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CALIFORNIA *Updated Cost* Tier VII Premium ๐Ÿ‡บ๐Ÿ‡ธ American Battleship WIP Stats World of Warships

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Updated: Sep 09, 2019

Updated: Cost

Wows Gamer Blog California Flag.
I Love You, California!
Wows Gamer Blog American Premium Battleship ๐Ÿ‡บ๐Ÿ‡ธ Tier VII CALIFORNIA
California was the second of two Tennessee-class battleships built for the USN commissioned in August 1921. The Tennessee class was part of the standard series of twelve battleships built in the 1910s and 1920s, and were developments of the preceding New Mexico class.

COST:    9500 Doubloons (Devs API Value)

  • Armour 16~457 mm
  • Aft-Fore Plating 25 mm
  • Central & Mid Deck Plating 31~35 mm
  • Superstructure 16 mm
  • Turret Plating 76~457 mm
  • Torpedo Protection Damage Reduction 37%
  • Propulsion 29,500 hp
  • Tonnage 40,343 tn
  • Health: 58,300 hp

4 x 3 356 mm/50 MK7:
  • Firing Range: 17.04 km
  • Reload Time: 30 s
  • 180 Degree Turn Time: 60 s
  • Maximum Dispersion: 230 m
  • Sigma Value: 1.70ฯƒ
 SHELL TYPES:
356 mm -HC Mk22
  • Maximum HE Shell Damage: 5000
  • Alpha Piercing HE: 59 mm
  • HE Initial Velocity: 861 m/s
  • COF: 30%
  • Air Drag: 0.325
356 mm AP MK16:
  • Maximum AP shell Damage: 10500
  • Detonator Threshold: 59 mm
  • Initial Velocity: 823 m/s
  • Air Drag: 0.331
  • Projectile Krupp: 2 545

8 x 2 127 mm/38 Mk32:
  • Maximum HE shell damage: 1800
  • Range: 5 km
  • Reload: 6 s
  • Alpha Piercing HE: 21 mm
  • HE initial velocity: 792 m/s
  • COF: 5%
  • Air Drag: 0.347

Action Zone 0.1 - 5.8 km
Hit Probability 75%
Continuous Action Zone Area DPS 137
Shell Explosion Radius DPS 1540
Explosions Per Salvo 3

Action Zone 0.1 - 3.5 km
Hit Probability75%
Continuous Action Zone Area DPS 364

Action Zone 0.1 - 2.0 km
Hit Probability 70%
Continuous Action Zone Area DPS 490

Reinforcing the priority AA sector occurs in four phases:
 (1) Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
 (2) A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
 (3) Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
 (4) AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defences returns to standard values.

  • Maximum speed: 20.5 kt
  • Turning circle radius: 640 m
  • Rudder shift time: 14.7 s

  • Surface detectability: 13.5 km
  • Air detectability: 9.7 km
  • Detectability after firing main guns in smoke: 11.7 km

Slot 1:Damage Control Party:
  • Action Time 20 s
  • Reload Time 120 (80) s
Slot 2:Repair Party:
  • Charges 3 (4)
  • Action Time 28 s
  • Reload Time 120 (80) s
  • HP per Second +292 HP
Slot 3:Spotting Aircraft:
  • Charges 3 (4)
  • Action Time 100 s
  • Reload time 360 (240) s
  • Main Battery Firing Range +20%
() Brackets denotes upgrades.
IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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