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World of Warships ST: Implacable Tier VIII British CV With New 0.8.1. AA Stats


UPDATED FEB 26, 2019.

Added Ship and New AA Stats
CCPP (Credit Cost Per Plane) CCPS (Credit Cost Per Shell)
CCPB (Credit Cost Per Bomb) CCPR (Credit Cost Per Rocket)

Tier VIII  British CV, HMS Implacable.
The most advanced British aircraft carrier of World War II. She was inferior to her foreign counterparts of comparable dimensions in terms of the number of aircraft her air group comprised, but boasted a conceptual advantage that enhanced the ship's survivability—an armored flight deck.
Resource Cost:  158,000 SXP   11.5 Million Credits
HULL:
  • Health Points: 51400. 
  • Armour: 13~114 mm.
  • Propulsion 111,000 hp

AIR WING SQUADRONS: (UPGRADED PLANES)
  • Assault Planes Supermarine Seafire: x 6
  • Torpedo Bombers Fairey Spearfish: x 8
  • Dive Bombers Fairey Spearfish: x 6
  • CCPP: 900 Credits.
ATTACK AIRCRAFT: (UPGRADED PLANES)
Attack Aircraft: Supermarine Seafire/RP-3 60LB SAP NO2 MK.I:
  • Tier VIII Planes.
  • Hanger Size: 24.
  • Squadron Size: 6
  • Plane Max Speed With Weapon: 136 kts.
  • Plane Restoration Time: 99 s.
  • Detectability Rage: 10 km.
  • Type of projectile: HE.
  • Projectile Speed: 300 kts.
  • Alpha damage: 2350.
  • Alpha piercing HE: 28.
  • Burn prob: 0.9%
  • CCPR: 75 Credits.
TORPEDO BOMBER: (UPGRADED PLANES)
Torpedo Bomber: Fairey Spearfish/MARK XV:
  • Tier VIII Planes.
  • Hanger Size: 24.
  • Squadron Size: 8
  • Plane Max Speed With Weapon: 133 kts.
  • Plane Restoration Time: 98 s.
  • Detectability Rage: 10 km.
  • Torpedo Speed: 35 kts.
  • Toerpedo Visibilty: 1.3 km.
  • Alpha Damage: 5933.
  • Max Distance: 2.4 km.
  • Arming Time: 4.66 s.
  • CCPT: 75 Credits.
DIVE BOMBER: (UPGRADED PLANES)
Dive Bombers: Fairey Spearfish/250LB G.P. BOMB.
  • Tier VIII Planes.
  • Hanger Size: 24.
  • Squadron Size: 8
  • Plane Max Speed With Weapon: 130 kts.
  • Plane Restoration Time: 113 s.
  • Detectability Rage: 10 km.
  • Type of projectile: HE.
  • Projectile Speed: 300 kts.
  • Alpha damage: 4700.
  • Detonator Threshold: 25.
  • Alpha Piercing HE: 32.7 mm.
  • Explosion Size: 96 m.
  • Air Drag: .0.35.
  • Burn prob: 27%
  • CCPR: 5 Credits.
SECONDARY ARMAMENT:
8 x 2 113 mm/45 Mark II BD/HE 5crh.
  • Damage: 1700 hp.
  • Range:  4.5 km
  • Reload: 5 s.
  • Speed: 746 m/s
  • COF: 8%
  • CCPS: 9 Credits.
ANTI AIRCRAFT DEFENCE:
AA Far Range.
8 x 2 113 mm/45 Mark II BD:
Action Zone: 3.5 - 5.8 km
Hit Probability: 95%.
Continuous Area DPS: 110
Bubble/Radius Explosion DPS: 1190
Explosions Per Salvo: 4
AA Medium Range.
5 x 8 40 mm/39 QF Mark VIII:
3 x 4 40 mm/39 QF Mark VII
Action Zone: 1.5 - 3.5 km
Hit Probability: 95%.
Continuous Area DPS: 293
Bubble/Radius Explosion DPS: 770
Explosions Per Salvo: 6
AA Medium Range.
12 x 1 40 mm Bofors Mk VII:
Action Zone: 1.5 - 3.5 km
Hit Probability: 95%.
Continuous Area DPS: 195
Bubble/Radius Explosion DPS: 770
Explosions Per Salvo: 5
AA Short Range.
14 x 1 20 mm Oerlikon Mk IV:
8 x 2 20 mm Oerlikon Mk V:
Action Zone: 0.1 - 1.5 km:
Hit Probability: 90%.
Continuous Area DPS: 462
Sector Reinforcement:
AA Sector Reinforcement: +60%:
AA Sector Reinforcement Time: 15 s.
AA Sector Reinforcement Shift Time: 15 s.
AA Sector Reinforcement:
This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
AA Sector Reinforcement Time:
Time required to enable/disable AA sector (Port/Starboard) reinforcement.
AA Sector Reinforcement Shift Time:
Time required to shift AA sector reinforcement from one sector (port/starboard) to another.
MANOEUVRABILITY:
  • Maximum speed: 32 kts
  • Turning radius: 950 m
  • Rudder shift time: 24.58 s
CONCEALMENT:
  • Surface Detectability: 15 km. 
  • Air Detectability: 11.51 km. 
AVAILABLE CONSUMABLES:
  1. Slot: Damage Control Party I.
  2. Slot: Fighter I.
IMPORTANT! Because this Ship is still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.
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