Translation

World of Warships ST: Vladivostok Soviet Tier VIII Battleship Stats


UPDATED MAR 01, 2019

Updated Air Detecability

Wows Gamer Blog Soviet Tier VIII Battleship Vladivostok:
One of the variants of the “battleship A” project intended for construction in accordance with the Great Ocean Fleet concept creation. Had heavy armor, high speed, and aviation equipment.
Resource Cost: 135,000 SXP 11 Million Credits
HULL:
  • Hit points: 67,500.
  • Armour: 19~425 mm.

MAIN BATTERY:
3 X 3 406 mm/45 Model 1915
  • Firing range: 17.250 km.
  • Reload time: 33 s.
  • 180 degree turn time: 30 s.
  • Maximum dispersion: 252 m.
  • Sigma value: 1.70σ.
SHELL TYPES:
406-mm/HE Model 1914 bis
  • HE initial velocity: 793 m/s.
  • Maximum HE shell damage: 5850.
  • Chance Of Fire: 41%.
406 mm/AP Model 1914 bis
  • AP initial velocity: 793 m/s.
  • Maximum AP shell damage: 13100.
SOF: ‎210°..150°
SOF: ‎210°..150°
SOF: ‎35°..325°
SECONDARY ARMAMENT:
6 x 2 100 mm HE/56 MZ-14/HE-56
  • Range 5 km.
  • Reload: 3.75 s.
  • Damage: 1400.
  • COF: 6%.
6 x 2 152 mm HE/57 МK-3/OFU-35
  • Range 5 km.
  • Reload: 8 s.
  • Damage: 2200.
  • COF: 12%.
ANTI AIRCRAFT DEFENCE:
AA Long Range.
6 x 2 100 mm/56 B-54:
Action Zone: 3.5 - 5.8 km
Hit Probability: 71%
Continuous Area DPS: 86
Bubble/Radius Explosion DPS: 1120
Explosions Per Salvo: 4
AA Medium Range.
10 x 4 37 mm 46-K:
Action Zone: 1.0 - 3.5 km
Hit Probability: 71%
Continuous Area DPS: 247
Bubble/Radius Explosion DPS: 770
Explosions Per Salvo: 7
Sector Reinforcement:
AA Sector Reinforcement: +25%
AA Sector Reinforcement Time: 12 s
AA Sector Reinforcement Shift Time: 12 s
AA Sector Reinforcement:
This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
AA Sector Reinforcement Time:
Time required to enable/disable AA sector (Port/Starboard) reinforcement.
AA Sector Reinforcement Shift Time:
Time required to shift AA sector reinforcement from one sector (port/starboard) to another.
MANOEUVRABILITY:
  • Maximum speed: 29 kt.
  • Turning circle radius: 950 m.
  • Rudder shift time: 17.88 s.
CONCEALMENT:
  • Surface detectability: 15.5 km.
  • Air detectability:11.11 13.9 km.
  • Detectability after firing in smokescreen: 14.9 km.
AVAILABLE CONSUMABLES:
  1. Slot: DCP II 4/10/40.
  2. Slot: RP II  3/28/80.
  3. Slot: Fighter Yak-9U 3/30/135/3.0 km SR II 3/50/180/15 km.  CV  BB.
Surveillance Radar has been added in Slot 3 and has the following new characteristics:
  • Targets that can be detected: battleships, aircraft carriers.
  • Range — 15 km.
  • Number of charges — 2 (Surveillance Radar I) and 3 (Surveillance Radar II).
  • Reload time — 270 (Surveillance Radar I) and 180 seconds (Surveillance Radar II).
  • Duration: 60 seconds.
The radar will help Soviet battleships to detect heavy enemy ships:
battleships and aircraft carriers behind the Islands, in the smokes or in a cyclone. This will take the right tactical at the right time of the battle.
IMPORTANT! Because this Ship is still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Ship is released.
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