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World of Warships: Russian BBs, 5 x British CV's, CV Rework, Arms Race Returns - Images.

All New Russian BB Line and British CV's Aircraft Carriers

Captains! 
This weekend WG Fest 2018 is bringing the latest news and updates live from Moscow.
Less than an hour ago, we wrapped up the World of Warships presentation featuring Konstantin Vessery Pavlov and Sergey WG_Wolfwood Tarasov at WG Fest 2018. To start off, our colleagues reminisced about the years most memorable moments:
  • New "thematic arcs" 
  • Three new ship branches 
  • The return of space battles! 
  • The first appearance of submarines 
  • Experiments with new battle modes
  • Testing of the carrier rework!
  • Introduction of the Arsenal, earned resources, and Directives
  • Introduction of the Hall of Fame
Think about it for a moment: this all took place in 2018, and made this year very special for the game. But this is not what the WG Fest visitors are talking about, and it’s probably not what you're going to discuss in the forums.
To make sure you're not missing out on the latest developments we are here to share with a "hit 'n run" showcase of WG Fest 2018. You will be hearing a lot more about everything contained in this article in the coming weeks, in a lot more detail. 
So sit back and scroll in awe at just some of the things we have in store for you in 2019! 
Please note that the images in this article had been prepared specially for WG Fest 2018 in Moscow and therefore contain no English text. 

"Arms Race" will be back!

Let us start with some warm-up news. As you remember, in version 0.7.9, the “Arms Race” battle mode was temporarily added where ships fought over powerful bonuses that could turn the tide of battle.  

This type of battle will return in early 2019 and will become part of the new format of Ranked battles. Matches will consist of 6v6 players at tier IX. 


New Line of Aircraft Carriers 

To the second hot topic - aircraft carriers. You have heard a lot about the reworked aircraft carrier gameplay - with a huge amount of you actively shaping the final product through constructive feedback. We are pleased to announce that most of the work is already behind us, and for that we can thank all the test participants for their help and support.
The gameplay of the updated aircraft carriers will no longer resemble a real-time strategy. It will become much more intuitive, exciting, and spectacular, and the class itself will be much more balanced relative to other ships in the game. 

Master the reworked class with a brand new branch - British Aircraft Carriers! 

IV Hermes

The world's first aircraft carrier of special construction. Despite the fact that she was pretty outdated by the time that World War II began, the ship took an active part in British Navy operations until she was sent to the bottom by Japanese aviation in the Indian Ocean in 1942. In the game, the version of the ship featured will be from that time.

VI Furious

This ship was laid down in 1915 as an ultralight battleship with two 457 mm main guns and 76 mm thick armor. However, multiple changes were implemented in the process of the ship’s construction. Her superstructures and artillery were removed, and eventually, in 1917, an aircraft carrier entered the sea that would have a long history ahead. In the game, the version of the ship featured from 1941.

VIII Implacable

The lead ship of a series of heavy aircraft carriers with armored flight decks, aircraft hangars, and an armor belt that was really thick for this class of ships. She entered service in 1944, with very powerful AA armament for her time and a raised speed of 32.5 knots. In the game, the version of the ship featured is from 1945.

Audacious

One of the last British aircraft carriers laid down during World War II. The ship entered service in 1951 after a series of modernizations, with a different name—Eagle. These ships were the biggest in the history of the British Navy until 2017, when aircraft carrier Queen Elizabeth entered service. In the game, you'll see the ship variant built according to her original plans and blueprints, and with her initial name.

VIII Premium Indomitable

The last ship from the Illustrious-class carriers that were a revolutionary breakthrough in the development of aircraft carriers thanks to introduction of armored flight deck. In contrast to the lead ship, she had increased capacity and carried more aircraft.

It is too early to speak about the performance characteristics of these new ships, but what we can say is that carpet bombing will be their bread and butter. It will replace the normal bomb drop and give the opportunity to do more damage with bombs. But before you get carried away, this will take a great deal of skill as you will have to anticipate the manoeuvre of the enemy for pinpoint accuracy. 

Soviet Battleships

We are very excited to show you the first screenshots of the long-awaited, full-fledged, squadron of battleships for the USSR fleet.
Please note: the branch is under development, so the images of some ships may not be final or be completely absent.

III Knyaz Suvorov

A project developed by the Chief Marine Engineer of St. Petersburg’s port, Dmitri V. Skvortsov, in 1907.

IV Gangut

A Sevastopol class battleship. She was built at the Admiralty’s Shipyard and entered service in 1914. In the game, the version of the ship featured is from 1918.

Pyotr Velikiy

A ship based upon the Project No. 707 battle cruiser, presented at an international contest for designing an armored cruiser for the Baltic Sea by the Putilov Company, in cooperation with a German company.

VI Izmail

A project of battle cruiser Izmail, built in St. Petersburg at the Baltic Shipyard.

VII Sinop

A battleship project developed by the Naval Shipyard in 1917 for the Mediterranean squadron.

VIII Vladivostok

A ship based upon the project of an A type battleship of CB-4 of the Baltic Shipyard, dated 1936.

IX Sovetsky Soyuz

A battleship of Project 23. The ship was in the process of being laid down before World War II, but her construction was stopped at the outbreak of war. In the game, she will be featured as built and modernized in the mid 40s.

Kreml

A battleship of Project 24. She is armored with three triple 406 mm or 457 mm (optional) turrets. The ship is slightly smaller than Großer Kurfürst, but has a larger water displacement.

