January 14, 2020

KMS Siegfried Tier IX German Premium Heavy Cruiser Stats - Updated: Upgrades Changes


SIEGFRIED Tier IX German Premium Heavy Cruiser

Latest: 0.9.1 Upgrades Changes - Bottom of page
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flagdestroyerIX SIEGFRIED Flag
Siegfried, or Sigurd, is one of the most famous characters in German Mythology, and a hero of the heroic poem "Song of the Nibelungs". He was a character of operas and films; ships were named after him as well.
Wows Gamer Blog wichita German Heavy Cruiser flagdestroyerIX SIEGFRIED
A super-heavy Type "O" cruiser designed to operate in powerful raider formations. At the time the ship was designed, it was fast enough to escape from any battleship, while its armour protection and armament were strong enough to annihilate any cruiser.
IX SIEGFRIED Viking "Nordic" Perm Camo. (Reward or Purchase)
Quenched in the heart of the volcano, polished by seawater and wind.
Main Characteristics of Siegfried.
Siegfried is a German super-heavy cruiser, designed between 1937–40. She was supposed to be armed with 380 mm guns, similar to those mounted on Bismarck-class battleships. Her guns are extremely powerful for a cruiser, and she can boast of her excellent speed characteristics and good survivability.
  • Six 380 mm guns, similar in their characteristics to the main batteries of battleships Bismarck and Tirpitz. They are characterised by the immensely high damage their AP shells can cause for a cruiser, as well as their impressive firing range, but they have a lower rate of fire compared to the armament of other cruisers. Reload time around 26 seconds.
  • Two quadruple-tube torpedo launchers. Their 6 km range can deliver a nasty surprise to enemy ships in close quarters combat.
  • Strong armour for a large cruiser and fine stock HP for her type and tier.
  • A wide selection of available consumables, including the typical German Hydroacoustic Search with a spotting distance of 6 km for ships and 4 km for torpedoes.
  • More credits earned in each battle, and a permanent camouflage that adds a bonus of +100% XP per battle and reduces the cost of your ship's post-battle service by 20%
COST:  Unknown
Hit Points: 62,850.
Armour: 16~360 mm.
Aft-Fore Hull + Deck Plating: 27 mm.
Central Deck Plating: 30 mm.
Citadel Armour: 45~190 mm.
Superstructure: 16 mm.
Torpedo Protection: 37%.
Propulsion: 176,000 hp.
Weight in Tons: 35,720 t.
3 x 2 380 mm L/52 SK C/34:
Firing Range: 20.64 km
Reload Time: 26 s
180 Degree Turn Time: 36 s
Maximum Dispersion: 175 m
Sigma Value: 2.05σ


Spr.Gr. L/4.6 HE: 
Maximum HE Shell Damage: 4,400
Alpha Piercing HE: 95 mm
HE Initial Velocity: 820 m/s
COF: 34%
Air Drag: 0.276
Explosion Size: 2.26
Projectile Krupp: 32.
Projectile Mass: 800.

P.Spr.Gr. L/4.4 AP:
Maximum AP shell Damage: 11,600
Detonator Threshold: 63 mm
Initial Velocity: 820 m/s
Air Drag: 0.276
Projectile Krupp: 2450
Projectile Mass: 800
7 x 2 128 mm L/61 KM40/Spr.Gr. Kz. HE:
Maximum HE shell damage: 1,500
Range: 7.6 km
Reload: 3.6 s
Alpha Piercing HE: 32 mm
HE initial velocity: 900 m/s
COF: 5%
Velocity: 900 m/s
Air Drag: 0.313
2 x 4 533 mm Vierling/G7 Steinbutt:
(As used on Leberecht Maass)
Damage: 13,700 hp
Reload: 90 s
Speed: 65 knots
Distance: 6  km
180 Deg: 7.2 s
Visibility: 1.3 km
Flood Chance: 227%
Type: Normal
Action Zone 0.1 - 6.0 km
Hit Probability 90%
Continuous Action Zone Area DPS 102
Shell Explosion Radius DPS 1540
Explosions Per Salvo 5
Action Zone 0.1 - 4.0 km
Hit Probability 90%
Continuous Action Zone Area DPS 329
Action Zone 0.1 - 2.0 km
Hit Probability 85%
Continuous Action Zone Area DPS 147
Maximum speed: 33.5 kt
Turning circle radius: 880 m
Rudder shift time: 14.0 s
Surface detectability: 15.12 km
Air detectability: 10.74 km
Detectability after firing main guns in smoke: 13.81 km
Slot 1: Damage Control Party:
Action Time 5 s
Reload Time 90 (60) s

Slot 2: Hydroacoustic Search:
Charges 2 (3)
Action Time 120 s
Detection Range Torpedoes 4.0 km
Detection Range Ships 6.0 km
Reload Time 180 (120) s

Slot 2: DEFAA:
Charges 2 (3)
Action Time 40 s
Damage per Second by AA defences+100%
Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%
Reload Time 120 (80) s

Slot 3: Spotting Aircraft:
Charges 3 (4)
Action Time 100 s
Reload Time 360 (240) s
Main Battery Firing Range +20%

Slot 3: Catapult Fighter:
Charges 2 (3)
Action Time 60 s
Reload Time 135 (90) s
Flight Radius 3 km
Squadron Amount 4

Slot 4: Repair Party:
Charges 2 (3)
Action Time 28 s
Reload Time 120 (80) s
Regenerated HP per Second +314 hp
() Brackets denotes upgrade consumables.
0.9.1 Upgrade Changes: 
Propulsion Modification 1: removed
Steering Gears Modification 1: removed
AA Guns Modification 2: removed
Secondary Battery Modification 2: removed
Manoeuvrability System: new
Torpedo Tubes Modification 1: new
Ship's Consumables Modification 1: new
Auxiliary Armaments Modification 2: new

IMPORTANT!  Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.