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GENOVA Tier V ๐Ÿ‡ฎ๐Ÿ‡น Italian Premium Cruiser *TESTING" Stats World of Warship


UPDATED: Aug 28 2019

Updated: Testing Stats. 

Wows Gamer Blog wichita Genova Flag.
The image of a red cross on a white background depicted over the the coat of arms of Genoa dates back to the XII-XIII centuries, when this bustling Mediterranean port played a significant role in the crusading wars.
Wows Gamer Blog wichita Tier V ๐Ÿ‡ฎ๐Ÿ‡น Italian Premium Cruiser GENOVA (1923)
The project of a high-speed cruiser with 203 mm main guns, designed under the Washington Naval Treaty limitations. By  appearance, she retained the features of ships belonging to an earlier era of ironclads. Served as a prototype for Trento-class cruisers.

COST:  4000  Doubloons (Estimate)

  • Hit points: 30,100 hp
  • Armour: 10~24 mm
  • Deck Plating: Aft/Fore 13 mm. Mid 16 mm
  • Hull Plating: 13-16 mm
  • Citadel Armor Belt: 70 mm
  • Superstructure: 10 mm
  • Turret Plating: 70~150 mm
  • Torpedo Damage Protection: 13%
  • Propulsion: 150,000 hp
  • Tonnage: 11,095 t

4 x 2 203 mm/50 Ansaldo 1924:
  • Firing Range: 13.1 km
  • Reload Time: 20 s
  • 180 Degree Turn Time: 25.7 s
  • Maximum Dispersion: 123 m
  • Sigma Value: 2.0ฯƒ
 SHELL TYPES:
152 mm proiettili CS 1926 *SAP:
  • Projectile Type: *SAP (Semi-AP)
  • Alpha Damage: 4850
  • SAP Armour Penetration: 54.9 mm
  • Projectile Speed: 840 m/s
  • Air Drag: 0.319
  • Projectile Mass: 110.6
  • Projectile Detonator: 0.03
    152 mm proiettili 1926 AP:
    • Projectile Type: AP
    • Alpha Damage: 4700
    • Projectile Speed: 840 m/s
    • Air drag: 0.361
    • Projectile Krupp: 2 400
    • Projectile Mass: 125.3
    • Detonator Threshold: 34

    12 x 1 102 mm/35 OTO 1933:
     102 mm proiettili 1933 HE
    • Reload: 4 s
    • Damage: 1450 hp
    • Chance Of Fire: 6%
    • HE Armour penetration: 16 mm
    • Range:  4.0 km
    • Speed: 811 m/s

    2 x 2 533 mm tubo lanciasiluri:
    533 mm Si 270 G:
    • Maximum Damage: 9067
    • Range: 8 km
    • Speed: 51 kt
    • Reload Time: 47 s
    • Launcher 180 Degree Turn Time: 7.2 s
    • Torpedo Detectability: 1.0 km

    Action Zone 0.1 - 4.0 km
    Hit Probability90%
    Continuous Action Zone Area DPS67
    Shell Explosion Radius DPS 910
    Explosions Per Salvo1

    Action Zone 0.1 - 3.0 km
    Hit Probability 90%
    Continuous Action Zone Area DPS 25

    Reinforcing the priority AA sector occurs in four phases:
     (1) Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
     (2) A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
     (3) Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
     (4) AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defences returns to standard values.

    • Maximum Speed: 34.5 kts
    • Turning Circle radius: 660 m
    • Rudder Shift Time: 8.6 s

    • Surface detectability: 11.5 km
    • Air Detectability: 11.1 km
    • Detectability After Firing in Smoke: 6.6 km

    Slot 1:Damage Control Party
    • Work Time 5s
    • Reload Time 90s (60s)
    Slot 2:Catapult Fighter:
    • Charges 2 (3)
    • Action time 60 s
    • Reload time 135 (90) s
    • Fighter Radius 3 km
    • Fighters: x 2
    Slot 2:Spotting Aircraft:
    • Charges 3 (4)
    • Action time 100 s
    • Reload time 360 (240) s
    • Added Spotting Radius +20%
    () Brackets denotes upgrades.

    Test #1 Review ๐Ÿ˜ฑ
    Tier V Genova:- Another great Italian mid tier cruiser, 
    PROS: MB SAP Velocity, SAP damage against DD's and Cruisers was very consistent, manoeuvrability and Speed. 
    CONS: MB Firing Range to short. 


    IMPORTANT! Because this Ship is still WIP (Work in Progress), the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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