the priority AA sector will become longer than without this skill. This change will allow ships with weak AA defences to defend themselves against enemy aviation, and even cause significant instantaneous damage when their Commanders have the "Manual Fire Control for AA Armament" skill researched.
The update of the priority AA sector is not the only change affecting aircraft carriers in the upcoming update. The functioning of the AA zones will be changed and the AA defence plus aircraft parameters will be balanced.

These complex changes are aimed at:

  • Improving the AA defence balance, considering the changes in previous versions;
  • Making the confrontation of ships with a gap of one and two tiers more convenient and make non-top players life easier (both when playing against aircraft carriers and for them).
In the version 0.8.0, the AA Defence was divided into three non-crossing zones (short-range, mid-range and long-range) to emphasise unique features of each ship's AA Defence. However, its side effects have sometimes led to irrational situations.
In Update 0.8.7 we have changed the AA zones in a way that they now overlap and supplement each other: short-range air defence zone now can't be less than 1,5 km, while a mid-range zone and long-range zone will start at a distance of 100m from the ship and end at the same distance from the ship as before, but can't be smaller than 2,5 rm and 4 km accordingly. This way we will eliminate the flaws of old mechanics. To compensate for the increased constant AA damage from the crossing of AA zones, the damage to each zone will be reduced.
Together with the AA zones, the spawning radius of explosions will be changed. Now they will begin to appear on the border of the long-range zone and end at 3.5 km from the ship. This will allow the aircraft carrier commander to focus on dogging explosions while approaching the enemy and after reaching 3,5 km mark - to aim correctly and choose correct lead for a successful attack.

Updated the progression of planes and AA characteristics as the tier of ships increases. Now the number of aircraft Hit Points and AA damage of ships tier IV-X will change more smoothly from tier to tier. Thus, playing for aviation and against it will not so much depend on the gap in the tier of ships. As well as this change will decrease the gap in effectiveness between ships with weak and powerful AA Defence.

Along with the change in the progression of air defence and overlapping zones, we have also changed the parameters of consumable "Defensive AA Fire" for all classes. From now on the continuous damage bonus is equal 50% instead of 100% and 200%, but the damage in explosions is now increased from 100% and 200% to 300%. For the cruiser Stalingrad, the bonus to continuous damage will be 25%, because the duration of the consumable is 60 seconds, instead of the standard 40 seconds.
The continuous damage bonus is now decreased due to the new air defence mechanics and due to the summing of one ship's damage zones - considering old values this gain would be extremely effective and leave no chance for the squadron to break through to the target or escape from AA zones. The values of consumable for destroyers is now equated to other classes because after progression changing, the characteristics of AA in ships with a weak configuration was strengthened and the effectiveness of destroyers with good air defence under "Defensive AA Fire" exceeded the power of cruisers and battleships. For example, the AA effectiveness of Grozovoi with activated consumable exceeded the effectiveness of the air defence of the battleship Kremlin. Instead of a reduced bonus to continuous damage, the damage caused by explosions will be increased. Now when the aircraft enters explosions during the action of " Defensive AA Fire " it is almost guaranteed to be destroyed. Please recall, that explosions with activated consumable are highlighted in red.
To balance the overall damage obtained by aircraft considering all AA Defence buffs, we have decreased the height for attacking squadrons. This way, more aircraft will be able to get back to the aircraft carrier, while this parameter will remain the same for F button to avoid spamming. In addition to that, Sight stabilisation skill has been enhanced to achieve even faster aiming.

We have also enhanced the autopilot. Now, it will take into account the ship's speed, manoeuvrability and dimensions while setting the route, as well as autonomously change the ship's speed. This enhancement reduces the risk of colliding with islands, but even in the case of such a collision, the updated autopilot will make the required manoeuvres by itself and return the ship to its original course. The ship's movement trajectory is now displayed as a route line on the Tactical Map and the Minimap.
Please note, that we will need additional time to proceed with more exact adjustments. Going further, a decision on whether or not any specific changes will be included in the release version will be taken based on the results of the Public test. We welcome your detailed feedback and appreciate your participation in testing.

Matchmaker Changes

The World of Warships matchmaker is constantly evolving. In Update 0.8.7 we are introducing strict limitations on the tiers of battles that you can be sent to. For each player, the matchmaker will take into account the number of battles they have played with ships of the same tier as theirs, and the number of ships one or two tiers higher.
After a short calibration period that will last up to 20 battles for each battle type and ship tier, the matchmaker will ensure that the percentage of battles with ships of the specified tier does not exceed the set limits. For example, for Tier VIII ships, the limits are expected to be 40% of battles with ships two tiers higher. This means that out of 20 recent battles you play with Tier VIII ships, a maximum of eight battles will include Tier X ships.

Research Bureau

The underlying principle of player progress within our game involves moving from lower tier to higher tier ships all the way up to the branch peak - Tier X ships. However, the game has an enormous number of ships of different tiers, and each tier offers game-play experiences that are equally interesting as those of Tier X ships. Many players like fighting on these ships, but the game hasn’t encouraged such behaviour enough to date.

In this connection, Update 0.8.7 will introduce a new tab - Research Bureau, and a new resource - Research Points.
The goal of the Research Bureau is to further motivate the players to play more with their favourite ships and earn unique rewards along the way.

Research Points can be obtained as follows:

  • Players who have at least two re-searchable Tier X ship in Port can sell all the ships from the researched branch and reset its research status.
  • After researching them again and purchasing the ships of the reset branch, as well as winning a battle with such ships, players will earn Research Points.
The new resource will occupy a place between the widely accessible Coal, and far more scarce Steel that is only available in competitive modes. At first, you will be able to exchange Research Points for new ships, as well as various in-game items.
Please note that the Research Bureau will become available for players in the Armory only after they earn their first Research Points.


IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.