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World of Warships ST: 6 New Premium Ships: TX Slava, TX Yoshino, TVII Yudachi, TIX Benham, TV Siroco, TVIII Bayard New Stats and Images WIP


UPDATED MAR 26, 2019

Added Stats


Hit points — 91800. Plating — 32 mm. The armour scheme is identical to the battleship Kremlin.

Main battery — 3x3 406 mm. Firing range — 22.7 km.

Maximum HE shell damage — 5800. Chance to cause fire — 40%. Maximum AP shell damage — 13450. Reload time — 30.0 s. 180 degree turn time — 30.0 s. Maximum dispersion — 267 м. HE initial velocity — 870 m/s. AP initial velocity — 870 m/s. Sigma — 1.9.

Secondary Armament:

8x2 130.0 mm, range — 6.0 km. Maximum HE shell damage — 1800. Chance to cause fire — 8%. HE initial velocity — 950 m/s

AA parameters are not shown because they are being balanced.

Maximum speed — 30 kt. Turning circle radius — 1090 m. Rudder shift time — 16.3 s. Surface detectability — 16.7 km. Air detectability — 13.7 km. Detectability after firing main guns in smoke — 16.2 km.

Available consumables:

1 slot — Damage Control Party
Duration time 20 s; Reload time 60 s (40 s); Charges 3 (4).
2 slot — Repair Party
Duration time 28 s; HP per second 459.0; Reload time 120 s (80 s); Charges 2 (3);

BETTER YOSHINO STATS HERE


Hit points — 13200. Plating — 16 mm. Main battery — 1x1 and 2x2 127 mm. Firing range — 11.8 km.

Maximum HE shell damage — 2150. Chance to cause fire — 9%. Maximum AP shell damage — 2200. Reload time — 9.0 s. 180 degree turn time — 30.0 s. Maximum dispersion — 104 м. HE initial velocity — 915 m/s. AP initial velocity — 915 m/s. Sigma — 2.00.

Torpedo tubes — 2x4 610 mm. Maximum damage — 17233. Range — 15.0 km. Speed — 57 kt. Reload time — 101 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 2.5 km.

AA defense mid-range: number of explosions in a salvo — 1, damage within an explosion — 560, continuous damage per second — 27, hit probability — 93%, action zone 1–2 km;

AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.

Maximum speed — 34 kt. Turning circle radius — 570 m. Rudder shift time — 3.2 s. Surface detectability — 6.5 km. Air detectability — 2.8 km. Detectability after firing main guns in smoke — 2.4 km.

Available consumables:

1 slot — Damage Control Party
Duration time 5 s; Reload time 60 s (40 s);
2 slot — Smoke Generator
Duration time 20 s; Duration time 85 s; Reload time 240 s (160 s); Charges 2 (3); Radius 450.0 m.
3 slot — Engine Boost
Duration time 120 s; Maximum speed +8%; Reload time 180 s (120 s); Charges 2 (3).

Hit points — 11700. Plating — 10 mm.

Main battery — 4x1 130 mm. Firing range — 11.8 km.

Maximum HE shell damage — 1900. Chance to cause fire — 9%. Maximum AP shell damage — 2300. Reload time — 6.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 104 м. HE initial velocity — 725 m/s. AP initial velocity — 725 m/s. Sigma — 2.00.

Torpedo tubes — 2x3 550 mm. Maximum damage — 14833. Range — 9.0 km. Speed — 60 kt. Reload time — 90 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km.

AA defense short-range: continuous damage per second — 26, hit probability — 81%, action zone 0.1–0.9 km;

AA defense mid-range: number of explosions in a salvo — 1, damage within an explosion — 630, continuous damage per second — 1, hit probability — 85%, action zone 0.9–3 km;

AA sector reinforcement — 50 %, sector reinforcement time — 15 s, sector reinforcement shift time — 23 s.

Maximum speed — 33 kt. Turning circle radius — 550 m. Rudder shift time — 3.0 s. Surface detectability — 6.8 km. Air detectability — 3.4 km. Detectability after firing main guns in smoke — 2.6 km.

