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September 16, 2019

THUNDERER *UPDATED COST* Tier X ๐Ÿ‡ฌ๐Ÿ‡ง British Battleship Stats: World of Warships


UPDATED: Sept 16, 2019

Updated: Cost Added.

Wows Gamer Blog wichita Thunderer Flag
"Thunderer" is a traditional name for large British battleships in both the sailing-fleet era and the age of armor and steam.
Wows Gamer Blog wichita Tier X ๐Ÿ‡ฌ๐Ÿ‡ง British Battleship THUNDERER (1949)
This ship was designed as a battleship with increased firepower on the basis of the British experience in ship construction gained during World War II. The project was notable for the 457 mm main guns, which were developed in the early 1920s and were the most powerful British naval artillery systems.
IMPORTANT:  British Battleship  X Conqueror: 
The 457 mm/45 Mk II guns will no longer be available on Conqueror. If you’ve already researched these guns, you’ll get  35,000 Free XP. If you’ve already purchased them, you'll get  2,500,000 credits. If you had those guns placed on the battleship, they will be replaced with the 419 mm/45 Mk II guns, even if you don't have them in your Inventory.
COST:  252,000 Coal.

Hit Points: 82,900
Armour: 19~456 mm
Aft-Fore Plating: 32 mm
Deck Plating: 32 mm
Citadel Armour: 406 mm
Turret Plating: 127-456 mm
Superstructure: 19 mm
Torpedo Damage Protection: 28%
Propulsion: 135,650 hp
Weight in Tons: 60,679 tn

4 x 2 457 mm/45 Mk II:
Firing Range: 24.3 km
Reload Time: 26 s
180 Degree Turn Time: 36 s
Maximum Dispersion: 291 m
Sigma Value: 1.90ฯƒ

SHELL TYPES:

457 mm Mk II HE:
Maximum HE Shell Damage: 8200
Alpha Piercing HE: 114 mm
HE Initial Velocity: 757 m/s
COF: 63%
Air Drag: 0.29

457 mm Mk II AP:
Maximum AP shell Damage: 14900
Detonator Threshold: 76
Initial Velocity: 762 m/s
Air Drag: 0.29
Projectile Krupp: 2485

8 X 2 130 mm HE.
Range: 5 km.
HE Initial Velocity: 792 m/s.
Alpha Damage: 1900.
Alpha Piercing HE: 22 mm.
Reload: 6.7 s.
COF: 8%.
Air Drag: 0.321

Action Zone 0.1 - 6.0 km
Hit Probability 75%
Continuous Action Zone Area DPS 77
Shell Explosion Radius DPS 1610
Explosions Per Salvo 3

Action Zone 0.1 - 3.5 km
Hit Probability75%
Continuous Action Zone Area DPS 613

Action Zone 0.1 - 2.0 km
Hit Probability 70%
Continuous Action Zone Area DPS 49

Reinforcing the priority AA sector occurs in four phases:
 (1) Upon activating the priority AA sector, the AA defences will cause instantaneous damage to enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many aircraft as possible.
 (2) A phase in which the ship's continuous AA damage within the selected sector gradually increases, during which the efficiency of the opposite sector's AA fire reduces.
 (3) Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent for a limited period of time.
 (4) AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have to wait until the end of the cooldown period, during which the efficiency of the ship’s AA defences returns to standard values.

Maximum speed: 29.5 kt
Turning circle radius: 820 m
Rudder shift time: 10.4 s

Surface detectability: 15.7 km
Air detectability: 12.53 km
Detectability after firing main guns in smoke: 16.69 km

Slot 1:Damage Control Party:
Action time 15 s
Reload time 120 (80) s
Slot 2:Repair Party:
Charges 3 (4)
Action time 28 s
Reload time 90 (60) s
HP per second +497 HP
Slot 3:DEFAA:
Charges 3 (4)
Action time 40 s
Damage per second by AA defences+100%
Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%
Reload time 120 (80) s
() Denotes Upgraded Consumables.

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