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April 23, 2019

0.8.3 New Content and Test Ships inc Yoshino Added

New Content Added to 0.8.3


TEST SHIPS:
The following ships have been added for testing by developers, supertesters, and community contributors:
 IX Mogador. FULL STATS
 X Kleber. FULL STATS
 VII Yūdachi. FULL STATS
 VIII Bayard. FULL STATS
 IX Benham. FULL STATS
 X Yoshino. FULL STATS
 X Pobeda (Renamed to Slava in Update 0.8.4). FULL STATS

PRIVATEERS:
Captains!

We are excited to announce the introduction of the World of Warships Privateers Program with update 0.8.3! This initiative will reward and salute members of the community that we identify as contributing in ways other than in content creation. The sorts of players this will include could be: event organizers, model makers, wiki editors etc. People we believe add and contribute to the World of Warships community and deserve this reward and recognition.
Members of the Privateers program will be issued this swashbuckingly good looking insignia:

A distinctive and suitably heroic patch:

As well as a flag to signal their prestigious status:
Additionally, they will gain access to a dedicated Discord with access to the WoWs Dev team to aid and assist them in continuing their outstanding efforts.

This will not be an application-based system, but one where regional teams will reach out directly to candidates they identify.
Thank you all for making the World of Warships community what it is, and keep a weather eye for these new marauders in game.

more changes:
  • Returning aircraft are no longer displayed to allies on the Minimap, since this information is only valuable to the Commander of the aircraft carrier they took off from.
  • Fixed a bug with the display of unnecessary interface elements that occurred when the squadron was lost while the F key was pressed.
  • Fixed a bug which prevented players from returning to the aircraft carrier with the F key after a squadron was destroyed.
  • Fixed a bug where the engine-overheating indicator didn’t display while the W key was pressed.
  • Fixed a bug where the aircraft carrier's control panel was displayed during attacks carried out by the last flight of a squadron.
  • Improved the display of the arc indicating the direction of shells that hit your ship.
  • Fixed a bug where the squadron detection indicator was not displayed during takeoff.
  • Fixed a bug which displayed the visual effects for a shell hitting the water, despite it actually hitting the ship.
  • Fixed a bug where it was possible to use the Repair consumable on a squadron with full HP.
  • Fixed a bug that prolonged the time it took to close the game client. Now the client closes quicker.
  • Fixed a bug that doubled the aiming reticule after opening the game menu and then closing it during battle.
  • Fixed a bug that caused jerky animation for aircraft taking off from battleship  X Yamato.
  • Fixed a bug which resulted in playback failure of the sound of shots from cruiser  VIII Cleveland’s main battery guns with the Freedom and Azur Lane camos mounted.
  • Rounded up the detectability range to 2km for the following ships:
  •  II Sampson
  •  II Smith
  •  II Medea
  •  III Valkyrie
  •  II Tachibana
  •  II Tachibana Lima
  •  II Storozhevoi
  •  III Derzki
  •  II Longjiang, and 
  •  III Phra Ruang 
  • for situations in which they fire their main battery guns from smoke. This range was previously less than 2 km, which led to incorrect situations where it was impossible to detect these ships at the 2km range of assured acquisition.
  • The interface in the account menu in the Port has been slightly improved.
  • The description of the Incoming Fire Alert skill has been corrected: "A warning about a salvo fired at your ship from a distance of more than 4.5 km."
  • Visuals of the Containers banner have been improved. Now, when a daily container becomes available to you, a special icon is displayed.
  • The viewing distance of some ships has been increased to a value that enables you to see the maximum shooting range with all modifiers applied.
  • Fixed a bug with texture streaming. This bug was the cause of us disabling texture streaming in update 0.8.2. Texture loading in battle is now back on again