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World of Warships ST: Furious Tier VI British CV Stats


UPDATED MAR 15, 2019.

Updated: Stats

Tier VI  British CV, HMS Furious.
A relatively large warship that was initially laid down as a battlecruiser, before being refitted into a full-fledged aircraft carrier in several steps. The ship was finally commissioned by the Navy in 1925, and held the status of being the fastest carrier at that time.
Resource Cost:  68,000 SXP   4.5 Million Credits
HULL:
  • Health Points: 42700. 
  • Armour: 10~76 mm.
  • Propulsion 90,000 hp
AIR WING SQUADRONS: (UPGRADED PLANES)
  • Attack Aircraft Sea Hurricane: x 6
  • Torpedo bombers ‎Barracuda MK II: x 6
  • Dive Bombers Barracuda MK II: x 6
  • CCPP: 600 Credits.
"Stock" Bombers Changed: (MAR 15, 2019)
  • Number of bombers in one attacking flight increased from 1 to 2;
  • Plane regain time is lowered from 142 to 96 seconds;
  • Size of the aiming ellipse is increased by 22%
  • Top researchable bombers changed:
  • Count of bombers in one attacking flight increased from 1 to 2;
  • Size of the aiming ellipse is increased by 30%
  • Top researchable torpedo bombers' torpedoes replaced by that of the stock ones:
  • The damage is lowered from 5930 to 5200
  • The flooding chance is lowered from 51% to 45%
ATTACK AIRCRAFT: (UPGRADED PLANES)
Attack Aircraft: Sea Hurricane/RP-3 60LB HE NO1 MK.I:
  • Tier VI Planes.
  • Hanger Size: 10.
  • Squadron Size: 6
  • Plane Restoration Time: 72 s.
  • Plane Max Speed With Weapon: 125 kts.
  • Detectability Rage: 10 km.
  • Type of projectile: HE.
  • Alpha damage: 1500.
  • Alpha piercing HE: 26.4.
  • Burn prob: 5%
  • CCPR: 5 Credits.
TORPEDO BOMBER: (UPGRADED PLANES)
Torpedo Bomber: Barracuda MK II/MARK XII:
  • Tier VI Planes.
  • Hanger Size: 10.
  • Squadron Size: 6
  • Plane Max Speed With Weapon: 122 kts.
  • Plane Restoration Time: 89 s.
  • Detectability Rage: 10 km.
  • Torpedo Speed: 35 kts.
  • Toerpedo Visibilty: 1.3 km.
  • Alpha Damage: 5933.
  • Aim Distance: 3.0 km.
  • Arming Time: 4 s.
  • CCPT: 75 Credits.
DIVE BOMBER: (UPGRADED PLANES)
Dive Bombers: Barracuda MK II/250LB G.P. BOMB.
  • Tier VI Planes.
  • Hanger Size: 10.
  • Squadron Size: 6
  • Plane Max Speed With Weapon: 122 kts.
  • Plane Restoration Time: 84 s.
  • Detectability Rage: 10 km.
  • Type of projectile: HE.
  • Alpha damage: 4700.
  • Detonator Threshold: 25.
  • Alpha Piercing HE: 32.7 mm.
  • Explosion Size: 96 m.
  • Air Drag: .0.35.
  • Burn prob: 27%
  • CCPR: 5 Credits.
SECONDARY ARMAMENT:
6 x 2 102 mm/45 QF Mk XIX/102 mm HE 35 lb.
  • Damage: 1500 hp.
  • Range:  4.0 km
  • Reload: 3 s.
  • Speed: 811 m/s
  • COF: 6%
  • CCPS: 5 Credits.
ANTI AIRCRAFT DEFENCE:
AA Long Range.
6 x 2 102 mm/45 QF Mk XIX:
Action Zone: 2.5 - 5.8 km
Hit Probability: 90%.
Continuous Area DPS: 76
Bubble/Radius Explosion DPS: 700
Explosions Per Salvo: 3
AA Medium Range.
6 x 8 40 mm/39 QF Mark VIII:
Action Zone: 1.5 - 2.5 km
Hit Probability: 90%.
Continuous Area DPS: 253
Bubble/Radius Explosion DPS: 560
Explosions Per Salvo: 6
AA Short Range.
9 x 1 20 mm Oerlikon Mk IV:
Action Zone: 0.1 - 1.5 km:
Hit Probability: 85%.
Continuous Area DPS: 151
Sector Reinforcement:
AA Sector Reinforcement: +60%:
AA Sector Reinforcement Time: 15 s.
AA Sector Reinforcement Shift Time: 15 s.
AA Sector Reinforcement:
This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
AA Sector Reinforcement Time:
Time required to enable/disable AA sector (Port/Starboard) reinforcement.
AA Sector Reinforcement Shift Time:
Time required to shift AA sector reinforcement from one sector (port/starboard) to another.
MANOEUVRABILITY:
  • Maximum speed: 31.5 kts
  • Turning radius: 1070 m
  • Rudder shift time: 22.9 s
CONCEALMENT:
  • Surface Detectability: 12.42 km. 
  • Air Detectability: 11.04 km. 
AVAILABLE CONSUMABLES:
  1. Slot: Damage Control Party I.
  2. Slot: Fighter I.
IMPORTANT! Because this Ship is still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.
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