Available consumables:

1 slot — Damage Control Party
Duration time 5 s; Reload time 60 s;
2 slot — Engine Boost
Duration time 120 s; Maximum speed +20%; Reload time 180 s (120 s); Charges 3.

Hit points — 34700. Plating — 13 mm, central part — 25 mm.

Main battery — 4x3 152 mm. Firing range — 17.4 km.

Maximum HE shell damage — 2200. Chance to cause fire — 12%. Maximum AP shell damage — 3300. Reload time — 7.5 s. 180 degree turn time — 15.0 s. Maximum dispersion — 153 м.
HE initial velocity — 870 m/s. AP initial velocity — 870 m/s. Sigma — 2.00.

Torpedo tubes — 2x3 550 mm. Maximum damage — 14833. Range — 9.0 km. Speed — 60 kt. Reload time — 90 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km.

Secondary Armament: 4x2 100.0 mm, range — 5.0 km. Maximum HE shell damage — 1400. Chance to cause fire — 5%. HE initial velocity — 855 m/s.

AA defense mid-range: number of explosions in a salvo — 7, damage within an explosion — 980, continuous damage per second — 446, hit probability — 85%, action zone 1–3.8 km;

AA defense long-range: number of explosions in a salvo — 4, damage within an explosion — 1190, continuous damage per second — 89, hit probability — 85%, action zone 3.8–5.8 km;

AA sector reinforcement — 25 %, sector reinforcement time — 10 s, sector reinforcement shift time — 10 s.

Maximum speed — 34 kt. Turning circle radius — 730 m. Rudder shift time — 9.3 s. Surface detectability — 12.2 km. Air detectability — 6.4 km. Detectability after firing main guns in smoke — 5.9 km.

Available consumables:

1 slot — Damage Control Party
Duration time 5 s; Reload time 90 s (60 s);
2 slot — Hydroacoustic Search
Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 180 s (120 s); Charges 2 (3).
2 slot — Defensive AA fire
Duration time 40 s; Average AA damage +100%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%; Reload time 120 s (80s); Charges 2 (3).
3 slot — Engine Boost
Duration time 180 s; Maximum speed +20%; Reload time 120 s (90 s); Charges 2 (3).
4 slot — Main Battery Reload Booster
Duration time 15 s; Main battery recharge time -50%; Reload time 180 s (120 s); Charges 3 (4).

Hit points — 14500. Plating — 19 mm.

Main battery — 4x1 127 mm. Firing range — 12.6 km.

Maximum HE shell damage — 1800. Chance to cause fire — 5%. Maximum AP shell damage — 2100. Reload time — 3.3 s. 180 degree turn time — 6.0 s. Maximum dispersion — 110 м. HE initial velocity — 792 m/s. AP initial velocity — 792 m/s. Sigma — 2.00.

Torpedo tubes — 4x4 533 mm. Maximum damage — 16633. Range — 9.2 km. Speed — 55 kt. Reload time — 98 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.1 km.

AA defense short-range: continuous damage per second — 65, hit probability — 93%, action zone 0.1–0.9 km;

AA defense long-range: number of explosions in a salvo — 2, damage within an explosion — 1470, continuous damage per second — 67, hit probability — 97%, action zone 0.9–5.8 km;

AA sector reinforcement — 50 %, sector reinforcement time — 5 s, sector reinforcement shift time — 5 s.

Maximum speed — 36 kt. Turning circle radius — 560 m. Rudder shift time — 3.4 s. Surface detectability — 7.6 km. Air detectability — 2.9 km. Detectability after firing main guns in smoke — 2.8 km.

Available consumables:

1 slot — Damage Control Party
Duration time 5 s; Reload time 60 s (40 s).
2 slot — Smoke Generator
Duration time 30 s; Duration time 127 s; Reload time 240 s (160 s); Charges 2 (3); Radius 450.0 m.
3 slot — Engine Boost
Duration time 120 s; Maximum speed +8%; Reload time 180 s (120 s); Charges 2 (3).
3 slot — Defensive AA fire
Duration time 30 s; Average AA damage +200%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 200%; Reload time 120 s (80 s); Charges 3 (4).

IMPORTANT! Because these Ships are still WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after these Ships are released.
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