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SIEGFRIED *New 0.8.7 AA Stats* Tier IX ๐Ÿ‡ฉ๐Ÿ‡ช German Premium Heavy Cruiser WIP Stats World of Warships


UPDATED: Aug 22, 2019

Updated: New 0.8.7 AA Stats

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Siegfried, or Sigurd, is one of the most famous characters in German Mythology, and a hero of the heroic poem "Song of the Nibelungs". He was a character of operas and films; ships were named after him as well.
Wows Gamer Blog wichita Tier IX ๐Ÿ‡ฉ๐Ÿ‡ช German Premium Heavy Cruiser SIEGFRIED

A super-heavy Type "O" cruiser designed to operate in powerful raider formations. At the time the ship was designed, it was fast enough to escape from any battleship, while its armour protection and armament were strong enough to annihilate any cruiser.

Cost  Unknown?

  • Hit Points: 62,850
  • Armour: 16~360 mm
  • Aft-Fore Hull + Deck Plating: 27 mm
  • Central Deck Plating: 30 mm
  • Citadel Armour: 45~190 mm
  • Superstructure: 16 mm
  • Torpedo Protection: 37%
  • Propulsion: 176,000 hp
  • Weight in Tons: 35,720 tn

‎3 x 2 380 mm L/52 SK C/34:
  • Firing Range: 20.640 km
  • Reload Time: 26 s
  • 180 Degree Turn Time: 36 s
  • Maximum Dispersion: 175 m
  • Sigma Value: 2.05ฯƒ
 SHELL TYPES:
Spr.Gr. L/4.6 HE: 
  • Maximum HE Shell Damage: 4400
  • Alpha Piercing HE: 95 mm
  • HE Initial Velocity: 820 m/s
  • COF: 34%
  • Air Drag: 0.276
P.Spr.Gr. L/4.4 AP:
  • Maximum AP shell Damage: 11600
  • Detonator Threshold: 63 mm
  • Initial Velocity: 820 m/s
  • Air Drag: 0.276
  • Projectile Krupp: 2450

7 x 2 128 mm L/61 KM40/Spr.Gr. Kz. HE:
  • Maximum HE shell damage: 1500
  • Range: 7.6 km
  • Reload: 3.6 s
  • Alpha Piercing HE: 32 mm
  • HE initial velocity: 900 m/s
  • COF: 5%
  • Air Drag: 0.313

2 x 4 533 mm Vierling/G7 Steinbutt:
  • Damage: 13700 hp
  • Reload: 90 s
  • Speed: 65 knots
  • Distance: 6  km
  • 180 Deg: 7.2 s
  • Visibility: 1.3 km
  • Type: Normal

Action Zone 0.1 - 6.0 km
Hit Probability 90%
Continuous Action Zone Area DPS 102
Shell Explosion Radius DPS 1540
Explosions Per Salvo 3

Action Zone 0.1 - 4.0 km
Hit Probability 90%
Continuous Action Zone Area DPS 329

Action Zone 0.1 - 2.0 km
Hit Probability 85%
Continuous Action Zone Area DPS 147

Reinforcing the priority AA sector occurs in four phases:

 (1) Upon activating the priority AA sector, the AA defences will cause instantaneous damage to   enemy squadrons, expressed as a percentage of their current HP, and try to shoot down as many   aircraft as possible.

 (2) A phase in which the ship's continuous AA damage within the selected sector gradually   increases, during which the efficiency of the opposite sector's AA fire reduces.

 (3) Having reached maximum efficiency, the reinforced AA sector deals damage to its full extent   for a limited period of time.

 (4) AA sector reinforcement is deactivated. To use AA sector reinforcement once again, you have   to wait until the end of the cooldown period, during which the efficiency of the ship’s AA   defences returns to standard values.

  • Maximum speed: 33.5 kt
  • Turning circle radius: 880 m
  • Rudder shift time: 14.0 s

  • Surface detectability: 15.12 km
  • Air detectability: 10.74 km
  • Detectability after firing main guns in smoke: 13.81 km

Slot 1:Damage Control Party:
  • Action Time 5 s
  • Reload Time 90 (60) s
Slot 2:Hydroacoustic Search:
  • Charges 2 (3)
  • Action Time 120 s
  • Detection Range Torpedoes 4.0 km
  • Detection Range Ships 6.0 km
  • Reload Time 180 (120) s
Slot 2:DEFAA:
  • Charges 2 (3)
  • Action Time 40 s
  • Damage per Second by AA defences+100%
  • Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%
  • Reload Time 120 (80) s
Slot 3:Spotting Aircraft:
  • Charges 3 (4)
  • Action Time 100 s
  • Reload Time 360 (240) s
  • Main Battery Firing Range +20%
Slot 3:Catapult Fighter:
  • Charges 2 (3)
  • Action Time 60 s
  • Reload Time 135 (90) s
  • Flight Radius 3 km
  • Squadron Amount 4
Slot 4:Repair Party:
  • Charges 2 (3)
  • Action Time 28 s
  • Reload Time 120 (80) s
  • Regenerated HP per Second +314 hp
IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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