September 07, 2019

FRIESLAND Tier IX Europe Destroyer Stats World of Warships

UPDATED: Sept 07, 2019

Added: Recommended Ship Setup

Wows Gamer Blog wichita Tier IX Europe Destroyer  IX Friesland
The lead ship in a series of "submarine hunters" used by the Dutch Navy. The ship carried various anti-submarine weapons as well as 120 mm Bofors dual purpose naval guns, one of the most effective pieces of armament during the post-war period.
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Friesland Flag
A series of Dutch submarine hunters ("onderzeebootjagers") commissioned during the 1950s were named after various cities and provinces of the Netherlands. The head ship was called Friesland (Dutch for "the lands of the Frisii").
 IX Friesland is the lead ship in the second post-war series of destroyers of the Royal Netherlands Navy. In 1956, the ship made a formal visit to Leningrad, and in 1962, she took part in the West New Guinea dispute between the Netherlands and Indonesia. In World of Warships, this destroyer represents Europe and is placed at Tier IX.

Key features

  • Four main battery guns with a very high rate of fire (their reload time is 1.8 seconds without upgrades mounted or Commander skills mastered), very good shell ballistics, comfortable aiming angles, and a fast main turret traverse speed.
  • The AA defences are additionally reinforced with the Defensive AA Fire consumable in a separate slot.
  • The Smoke Generator consumable with features characteristic of American destroyers: her smoke screens will last longer than 2 minutes. The Hydroacoustic Search consumable, which comes in a separate slot, will allow you to assuredly detect enemy ships at a distance of 5 km, and enemy torpedoes—at 3.5 km.
In contrast to other destroyers, Friesland doesn’t carry any torpedo armament. However, this is completely compensated for by her rapid-firing artillery, decent AA defences, and a good choice of consumables that’s envied even by cruisers.
1 MillionFree XP

  • Hit Points: 17600
  • Armour: 6~20 mm
  • Bow-Stern Plating: 19 mm
  • Central & Deck Plating: 19 mm
  • Turret Plating: 6 mm
  • Superstructure: 13 mm
  • Propulsion: 60,000 hp
  • Weight in Tons: 3070 t

    2 x 2 120 mm/50 Bofors №10:
    • Firing Range: 12.35 km.
    • Reload Time: 1.8 s.
    • 180 Degree Turn Time: 7.2 s.
    • Maximum Dispersion: 108 m.
    • Sigma Value: 2.00σ.
    SHELL TYPES: Brisantgranaat M/50 HE:
    • Maximum HE Shell Damage: 1750.
    • Alpha Piercing HE: 20 mm.
    • HE Initial Velocity: 825 m/s.
    • COF: 8%
    • Air Drag: 0.322.
    Pantserprojectiel M/50 AP:
    • Maximum AP shell Damage: 2100.
    • Detonator Threshold: 20 mm.
    • Initial Velocity: 825 m/s.
    • Air Drag: 0.322.
    • Projectile Krupp: 2400.

    Action Zone 0.1 - 6.0 km
    Hit Probability100%
    Continuous Action Zone Area DPS 147
    Shell Explosion Radius DPS 1820
    Explosions Per Salvo 6

    Action Zone 0.1 - 3.5 km
    Hit Probability100%
    Continuous Action Zone Area DPS 284

    Reinforcing the priority AA sector occurs in four phases:
     (1) Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
     (2) A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
     (3) Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
     (4) AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defences returns to standard values.

    • Maximum speed: 36 knts
    • Turning circle radius: 620 m
    • Rudder shift time: 4.0 s

    • Surface detectability: 8.2 km
    • Air detectability: 2.90 km
    • Detectability after firing main guns in smoke: 2.97 km

    Slot 1:Damage Control Party:
    • Action time 5 s
    • Reload time 60 (40) s
    Slot 2:Smoke Generator:
    • Charges 2 (3)
    • Active Time 30 s
    • Radius: 450 m
    • Reload Time 240 s (160 s)
    • Smoke Duration: 127 s
    Slot 3:DEFAA:
    • Charges 3 (4)
    • Duration time 40 s
    • Reload time 120 s (80s)
    • AA damage bonus granted by the Defensive AA Fire consumable lowered from +200% to +100%
    Slot 4:Hydroacoustic Search:
    • Charges 2 (3)
    • Duration time 100 s
    • Torpedo Detection Range 3.5 km
    • Ship Detection Range 5.0 km
    • Reload Time 180 s (120 s)
    () Brackets denotes upgraded consumable

    Recommended Setups: