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World of Warships Devs: Soviet Tier V Battleship Pyotr Velikiy Stats


UPDATED FEB 06, 2019.

Soviet Tier V Battleship Pyotr Velikiy:
One of the variants of the "armored cruiser for the Baltic Sea" project armed with 356 mm guns (Project 707). Was notable for her high speed and linearly elevated position of the main battery turrets.
RESOURCE COST:
13,000 XP.
1.600.000 Credits.
HULL: (Stats Using Hull B and GFC Mod 2)
  • Hit Points: 51,100.
  • Plating: 13~305 mm.
  • Propulsion 80,000
MAIN BATTERY:
4 x 2 356 mm//52 Model 1913
  • Firing range: 16.7 km.
  • Reload time: 30 s.
  • 180 degree turn time: 45 s.
  • Maximum dispersion: 204 m.
  • Sigma value: 1.7σ.
SHELL TYPES:
356-mm: HE Model 1913
  • HE initial velocity: 823 m / s.
  • Maximum HE shell damage: 5200.
  • Chance Of Fire: 38%.
  • Air Drag: 0.475.
356 mm: AP Model 1911
  • AP initial velocity: 823 m / s.
  • Maximum AP shell damage: 10500.
  • Projectile Krupp: 2350
  • Air Drag: 0.475.
  • Sector of fire: 206..154°
    Sector of fire: 206..154°
    Sector of fire: .26°.334°
    Sector of fire:  .26°.334°
SECONDARY ARMAMENT:
16 x 1 130 mm/55 Model 1913. HE
  • Range: 4.5 km.
  • DPS: 1900.
4 x 2 100 mm/50 Minisini gun. HE.
  • Range: 4.5 km.
  • DPS: 1400
ANTI AIRCRAFT DEFENCE:
4 x 2 100 mm/50 Minisini gun. (Far)
  • Range: 4 km.
  • DPS: 19. 
18 x 1 37 mm 70-K. (Medium)
  • Range: 3.2 km.
  • DPS: 103.
14 x 1 12.7 mm DShK. (Medium)
  • Range: 1.2 km.
  • DPS: 5.
MANOEUVRABILITY:
  • Maximum speed: 30 kt.
  • Turning circle radius: 800 m.
  • Rudder shift time: 11.5 s.
CONCEALMENT:
  • Surface detectability: 13.7 km.
  • Air detectability: 11.5 km.
  • Detectability after firing in smokescreen: 11.9 km.
AVAILABLE CONSUMABLES:
  1. Slot: Damage Control Party I.
  2. Slot: Repair Party I.
IMPORTANT! Because this Ship is still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Ship is released.
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