Translation

SMOLENSK Tier X Soviet Premium Light Cruiser WIP Stats World of Warships


UPDATED June 6th, 2019.

U[dated: Concealment Changes.

Wows Gamer Blog wichita Tier X Soviet Premium Light Cruiser Smolensk (1950).
Developed after World War II, a project of a small light cruiser (MLK 16x130) equipped with sixteen dual-purpose guns in four turret mounts and intended to counter enemy light ships.
Smolensk Flag.
The ancient Russian city of Smolensk, which has a coat of arms depicting a bird of paradise sitting on a cannon, gave name to ships of both Imperial Russian and Soviet Navies.
Resource Cost: As Yet Unknown.
HULL:
  • Hit Points: 32,400 hp.
  • Armour: 13~100 mm.
  • Aft-Fore Plating: 16 mm.
  • Central & Mid Deck Plating: 30 mm.
  • Superstructure: 13 mm.
  • Citadel: 70 mm.
  • Turret Plating: 50~100 mm.
  • Propulsion: 108,000 hp.
  • Weight in Tons: 10230 t.
  • Flood Duration: 40 s.
MAIN BATTERY:
4 x 4 130 mm/57 BL-132:
  • Firing range:15.6 km.
  • Reload time: 4.5 s. 
  • 180 degree turn time: 6.0 s.
  • Maximum dispersion: 132 m. 
  • Sigma value: 2.0σ.
SHELL TYPES:
HE-42:
  • Shell Type: HE.
  • Alpha damage: 1800.
  • Burn Prob: 8%.
  • Projectile Speed: 950 m/s.
  • Air Drag: 0.291.
  • Alpha Piercing HE: 22 mm.
SAP-42:
  • Shell Type: AP.
  • Alpha Damage: 2600.
  • Projectile Speed: 950 m/s.
  • Air Drag: 0.294.
  • Detonator Threshold: 22 mm.
  • Projectile Krupp: 1900.
ANTI AIRCRAFT DEFENCE:
    AA Long Range.
    4 x 4 130 mm/57 BL-132:
    Action Zone: 3.5 - 6.0 km
    Hit Probability:90%.
    Continuous Area DPS:327.
    Bubble/Radius Explosion DPS: 1890.
    Explosions Per Salvo: 8.
    AA Medium Range.
    6 x 4 45 mm SM-20-ZIF:
    Action Zone: 2.3 - 3.5 km:
    Hit Probability: 90%.
    Continuous Area DPS:564325
    Bubble/Radius Explosion DPS: 1120.
    Explosions Per Salvo: 7.
    AA Short Range.
    4 x 4 25 mm 4M-120:
    Action Zone: 0.1 - 2.3 km.
    Hit Probability: 85%.
    Continuous Area DPS: 211.
    Sector Reinforcement:
    AA Sector Reinforcement: +25%:
    AA Sector Reinforcement Time: 10 s.
    AA Sector Reinforcement Shift Time: 10 s.
    AA Sector Reinforcement:
    This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
    AA Sector Reinforcement Time:
    Time required to enable/disable AA sector (Port/Starboard) reinforcement.
    AA Sector Reinforcement Shift Time:
    Time required to shift AA sector reinforcement from one sector (port/starboard) to another.
    TORPEDOES:
    2 x 5 533 mm/Quintuple PTA-53-68-bis/53-51:
    • Range:  8 km.
    • Alpha Damage: 14400.
    • Reload: 131 s.
    • Speed: 60 kts.
    • 180 Degree Turn Time: 7.2 s. 
    • Torpedo Detectability: 1.2 km
    MANOEUVRABILITY:
    • Maximum Speed: 35 kt. 
    • Turning Circle Radius: 750 m. 
    • Rudder Shift Time: 8.20 s.
    CONCEALMENT:
    • Surface Detectability: 12.40 km. 
    • Air Detectability: 7.41 km.
    • Detectability After Firing in Smoke: 5.91 km.
    AVAILABLE CONSUMABLES:
    Slot 1:Damage Control Party:
    • Action time 5 s; 
    • Reload time 90 (60) s;
    Slot 2:DEFAA:
    • Charges 2 (3).
    • Action time 40 s; 
    • Damage per second by AA defences+100%; 
    • Damage within the explosion radius of shells fired from medium- and long- range AA defences 100%; 
    • Reload time 120 (80) s; 
    Slot 2:Hydroacoustic Search:
    • Charges 2 (3).
    • Action time 100 s; 
    • Torpedo detection range 3.5 km; 
    • Ship detection range 5.0 km; 
    • Reload time 180 (120) s; 
    Slot 3:Smoke Generator:
    • Charges 1 (2); 
    • Action time 20 s; 
    • Smoke screen dispersion time 89 s; 
    • Reload time 240 (160) s; 
    • Action radius 450.0 m.
    Slot 4:Repair Party:
    • Charges 2 (3).
    • Action time 28 s; 
    • HP per second +0.5%; 
    • Reload time 120 (80) s; 
    IMPORTANT! Because this Ship is WIP (Work in Progress), the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

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