EnglishFrenchGermanItalianPortugueseRussianSpanish

March 29, 2019

0.8.2 AA changes, New Yamato Camo, Changes to Soviet Battleships, Yukikaze, Indomitable, Georgia. World of Warships ST

Multiple ST / Devs Changes


UPDATED MAR 29, 2019

New Yamato Camo:

A permanent Makoto Kobayashi camouflage for Yamato has been added to the game.

Changes to Soviet Battleships

Armour Changes:
Tier III Knyaz Suvorov:
  • Upper deck armor lowered from 38 mm to 16 mm;
Tier V Pyotr Velikiy:
  • Fore and aft deck armor lowered from 38 mm to 19 mm; 
  • Aft end side armor lowered from 125 mm to 75 mm.
Due to their armor thickness, Knyaz Suvorov and Pyotr Velikiy could almost ignore cruisers’ HE shells. To deal damage to these ships with HE, the caliber of 230 mm and higher was needed, with the new parameters, lower calibers can penetrate their armor and deal damage.

Tier VI Izmail:
  • Casemate belt armor increased from 25 mm to 100 mm.
Izmail’s casemate armor belt didn’t allow her to fully utilise herself as a close range battleship, and changing the thickness of the armor will allow this ship to act more aggressively and effectively at distances that are comfortable for her.

Accuracy Changes:
Tier III Knyaz Suvorov:
  • Sigma is lowered from 1.7 to 1.5;
Tier IV Gangut:
  • Sigma is lowered from 1.7 to 1.4
Low level battles usually take place at distances of 15 and lower km. In most situations Soviet BBs appear to be more accurate than their classmates. Changing the sigma allows this excessive advantage to be reduced, but it doesn’t affect the features of the dispersion ellipse.
Max Firing Range Changes
Tier III Knyaz Suvorov:
  • Maximum firing range for main caliber guns with the stock gun fire control system is lowered from 13.3 to 11.48 km;
Tier IV Gangut:
  • Maximum firing range for main caliber guns with the stock gun fire control system is lowered from 14.13 to 12.31 km;
Tier V Pyotr Velikiy:
  • Maximum firing range for main caliber guns with the stock gun fire control system is lowered from 15.15 to 14.55 km;
Tier VII Sinop:
  • Maximum firing range for main caliber guns with the stock gun fire control system is lowered from 16.15 to 15.79 km;
Tier VIII Vladivostok:
  • Maximum firing range for main caliber guns with the stock gun fire control system is lowered from 17.24 to 16.34 km;
Detectability Range Changes
Tier IV Gangut:
  • Detectability range by sea is increased from 10.62 to 13.62 km; 
  • Detectability after firing main guns in smoke is increased from 8.27 to 10.42 km; 
  • Detectability range by air is increased from 7.68 to 8.86 km.
Engine Changes

Tier V Pyotr Velikiy:
  • Engine reduced, thus lowering her maximum speed from 29.5 to 26.5 knots;
Tier VII Sinop:
  • The researchable engine is removed. Maximum speed with stock engine is 27 knots.
Turret Turning Changes
Tier III Knyaz Suvorov:
  • Turning angles for the near side turrets are changed. Now they can turn to face the opposite side;
Tier VII Sinop:
  • Turrets turning speed is lowered from 6 dg/s to 3 dg/s;
Tier VIII Vladivostok:
  • Turrets turning speed is lowered from 6 dg/s to 4 dg/s
These changes balance the ships in their overall performance, keeping their distinctive features — good accuracy on lower ranges and general effectivesness in close combat — intact.

SR Consumable Removed:
  • Vladivostok, 
  • Sovetsky Soyuz, 
  • Kremlin
  • Lenin. 
It’s effectiveness was very situational and it didn’t suite this branch.

“Fighters” consumable parameters are brought to the standard values:
  • Action time 60 s, reload time 135 (90) s.

Changes to: Yukikaze

Japanese Destroyer Tier VIII Yukikaze:
  • Standard Engine Boost consumable is added, like that of Kagero
This destroyer couldn’t fully show it’s potential without Engine Boost. it will be easier to use it’s comparatively short-range torpedoes with this consumable.

Changes toIndomitable

British Tier VIII CV Indomitable:
Number of charges for the “Patrol fighters” consumable is increased
  • from 3 to 4 for all aircraft types;
The starting number of planes is increased:
  • from 9 to 12 for attack aircraft; 
  • from 6 to 8 for bombers
  • Bombers get the same bombs used by Implacable
In high-tier battles, the aircraft carrier quickly lost its planes and had no reserves to fill the squadrons. To improve the efficiency of this ship in such situations, the number of available planes is increased. At the same time the damage of bombers is lowered to balance the Indomitable’s damage in battles against tier VI and VII ships.

Changes toGeorgia

American Tier IX Battleship Georgia:

The dispersion ellipse size is reduced for main caliber guns:
  • Sigma is reduced from 2 to 1.8
  • Accuracy of secondary guns is lowered
New accuracy settings are implemented to compensate for a small number of guns and to designate it’s role as a far-range ship.

0.8.2 Changes to: AA


In this post we want to show how the non-linear addition of continuous AA damage from several ships will work in update 0.8.2.

The reason for the change was the fact that in update 0.8.0.1 the AA damage was redistributed: explosion damage was reduced and continuous damage was increased. Before the release of 0.8.0.1 if the player skillfully dodged the explosions, the squadron took almost no losses. Strengthening of the continuous damage balanced the interaction of 1 ship and a squadron, but the total damage from several ships was too effective: planes often could not make even one attack run being in the AA zones of 3–4 ships.

At the same time we can’t just reduce the AA damage of several ships, because then ships that are distant from the allies will become extremely vulnerable. To solve this problem, we implemented a non-linear addition of continuous AA damage.

Now continuous damage from several ships will be less than the sum of their damage, but still more than damage of any one of them.

Damage is always calculated the same way;

The damage of the AA zones firing on squadron is determined;
A reduction factor is calculated for each individual AA zone depending on the number of ships firing and their damage;
Damage is summed up taking the reduction factor in consideration.

The most notable damage reduction is for ships with the same AA damage (0.89 for 2 ships, 0.83 for 3, 0.79 for 4). The more difference in damage, the less will be the reduction.

Let’s have an example: a squadron flies into the mid-range zone of Minotaur and simultaneously into the short-range zone of Shimakaze (signals, upgrades or Commander skills are not considered in this example). The continuous damage values for these zones are 1281 and 203, 1484 in total. For 2 ships with these damage values the reduction factor is 0.94. The resulting damage is 1397.

The factor may differ for each situation. Let’s have another example with smaller difference in damage: long-range zone of Henri IV (169) and mid-range zone of Khabarovsk (140). The reduction factor will be 0.89 and the total damage will be 275 instead of 309.

You can download the table from the link and experiment with different damage values https://drive.google.com/open?id=1skPhXZFYVZTqwuzap9vFUdJe_D1USKlV

IMPORTANT! Because the items in this article are still being tested and WIP, the information posted today is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the items in the article are introduced to the live servers. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the items in this article are released.