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August 20, 2019

ST: Changes to WIP Ships World of Warships

ST: Changes to WIP Ships

WOWS GAMER BLOG FACEBOOK GROUP KNEW ABOUT THESE CHANGES 6 HOURS BEFORE WG OFFICIAL ANNOUNCEMENT



British Tier X Battleship Thunderer:
  • Main battery guns reload time lowered from 30 to 26 s;
  • Sigma lowered from 2.0 to 1.9;
  • Lowered the size of the dispersion ellipse.
Thunderer has a relatively weak armour scheme and not the best Repair party, her main strength is her guns. But testing showed that they were not efficient enough

American Tier X Battleship Ohio:
  • Main battery guns reload time increased from 26 to 30 s;
  • Sigma increased from 1.9 to 2.0;
  • Increased the size of the dispersion ellipse;
  • Amount of hit points restored per second by Repair party is lowered from 0.66% to 0.5% of maximum hit points.
Thanks to effective secondaries and good guns, Ohio was too effective at all distances. The guns parameters were changed to keep the ship strong in close and medium range, but lowering the overall efficiency. Moreover, Repair party had too big of an impact on the overall survivability of the ship.

Italian Researchable Cruisers:
  • Removed the damage limit of semi-armor-piercing for shells of caliber of 283 mm and lower against destroyers;
  • Improved ricochet angles of semi-armor-piercing shells from 60-85 to 80-85;
Changed the basic firing range of main caliber guns:
  • - Taranto, tier III: increased from 9.6 to 10.34 km;
  • - Alberto di Guissano, tier IV: lowered from 14.14 to 13.51 km;
  • - Trento, tier VI: lowered from 15.37 to 14.65 km;
  • - Zara, tier VII: increased from 14.32 to 14.65 km;
  • - Amalfi, tier VIII: increased from 13.95 to 14.68 km;
  • - Brindisi, tier IX: increased from 15.21 to 15.57 km.
  • Venezia, tier X: improved firing angles for the second turret by 19 degrees to both sides.
Semi-armour-piercing shells are an intermediate between AP and HE shells: AP deals good damage when hitting citadel, HE does stable but relatively low damage and can causes fires. SAP shells should deal good stable non-citadel damage, but due to the ricochet angles they were not effective. Also, due to the limit on damage against destroyers, this cruisers were weak against this class, so the limit was removed.


IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.