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World of Warships WIP Devs: Georgia Tier IX American Battleship


UPDATED MAR 14, 2019.

Updated: Modules: Tonnage: Ship Description.

Wows Gamer Blog wichita Tier IX  American Battleship Georgia (1938).
A "high-speed battleship" project which preceded Iowa-class ships. The main battery comprised 457 mm guns placed in twin turrets developed alongside the project of the ship herself in 1938.
Resource Cost: As Yet Unknown.
HULL:
  • Hit points: 74,100. 
  • Armour: 6~540 mm.
  • Tonnage: 53540 Tn.

MAIN BATTERY:
3 x 2 457 mm/47 Mk A:
  • Firing range: 21.04 km.
  • Reload time: 30 s. 
  • 180 degree turn time: 45 s. 
  • Maximum dispersion: 270 m. 
  • Sigma value: 2.0σ.
SHELL TYPES:
457-mm/HE Type B:
  • Shell Type: HE.
  • Alpha damage: 6450.
  • Alpha piercing HE: 77 mm.
  • Burn Prob: 43%.
  • Projectile Speed: 800 m/s.
  • Air Drag: 0.341.
  • Projectile Krupp: 240.
  • Price Per Shell Fired: 400 Credits.
457-mm/AP Type B:
  • Shell Type: AP.
  • Alpha Damage: 15750.
  • Projectile Speed: 732 m/s.
  • Air Drag: 0.341.
  • Projectile Krupp: 2390.
  • Projectile Detonator: 0.033.
  • Detonator threshold: 76 mm.
  • Price Per Shell Fired: 400 credits.
ANTI AIRCRAFT DEFENCE:
    AA Long Range.
    10x2 127.0 mm/38 Mk38:
    Action Zone: 3.5 - 5.8 km
    Hit Probability: 73%.
    Continuous Area DPS: 260.
    Bubble/Radius Explosion DPS: 1540.
    Explosions Per Salvo: 8.
    AA Medium Range.
    16x4 40.0 mm/Bofors Mk2
    :
    Action Zone: 1.5 - 3.5 km:
    Hit Probability: 73%.
    Continuous Area DPS:564564
    Bubble/Radius Explosion DPS: 980.
    Explosions Per Salvo: 11.
    AA Short Range.
    40x1 20.0 mm/Oerlikon Mk4:
    Action Zone: 0.1 - 1.5 km.
    Hit Probability: 68%.
    Continuous Area DPS: 652.
    Sector Reinforcement:
    AA Sector Reinforcement: +25%:
    AA Sector Reinforcement Time: 12 s.
    AA Sector Reinforcement Shift Time: 12 s.
    AA Sector Reinforcement:
    This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
    AA Sector Reinforcement Time:
    Time required to enable/disable AA sector (Port/Starboard) reinforcement.
    AA Sector Reinforcement Shift Time:
    Time required to shift AA sector reinforcement from one sector (port/starboard) to another.
    SECONDARY BATTERY:
    10x2 127 mm/38 Mk32:
    • Range:  6.0 km.
    • Maximum HE shell damage: 1800 dps. 
    • Alapha Piercing HE: 21 mm.
    • Chance to cause fire: 5%. 
    • HE initial velocity: 792 m/s
    MANOEUVRABILITY:
    • Maximum Speed: 33 kt. 
    • Turning Circle Radius: 890 m. 
    • Rudder Shift Time: 21.52 s.
    CONCEALMENT:
    • Surface Detectability: 16.92 km. 
    • Air Detectability: 11.3 km.
    AVAILABLE CONSUMABLES:
    Slot 1: Damage Control Party I:
    • Work Time: 20 s.
    • Reload Time: 120 s.
    Slot 2: Repair Party I:
    • Сonsumables Amount: 3.
    • Work Time: 28 s.
    • Reload Time: 120 s.
    • HP Regeneration Speed: 0.66% per sec.
    Slot 3: Spotter Plane I.
    • Сonsumables Amount: 3.
    • Work Time: 100 s.
    • Reload Time:: 360 s.
    • Distance coeff: 1.2 km.
    • Plane: ‎Vought OS2U Kingfisher.
    Slot 3: Fighter Plane I:
    • Сonsumables Amount: 2.
    • Work Time: 60 s.
    • Reload Time: 135 s.
    • Radius: 3.0 km.
    • Plane: ‎Curtiss XP-40Q.
    MODULES:
    Slot 2
    Slot 3
    Slot 4
    Slot 5
    Slot 6
    Slot 7

    ‎Main Armaments Modification 1
    ‎Damage Control System Modification 1
    ‎Main Battery Modification 2

    ‎Damage Control System Modification 2

    ‎Target Acquisition System Modification 1

    ‎AA Guns Modification 2

    ‎Auxiliary Armaments Modification 1

    ‎Propulsion Modification 1

    ‎Secondary Battery Modification 1

    ‎Propulsion Modification 2

    ‎Concealment System Modification 1

    ‎Main Battery Modification 3

    ‎Magazine Modification 1

    ‎Steering Gears Modification 1

    ‎AA Guns Modification 1

    ‎Steering Gears Modification 2

    ‎Secondary Battery Modification 2

    ‎Spotting Aircraft Modification 1

    ‎Artillery Plotting Room Modification 1

    ‎Artillery Plotting Room Modification 2

    ‎Damage Control Party Modification 1
    IMPORTANT! Because this Ship is still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Ship is released.
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