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"YOSHINO" Tier X Japanese Premium Heavy Cruiser New WIP Stats World of Warships


UPDATED May 27, 2019.


Added: Consumable: Fighter Planes
Updated: Main Battery Reload Time
Japanese Tier X Heavy Cruiser Yoshino.
A fast-moving ship armed with 310 mm artillery for her main battery, intended to counter enemy heavy cruisers (Project B-65). This version of the design also featured torpedo armament.
RESOURCE COST: COAL - Amount: Unknown
HULL
  • Hit Points: 61,800.
  • Armour: 13~305 mm.
  • Citadel Armour: 178 mm.
  • Aft-Fore Plating: 25 mm.
  • Central Plating: 30 mm.
  • Superstructure: 16 mm.
  • Turret Plating: 127~305 mm.
  • Propulsion: 170.000.
MAIN BATTERY
3 x 3 310-мм/50 Type0:
  • Firing Range: 21.3 km.
  • Reload Time: 18.5 s.
  • 180° Turn Time: 36 s.
  • Maximum Dispersion: 217 m.
  • Sigma Value: 2.05σ.
310-mm HE Type92:
  • Type Of Shell: HE.
  • Max Shell Damage: 5100 hp.
  • Alpha Piercing HE: 52 mm.
  • COF: 27%.
  • Shell Velocity: 836 m /s.
  • Air Drag: 0.281.
310-mm AP Type92:
  • Type of Shell: AP.
  • Max Shell Damage: 8650 hp.
  • Shell Velocity: 836 m /s.
  • Air Drag: 0.244.
  • Projectile Krupp: 2365.
  • Detonator Threshold: 51 mm.

SECONDARY ARMAMENT
8 X 2 100 mm/65 Type98:

  • Max Distance: 6.0 km
  • Damage: 1,700 hp
  • Reload: 3.0 s
  • Speed: 1000 m / s
  • Type HE
  • Chance of Fire: 6.0 %

TORPEDOES: (2 VARIATIONS BEING TESTED)
4 x 4 610 mm Quad/Type93 mod. 3:
  • Maximum Damage: 20967.
  • Arming Time: 1 s.
  • Range: 20.0 km.
  • Speed: 62 kts.
  • Reload Time: 167 s.
  • Launcher 180 Degree Turn Time: 7.2 s.
  • Torpedo Detectability: 2.5 km.
Devs Statement: "There are plans for Yoshino to have two types of torpedoes, and at the coming iteration we're going to test a new variant: torpedoes with long range but high detectability."

4 x 4 610 mm Quad/Type93 Mod 3:
  • Maximum Damage: 23767.
  • Arming Time: 1 s.
  • Range: 12.0 km.
  • Speed: 67 kts.
  • Reload Time: 120 s.
  • Launcher 180 Degree Turn Time: 7.2 s.
  • Torpedo Detectability: 1.7 km.

ANTI AIRCRAFT ARMAMENT


AA Long Range.

8 x 2 100 mm/65 Type98:
Action Zone:
3.5 - 5.8 km
Hit Probability:
90%
Continuous Area DPS:
261.
Bubble/Radius Explosion DPS:
1540
Explosions Per Salvo:
8
AA Medium Range.
12 x 2 40 mm/60 Type5:
Action Zone:
1.9 - 3.5 km
Hit Probability:
90%
Continuous Area DPS:
280
Bubble/Radius Explosion DPS:
980
Explosions Per Salvo:
7
AA Short Range.
6 x 3 25 mm/60 Type96 Triple
14 x 3 25 mm/60 Type96 Triple
24 x 1 25 mm/60 Type96 mod. 1:
Action Zone:
0.1 - 1.9 km
Hit Probability:
85%
Continuous Area DPS:
583
Sector Reinforcement:
AA Sector Reinforcement:
+25%
AA Sector Reinforcement Time:
10 s
AA Sector Reinforcement Shift Time:
10 s
MANOEUVRABILITY
  • Maximum speed: 34 kt. 
  • Turning circle radius: 920 m. 
  • Rudder shift time: 19.63 s
CONCEALMENT
  • Surface detectability: 15.12 km. 
  • Air detectability: 10.73 km.
  • Detectability after firing in smokescreen: 11.73 km.
AVAILABLE CONSUMABLES
Slot 1:  Damage Contol Party:
  • Duration time 5 s;
  • Reload time 90 s (60 s).
Slot 2: DEFAA:
  • Charges 2 (3).
  • Duration time 40 s;
  • Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%;
  • Reload time 120 s (80 s);
Slot 2:  Hydroacoustic Search:
  • Charges 2 (3).
  • Duration time 100 s;
  • Torpedo detection range 3.5 km;
  • Ship detection range 5.0 km;
  • Reload time 180 s (120 s).
Slot 3: Fighter Plane:
  • Charges 2 (3).
  • Duration time 60 s;
  • Flight Radius 3 km;
  • Reload time 135 s 90 s);
Slot 3: Spotter Plane:
  • Charges 3 (4).
  • Duration time 100 s;
  • Extended firing range +20.0%;
  • Reload time 360 s (240 s);
Slot 4: Repair Party:
  • Charges 2 (3).
  • Duration time 28 s;
  • HP Regenerated per second: 0.5%;
  • Reload time 120 s (80 s);

IMPORTANT! Because this Ship is still WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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