World of Warships: Devs Bulletin: 3 New Maps for Tier VIII to Tier X Games

3 New Maps for Tier VIII to Tier X Games

Three new maps for tier VIII-X battles have been added to the game.

They don't have names or a certain visual style yet, but you can already take a look at the location of the control points and Islands.

The first map is a group of medium-sized Islands located at a fairly large distance from each other. There are a lot of open spaces on the map and there are almost no Islands for cover in or near the caps.
Cruiser and Destroyer players will like this map. perfect shaped island but sadly, we can not see the height of the islands, especially the edges where they are postioned in the caps. 

In the eastern part of the second map, one control point is covered from the others by a chain of Islands, however these allows ships to move freely. Small groups of Islands on the 9-10 lines will help ships to provide flank cap control. A few small islands are located in the center. Their height allows players to fire over them. You will find several large Islands in the western part of the map. They will help to hide the ships entering and leaving the nearby control point.
This map is my least favurite, anything that encourages a lemming train to head for big high islands, like those west central is not what the game needs, 

The third map is a large chain of Islands of different sizes, located close to each other. Islands form a large bay around the control point in the eastern part of the map. Many Islands in the western and central parts of the map will allow you to secretly move and organize ambushes.
Again, IMO big Islands on borders can spoil games. The gigantic Island on B Cap is crazy, I would call that a stalemate island, where a DD or a sneaky Cleveland will sit and annoy the enemy for most of the game, actually, this map could be good fun. 

Maps are expected to go through several stages of testing and as a result, they can change significantly.

Please note that the information in the Development Blog is preliminary.

IMPORTANT! The information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Information in the article released on the "Regional Portals".


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