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January 03, 2020

INDOMITABLE Tier VIII British Premium Aircraft Carrier Stats

INDOMITABLE

INDOMITABLE British Tier VIII Aircraft Carrier

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FLAGiconINDOMITABLE Flag
Aircraft carrier Indomitable: the last in the series of the Illustrious-class ships, entered service in 1941. During World War II, she took part in the Malta convoys, the Battle of Madagascar, the landings in Sicily, and operations conducted by the British Pacific Fleet.
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Tier VIII British Premium CV FLAGiconINDOMITABLE  (1941)
The last ship from the Illustrious-class carriers, which represented a revolutionary breakthrough in the development of aircraft carriers thanks to the introduction of an armoured flight deck. In contrast to the lead ship, she had an increased capacity and could carry more aircraft.
Main Characteristics of INDOMITABLE
Indomitable is one of the first aircraft carriers in history to have an armoured deck. In the game, her deck accommodates two plane types: 12 attack aircraft and eight bombers, i.e. two full squadrons. Thanks to this peculiarity, you can still launch a full squadron when the previous one of the same type is in the process of returning after an attack or was lost. All of Indomitable's aircraft enjoy fast cruising speeds for their tier, which allows them to quickly move across the battlefield and carry out swift attacks on enemy ships.
Key features:

  • Attack aircraft: six planes per squadron with two per attack. Each aircraft is armed with eight rockets. Maximum rocket damage: 2,100 HP; armour penetration: 27 mm; chances of setting a target on fire: 9%. Cruising speed: 188 knots
  • Bombers: four planes per squadron with two per attack. Each bomber can drop six HE bombs. Maximum bomb damage: 4,700 HP; armour penetration: 32 mm; chances of setting a target on fire: 27%. Cruising speed: 182 knots
  • Unlike other carriers, Indomitable's aircraft have four charges of the Patrol Fighters consumable instead of three
  • She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the cost of your ship's post-battle service by 10%
If you already have this ship in your Port, you will receive 12,000 doubloons as compensation.
goldCOST: currency In Premium Shops Now.
carrier HULL
Health Points:   51,400.
Armour:   13~114 mm.
Aft-Fore Hull Plating:   21 mm.
Hangar  Plating:   19 mm.
Aft-Fore Deck Plating:   25-76 mm.
Citadel Armour Belt:   114 mm.
Superstructure:   13 mm.
Propulsion   111,000 hp
Torpedo Protection:   28%.
Tonnage:   29,730 tn.
squadrons
6 x Assault planes de Havilland Sea Hornet
4 x Dive bombers de Havilland Sea Hornet
attack aircraft
Sea Hornet/RP-3 60lb HE No1 Mk.I:
Hit Points:   2100 hp.
Tier VIII Planes.
Aircraft on Deck:   12.
Cruise Speed:   188 kts.
Max Speed:   228 kts.
Engine Boost:   5 s.
Engine Boost Reload:   10 s.
Attack Squad Size:   2.
Squadron Size:   6.
Weapon Payload:   8.
Plane Concealment:   10 km.
Plane Restoration Time:   115 s.
Type of Projectile:   HE Rocket.
Max Rocket Damage:   2100.
Alpha Piercing HE:   27 mm.
Rocket COF:   9%
dive bombers
Sea Hornet/250lb G.P. Bomb:
Hit Points:   2590 hp.
Tier VIII Planes.
Aircraft on Deck:   8.
Cruise Speed:   182 kts.
Max Speed:   217 kts.
Engine Boost:   20 s.
Engine Boost Reload:   40 s.
Attack Squad Size:   2.
Squadron Size:   4.
Plane Restoration Time:   117 s.
Bombs in Payload:   6.
Plane Concealment:   10 km.
Max Bomb Damage:   4700.
Alpha Piercing HE:   32 mm.
Bomb COF:   27%.
secondaries
8 x 2 113 mm/45 Mark II BD/HE 5crh:
Damage:   1700 hp.
Range:   4.5 km
Reload:   5 s.
Alpha Piercing HE:   18 mm.
Speed:   746 m/s
COF:   8%
aa defence
LONG RANGE
Action Zone:   0.1 - 5.8 km
Hit Probability:   100%
Continuous Action Zone Area DPS:   88
Shell Explosion Radius DPS:   1330
Explosions Per Salvo:   4
mid RANGE
Action Zone:   0.1 - 3.5 km
Hit Probability:   100%
Continuous Action Zone Area DPS:   228
short RANGE
Action Zone:   0.1 - 2.0 km
Hit Probability:   95%
Continuous Action Zone Area DPS:   385
MANOEUVRABILITY
Maximum speed:   30.5 kts
Turning radius:   970 m
Rudder shift time:   13.0 s
CONCEALMENT
Surface Detectability:   13.1 km
Air Detectability:   10.6 km
Assured Detectability Range:   2.0 km
CONSUMABLES
Slot 1: Damage Control Party:
Charges Unlimited
Action Time:   60 s
Reload Time:   90 s
Slot 2: Fighters:
Charges:   4
Action Time:   600 s
Number of Fighters:   4
Action Radius:   3 km
Reload time:   40 s

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