Translation

"YOSHINO" (New Torps Added) Tier X Japanese Premium Heavy Cruiser New WIP Stats World of Warships


UPDATED APR 19, 2019.


Added: Type 93 Torpedos

Japanese Tier X Heavy Cruiser Yoshino.
A fast-moving ship armed with 310 mm artillery for her main battery, intended to counter enemy heavy cruisers (Project B-65). This version of the design also featured torpedo armament.
RESOURCE COST: COAL - Amount: Unknown

HULL:
  • Hit Points: 61,800.
  • Armour: 13~305 mm.
  • Plating: 25 mm.
  • Central Plating: 30 mm.
  • Propulsion: 170.000.

MAIN BATTERY:
3x3 310-мм/50 Type0
  • Firing Range: 21.3 km.
  • Reload Time: 20 s. 
  • 180° Turn Time: 36 s. 
  • Maximum Dispersion: 217 m. 
  • Sigma Value: 2.05σ.
SHELL TYPES:
310-mm HE Type92
  • Type Of Shell: HE.
  • Max Shell Damage: 5100 hp.
  • Alpha Piercing HE: 52 mm.
  • COF: 27%.
  • Shell Velocity: 836 m /s.
  • Air Drag: 0.281.
310-mm AP Type92
  • Type of Shell: AP.
  • Max Shell Damage: 8650 hp.
  • Shell Velocity: 836 m /s.
  • Air Drag: 0.244.
  • Projectile Krupp: 2365.
  • Detonator Threshold: 51 mm.

  • SOF: 210°..150°

    SOF: 210°..150°

    SOF: 35°..325°

TORPEDOES:
4 x 4 610 mm Quad/Type93:
  • Maximum Damage: 20967.
  • Arming Time: 1 s.
  • Range: 20.0 km.
  • Speed: 62 kts.
  • Reload Time: 167 s.
  • Launcher 180 Degree Turn Time: 7.2 s.
  • Torpedo Detectability: 2.5 km.
4 x 4 610 mm Quad/Type93 Mod 3:
  • Maximum Damage: 23767.
  • Arming Time: 1 s.
  • Range: 12.0 km.
  • Speed: 67 kts.
  • Reload Time: 120 s.
  • Launcher 180 Degree Turn Time: 7.2 s.
  • Torpedo Detectability: 1.7 km.

  • SOF: 250°..0°

    SOF: 0°..110°

    SOF: 180°..290°

    SOF: 70°..180°

SECONDARY ARMAMENT:
8 X 2 100 mm/65 Type98
  • Max Distance: 6.0 km
  • Damage: 1,700 hp
  • Reload: 3.0 s
  • Speed: 1000 m / s
  • Type HE
  • Chance of Fire: 6.0 %

ANTI AIRCRAFT:
AA Long Range.
8 x 2 100 mm/65 Type98:
Action Zone: 3.5 - 5.8 km
Hit Probability: 90%
Continuous Area DPS: 261.
Bubble/Radius Explosion DPS: 1540
Explosions Per Salvo: 8
AA Medium Range.
12 x 2 40 mm/60 Type5:
Action Zone: 1.9 - 3.5 km
Hit Probability: 90%
Continuous Area DPS: 280
Bubble/Radius Explosion DPS: 980
Explosions Per Salvo: 7
AA Short Range.
6 x 3 25 mm/60 Type96 Triple
14 x 3 25 mm/60 Type96 Triple
24 x 1 25 mm/60 Type96 mod. 1:
Action Zone: 0.1 - 1.9 km
Hit Probability: 85%
Continuous Area DPS:583
Sector Reinforcement:
AA Sector Reinforcement: +25%
AA Sector Reinforcement Time: 10 s
AA Sector Reinforcement Shift Time: 10 s
AA Sector Reinforcement:
This value specifies the increment of continuous damage by AA mount in the reinforced AA sector zone.
AA Sector Reinforcement Time:
Time required to enable/disable AA sector (Port/Staboard) reinforcement.
AA Sector Reinforcement Shift Time:
Time required to shift AA sector reinforcement from one sector (port/starboard) to another.

MANOEUVRABILITY:
  • Maximum speed: 34 kt. 
  • Turning circle radius: 920 m. 
  • Rudder shift time: 19.6 s.

CONCEALMENT:
  • Surface detectability: 15.12 km. 
  • Air detectability: 10.73 km.
  • Detectability after firing in smokescreen: 11.7 km.

AVAILABLE CONSUMABLES:
Slot 1:  Damage Contol Party:
  • Duration time 5 s;
  • Reload time 90 s (60 s).
Slot 2: DEFAA:
  • Duration time 40 s;
  • Average AA damage +100%;
  • Damage within the explosion radius of shells fired from medium- and long- range AA defenses 100%;
  • Reload time 120 s (80 s);
  • Charges 2 (3).
Slot 2:  Hydroacoustic Search:
  • Duration time 100 s;
  • Torpedo detection range 3.5 km;
  • Ship detection range 5.0 km;
  • Reload time 180 s (120 s);
  • Charges 2 (3).
Slot 3: Spotter Plane:
  • Duration time 100 s;
  • Main battery firing range +20.0%;
  • Reload time 360 s (240 s);
  • Charges 3 (4).
Slot 4: Repair Party:
  • Duration time 28 s;
  • HP per second 309.0;
  • Reload time 120 s (80 s);
  • Charges 2 (3).

MODULES:
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6
Slot 7

‎Main Armaments Modification 1

‎Damage Control System Modification 1

‎Main Battery Modification 2

‎Damage Control System Modification 2

‎Target Acquisition System Modification 1

‎AA Guns Modification 2

‎Auxiliary Armaments Modification 1

‎Propulsion Modification 1

‎Secondary Battery Modification 1

‎Propulsion Modification 2

‎Concealment System Modification 1

‎Main Battery Modification 3

‎Magazine Modification 1

‎Steering Gears Modification 1

‎AA Guns Modification 1

‎Steering Gears Modification 2

‎Steering Gears Modification 3

‎Torpedo Tubes Modification 3

‎Spotting Aircraft Modification 1

‎Defensive AA Fire Modification 1

‎Aiming Systems Modification 1

‎Gun Fire Control System Modification 2

‎Damage Control Party Modification 1

‎Hydroacoustic Search Modification 1

‎Secondary Battery Modification 2

IMPORTANT! Because this Ship is still WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.
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