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PUERTO RICO Tier X 🇺🇸American Premium Heavy Cruiser WIP Stats World of Warships


Added: Aug 30, 2019.

Added: Ship Flag

Puerto Rico flag.
One of the earliest versions of the “large cruisers” project named after the U.S. “territories”—Puerto Rico being one of them—carried twelve 305 mm main battery guns on board.
Tier X 🇺🇸American Premium Heavy Cruiser PUERTO RICO (1940)
The project that preceded the creation of the "large Alaska-class cruisers." The CA2-D variant was designed with twelve 305 mm main battery guns..

Resource Cost: Cost  Unknown (Possible Season 2-3 Research Bureau Ship)

  • Hit Points: 71,650 hp
  • Armour: 16~330 mm
  • Aft-Fore Plating: 27 mm
  • Central & Mid Deck Plating: 38 mm
  • Superstructure: 16 mm
  • Turret Plating: 70~330 mm
  • Torpedo Damage Reduction: 24%
  • Fire Damage Reduction: 43%
  • Propulsion: 180,000 hp
  • Weight in Tons: 49,091 tn

4 X 3 305 mm/50 Mk8.
  • Firing range: 18.81 km
  • Reload time: 22 s.
  • 180 degree turn time: 30 s.
  • Maximum dispersion: 206 m
  • Sigma value: 1.90σ
SHELL TYPES:
305 mm Mk17 mod. 1. HE:
  • HE Velocity: 808 m/s
  • HE shell damage: 4300 hp
  • Alpha Piercing HE: 51 mm
  • COF: 27%
  • Air Drag: 0.343
305 mm Mk18 mod. 1. AP:
  • AP Velocity: 762 m/s
  • AP shell damage: 8900 hp
  • Detonator Threshold: 51 mm
  • Air Drag: 0.334
  • Projectile Krupp: 2 470

8 X 2 127 mm HE Mk41.
  • Range: 6 km.
  • Speed: 808 m/s.
  • DPS: 1800.
  • Reload: 4 s.
  • COF: 9%
  • Alpha Piercing HE: 21 mm

Action Zone 0.1 - 6.0 km
Hit Probability 90%
Continuous Action Zone Area DPS 144
Shell Explosion Radius DPS 1890
Area Damage Frequency 0.29 s
Explosions Per Salvo 3

Action Zone 0.1 - 3.5 km
Hit Probability 90%
Continuous Action Zone Area DPS 420
Area Damage Frequency 0.29 s

Action Zone 0.1 - 2.0 km
Hit Probability 85%
Continuous Action Zone Area DPS 186
Area Damage Frequency 0.29 s

Reinforcing the priority AA sector occurs in four phases:
 (1) Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
 (2) A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
 (3) Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
 (4) AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defences returns to standard values.

  • Maximum speed: 33.5 kts
  • Turning circle radius: 910 m
  • Rudder shift time: 16 s

  • Surface detectability: 17.6 km
  • Air detectability: 11.86 km
  • Detectability after firing main guns in smoke: 14.27 km

Slot 1:Damage Control Party:
  • Action time 5 s
  • Reload time 90 (60) s
Slot 2:DEFAA:
  • Charges 3 (4)
  • Action time 40 s
  • Damage per second by AA defences+100%
  • Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%
  • Reload time 120 (80) s
Slot 2:Hydroacoustic Search:
  • Charges 2 (3)
  • Action time 100 s
  • Torpedo detection range 3.5 km
  • Ship detection range 5.0 km
  • Reload time 180 (120) s
    Slot 3:Surveillance Radar:
    • Charges 2 (3)
    • Action time 35 s
    • Reload time 180 (120) s
    • Detectable Distance 10 km
    Slot 3:Spotting Aircraft:
    • Charges 3 (4)
    • Action time 100 s
    • Reload time 360 (240) s
    • Added Spotting Radius +20%
    Slot 3:Catapult Fighter:
    • Charges 2 (3)
    • Action time 60 s
    • Reload time 135 (90) s
    • Fighter Radius 3 km
    Slot 4:Repair Party:
    • Charges 2 (3)
    • Action time 28 s
    • Reload time 120 (80) s
    • HP per second +0.5%
    () Brackets denotes upgrades.
    IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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