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World of Warships Devs: ST, Soviet Battleships Tier III  - VII Stats and Images


UPDATED JAN 25, 2019.

ST, Soviet Battleships Tier III  - VII Stats



Knyaz Suvorov, tier III

Hit points — 37900. Plating — 16 mm.
Main battery — 5x2 305 mm. 
Firing range — 14.6 km.
Maximum HE shell damage — 4500. Chance to cause fire — 33%. Maximum AP shell damage — 8600.
Reload time — 32.0 s. 180 degree turn time — 56.2 s. Maximum dispersion — 181 м.
HE initial velocity — 762 m/s. AP initial velocity — 762 m/s. Sigma — 1.70.
Maximum speed — 22 kt. Turning circle radius — 650 m. Rudder shift time — 9.7 s. Surface detectability — 11.7 km. Air detectability — 9.4 km. Detectability after firing main guns in smoke — 9.0 km.

Available consumables:
Slot 1  Damage Control Party
Slot 2 Repair Party


Gangut, tier IV
Hit points — 40500. Plating — 19 mm.
Main battery — 4x3 305 mm. 
Firing range — 15.5 km.
Maximum HE shell damage — 4500. Chance to cause fire — 33%. Maximum AP shell damage — 8600.
Reload time — 32.0 s. 180 degree turn time — 56.2 s. Maximum dispersion — 192 м.
HE initial velocity — 762 m/s. AP initial velocity — 762 m/s. Sigma — 1.70.
Maximum speed — 23 kt. Turning circle radius — 660 m. Rudder shift time — 10.2 s. Surface detectability — 10.6 km. Air detectability — 9.6 km. Detectability after firing main guns in smoke — 8.3 km.

Available consumables:
Slot 1 Damage Control Party
Slot 2 Repair Party


Pyotr Velikiy, tier V
Hit points — 51100. Plating — 19 mm.
Main battery — 4x2 356 mm.
Firing range — 16.7 km.
Maximum HE shell damage — 5200. Chance to cause fire — 38%. Maximum AP shell damage — 10500.
Reload time — 30.0 s. 180 degree turn time — 45.0 s. Maximum dispersion — 204 м.
HE initial velocity — 732 m/s. AP initial velocity — 732 m/s. Sigma — 1.70.
Maximum speed — 30 kt. Turning circle radius — 800 m. Rudder shift time — 11.5 s. Surface detectability — 13.7 km. Air detectability — 11.5 km. Detectability after firing main guns in smoke — 11.9 km.

Available consumables:
Slot 1 Damage Control Party
Slot 2 Repair Party


Izmail, tier VI
Hit points — 55900. Plating — 25 mm.
Main battery — 4x3 356 mm.
Firing range — 17.0 km.
Maximum HE shell damage — 5200. Chance to cause fire — 38%. Maximum AP shell damage — 10500.
Reload time — 33.0 s. 180 degree turn time — 60.0 s. Maximum dispersion — 208 м.
HE initial velocity — 732 m/s. AP initial velocity — 732 m/s. Sigma — 1.70.
Maximum speed — 28 kt. Turning circle radius — 830 m. Rudder shift time — 12.0 s. Surface detectability — 15.2 km. Air detectability — 12.0 km. Detectability after firing main guns in smoke — 13.2 km.

Available consumables:
Slot 1 Damage Control Party
Slot 2 Repair Party


Sinop, tier VII
Hit points — 65000. Plating — 25 mm.
Main battery — 3x3 406 mm.
Firing range — 17.8 km.
Maximum HE shell damage — 5850. Chance to cause fire — 41%. Maximum AP shell damage — 12950.
Reload time — 33.0 s. 180 degree turn time — 30.0 s. Maximum dispersion — 217 м.
HE initial velocity — 766 m/s. AP initial velocity — 766 m/s. Sigma — 1.70.
Maximum speed — 29 kt. Turning circle radius — 960 m. Rudder shift time — 12.9 s. Surface detectability — 15.0 km. Air detectability — 12.7 km. Detectability after firing main guns in smoke — 14.5 km.

Available consumables:
Slot 1 Damage Control Party
Slot 2 Repair Party
Slot 3 Fighter

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
IMPORTANT! Because these Ships are still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after theses Ships are released.
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