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POLTAVA *Downgraded* Tier VII Premium 🇷🇺Soviet Battleship WIP Stats World of Warships


Added: Sept 13, 2019.

Updated: Moved from Tier VIII to VII - All Stats will be Gradually Changed.


Poltava Flag.
The very first ship to receive a name in honor of the victory in the Battle of Poltava was laid down personally by Peter the Great just a few months after the battle. This fact was recorded in the Tsar’s Travel Book: “On December 6, the Tsar himself laid down the ship named Poltava in St. Petersburg, in memory of the deeds at Poltava." The name Poltava has since become traditional in the Russian Navy.
Tier VII Premium 🇷🇺Russian Battleship POLTAVA (1938)
A Type B battleship project equipped with 356 mm guns was developed simultaneously with a larger Type A battleship. The main purpose of the ship was to oppose enemy cruisers and Scharnhorst-class battleships.

COST: (WG Value) 12,500 Doubloons

devs changes:
  • The ship is moved to tier VII and her parameters are updated to match the new tier:
  • Fire protection setting lowered;
  • Plating thickness lowered from 32 to 25 mm;
  • Superstructure armor thickness lowered from 19 to 16 mm;
  • Parameters of AA defense changed;
  • Reload time of main caliber guns is lowered from 30 to 28 s.
Despite all the strong features of the ship (low detection range, good armor and AA defense), the battleship was not strong enough for tier VIII.

  • Hit Points: 59,100 hp
  • Armour: 16~425 mm
  • Aft-Fore Plating: 32 25 mm
  • Citadel Armour: 290-370 mm
  • Mid Deck Plating: 40 mm
  • Superstructure: 19 16 mm
  • Turret Plating: 100-425 mm
  • Propulsion: 134,000 hp
  • Weight in Tons: 41,000 tn
  • Flood Duration: 40 s

3 X 3 356 mm/54 Model 1938 TP-1:
  • Firing range: 16.2 km
  • Reload time: 30 28 s
  • 180 degree turn time: 45 s
  • Maximum dispersion: 226 m
  • Sigma value: 1.70σ
SHELL TYPES
356 mm Model 1938 HE:
  • HE Velocity: 895 m/s
  • HE shell damage: 5300 hp
  • Alpha Piercing HE: 59 mm
  • COF: 41%
  • Air Drag: 0.345
356 mm Model 1938 AP:
  • AP Velocity: 895 m/s
  • AP shell damage: 11250 hp
  • Detonator Threshold: 59
  • Air Drag: 0.345
  • Projectile Krupp: 2 400

8 X 2 130 mm/55 B-2-U HE.
  • Range: 5 km.
  • Speed: 900 m/s.
  • DPS: 1900.
  • Alpha Piercing HE: 22 mm.
  • Reload: 5 s.
  • COF: 8%.

Action Zone 0.1 - 6.0 km
Hit Probability 75%
Continuous Action Zone Area DPS 126
Shell Explosion Radius DPS 1764
Explosions Per Salvo 3

Action Zone 0.1 - 3.5 km
Hit Probability75%
Continuous Action Zone Area DPS 179

Action Zone 0.1 - 2.0 km
Hit Probability 70%
Continuous Action Zone Area DPS 46

Reinforcing the priority AA sector occurs in four phases:
 (1) Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
 (2) A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
 (3) Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
 (4) AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defences returns to standard values.

  • Maximum Speed: 29 kt
  • Turning Circle Radius: 1000 m
  • Rudder Shift Time: 14.8 s

  • Surface detectability: 14 km
  • Air detectability: 12.02 km
  • Detectability after firing main guns in smoke: 12.07 km

Slot 1:Damage Control Party:
  • Action time 10 s
  • Reload time 60 (40) s
Slot 2:Repair Party:
  • Charges 2 (3)
  • Action time 28 s
  • Reload time 120 (80) s
  • HP per second +0.5%
Slot 3:Catapult Fighter:
  • Charges 2 (3)
  • Action time 60 s
  • Reload time 135 (90) s
  • Area Fighter Radius 3 km
IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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