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OHIO *UPDATED COST* Tier X Premium 🇺🇸 American Battleship Stats World of Warships


UPDATED: Sept 16, 2019

Updated: Cost Added.

Wows Gamer Blog Ohio Ohio Flag
The name of the state of Ohio originates from the word in the language of the Native American Seneca people, and translates as "good river." The fourth ship of the U.S. Navy carrying the name Ohio was designed as one of the Montana-class battleships, and was officially ordered in July, 1940.
Wows Gamer Blog Ohio Tier X American Premium Battleship 🇺🇸 OHIO (1941)
A battleship representing the Montana-class ship design, featuring 457 mm main battery guns placed in twin turrets designed in the U.S.A. in the late 1930s.
Main Characteristics of Ohio.
Ohio is a project of an American battleship carrying 457 mm guns. Being a further development of the ideas embodied in Georgia, Ohio is a high-speed battleship with a few large-caliber guns and strong secondary artillery.
  • Eight 457 mm guns that are capable of dealing significant damage with their AP shells.
  • Her powerful and accurate secondary armament makes her an effective fighter at short and medium ranges. Having applied the appropriate upgrades, Commander skills, and signal flags, the range of her secondary armament can be increased to 11.3 km.
  • Her decent armour and anti-torpedo protection reduces the damage from any torpedoes that hit the ship by –37%.
  • She carries the Repair Party consumable with an accelerated cooldown (40 seconds for the enhanced version).
  • Cheaper post-battle service cost compared to researchable Tier X ships, and a permanent camouflage that adds a bonus of +100% XP per battle, +20% credits per battle, and reduces the cost of your ship's post-battle service by 50%.

 COST:  62,000 Research Points.

Health: 96,300 hp
Armour 6~541 mm
Aft-Fore Plating 32 mm
Mid Deck Plating 38 mm
Superstructure 19 mm
Turret Plating 184~541 mm
Citadel Armour Belt: 259~409 mm
Torpedo Protection Damage Reduction 37%
Propulsion 172,000 hp
Tonnage 72,104 t

4 x 2 457 mm/47 Mk A:
Firing Range: 21.65 km
Reload Time: 27.5 s
180 Degree Turn Time: 30
Maximum Dispersion: 274 m.
Sigma Value: 2.0σ

SHELL TYPES:

457 mm Type B HE: 
Maximum HE Shell Damage: 6450
Alpha Piercing HE: 76 mm.
HE Initial Velocity: 800 m/s
COF: 43%
Air Drag: 0.341

457 mm Type B AP:
Maximum AP shell Damage: 15750
Detonator Threshold: 76 mm
Initial Velocity: 732 m/s
Air Drag: 0.341
Projectile Krupp: 240

10 x 2 127 mm/54 Mk41 HE:
Maximum HE shell damage: 1800
Range: 7.5 km
Reload: 3.5 s
Alpha Piercing HE: 20 mm
HE initial velocity: 808 m/s
COF: 9%
Air Drag: 0.279

Action Zone 0.1 - 6.0 km
Hit Probability 75%
Continuous Action Zone Area DPS 175
Shell Explosion Radius DPS 1680
Explosions Per Salvo 8

Action Zone 0.1 - 4.0 km
Hit Probability75%
Continuous Action Zone Area DPS 515

Action Zone 0.1 - 2.0 km
Hit Probability 70%
Continuous Action Zone Area DPS 273

Reinforcing the priority AA sector occurs in four phases:
 (1) Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
 (2) A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
 (3) Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
 (4) AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defences returns to standard values.

Maximum speed: 28 kt
Turning circle radius: 950 m
Rudder shift time: 18.6 s

Surface detectability: 17.3 km
Air detectability: 12.9 km
Detectability after firing main guns in smoke: 17.4 km

Slot 1:Damage Control Party:
Action Time 20 s
Reload Time 120 (80) s

Slot 2:Repair Party:
Charges 3 (4)
Action Time 28 s
Reload Time 60 (40) s
HP per Second +481 HP

Slot 3:Spotting Aircraft:
Charges 3 (4)
Action Time 100 s
Reload time 360 (240) s
Main Battery Firing Range +20%

Slot 3:Catapult Fighter:
Charges 2 (3)
Action Time 60 s
Reload Time 135 (90) s
Flight Radius 3 km
Squadron Amount 4

() Brackets denotes upgrades.

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