Tier X: Kreml (1950) 

Project 24 began as a continuation of Project 23, with the very initial TTZ going out in 1941. Progress on the design was slow, but in 1944 the design bureau made the decision to drop the split battery (152 / 100 mm) with a 130 mm universal battery and to swap out the 37 mm anti-aircraft guns with new 45 mm guns. The split battery was apparently kept for "options" but never seriously considered again. In December 1945, Kuznetsov approved the final basic project ideals for Project 24, which essentially consisted of two goals: complete domination against any surface ship and enhancing the combat stability of the fleet. Additional aims were to engage in coastal bombardment and support of landing forces.
In June 1949, the design was again modified. The Deputy Commander of the Navy organized a commission to analyze and recommend changes to the Project 24 design. Their conclusion was that a main armament of three triple turrets of 406 mm caliber was insufficient, and that a 457 mm battery was needed. They specifically cited the Iowa battleships, and allowed for improvements in the current 406 mm design or the 457 mm battery. A universal battery of 12x 130 mm guns was requested, with a note for "a need to develop a quadruple 130 mm mount." Anti-aircraft armament would consist of 16x 45 mm and 10x 25 mm guns. The various electronics and detection systems were also set. When this report was submitted to Ivan Yumashev (the Commander of the Navy), additional notes said that a displacement of 80,000 to 100,000 tons and a speed of 30 knots was desired, and the 457 mm was again pushed for. Fun side note: the Soviet Office of Naval Intelligence recommended against building battleships.
The 457 mm gun was designed, reportedly achieving a firing range of nearly 52 km, but it was absurdly heavy and was expected to raise the standard tonnage of the ship to 86,000t. Around this time, Stalin became interested in the progress of the ship. Reportedly, he was angry at how the designers "inflate the displacement" of the battleship, and when asked what armament he desired he said nothing more than 9x 406 mm. I would imagine that no one was going to ignore his word, so the 457 mm design was not continued. In March 1950, the design called Scheme XIII was taken to be used as the basis of the final design and in April Yumashev gave the order to reduce the displacement as much as possible. Scheme XIII was planned to fully meet the TTZ.
Just a few months later, the design of Project 24 was shifted to a different design bureau (from TsNII-16 to TsNII-45). The new design bureau looked at the design, and almost instantly recommended to the Ministry of Shipbuilding that the design should be halted, as they would be creating a ship with capabilities of World War II without taking into account the technological changes of 1950 and beyond. They instead put forth the idea of several smaller battleships. The Ministry of Shipbuilding read the report, and published their own report to the Naval Minister with the following conclusions:
  • The TTZ creates a battleship of the Second World War, and does not take into account the progression of technology. There are no design requirements regarding protection against missiles and guided bombs.
  • The chiefs of the Ministry do not believe the construction of such a battleship would be a justified use of public funds, and as such recommends studies into possible smaller battleships.
  • Research and design of new jet and rocket weapons should be done, and it is possible for a TTZ to be made incorporating these into a battleship. The Project 24 battleship should be postponed while a new design be worked on through 1951 and submitted in 1952.
This spelled the end of Project 24. When Stalin died in March 1953, there was little reason to continue any development on Project 24 and the new government decree on shipbuilding cancelled many of the projects that were in place. Project 82 was included in these, the ship we know as Stalingrad.
Possible Names:
  • Admiral Ushakov - Named for Fyodor Fyodorovich Ushakov, perhaps the best admiral of the time for Imperial Russia in the late eighteenth century. There is technically a Sverdlov cruiser that is laid down in 1950 with this name, but I would think it would be fine to use the name in spite of that.
  • Rusalka - A Slavic folklore creature, described as being female and malicious towards humans and often associated with water.
  • Pyotr Velikiy - If the name is not used anywhere else, then it could easily be used for the Tier X.
Any of these names would work, but I could easily have missed something or WG could pick something completely different.
  • Ship Dimensions: 282 x ~40 meters
  • Speed: 30 knots @ 280,000 shp (4 shafts)
  • Displacement: 72,950t Standard - 81,150t full load
This is the largest ship in the game by tonnage, and potentially by dimensions (Großer Kurfürst may be longer/wider). The tonnage gives an HP value of 106,700 which is the highest in the game (Großer Kurfürst would come in second with 105,800). With a speed of 30 knots, it isn't slow either. The general maneuverability of the ship would depend on what WG wants to do, as it could either be semi-decent or just plain garbage. I also don't imagine the concealment to be all that great.
  • Main Battery: 3x3 406 mm/50 (16") B-37 Pattern 1937 (MK-1M) in A-Bs-X
  • Alternative Main Battery: 3x3 457 mm/55 (18") [Designation Unknown] in A-Bs-X
Progressing from Sovetskiy Soyuz to Project 24 allows for options (at least with what I have). Following the turret design for Soyuz, an improved version of the MK-1 mounting was being planned for Project 24. Designated MK-1M, it was planned to have an increased rate of fire to around 2.4 rds/min. Rangefinders would be placed on the B and X turrets with two SPN-500 gunfire control directors (one fore and aft), each containing a Yakor radar.
Due to push from the Commission to have 18" armament, I have included the 3x triple 457 mm mount as an option. Plans existed for both 4x2 and 3x3 but seeing as how we already have Conqueror, it would be better to have the 3x3 for Project 24. The main challenge with using the 457 mm is due to the scarcity of data and resources surrounding it. The mass of the 18" projectile is up to 1720 kg, which is simply massive. Yamato's 46 cm Type 91 shell is only 1460 kg. The British 18"/45 (used on Conqueror) has the 1506 kg AP shell and the only other point of comparison would be the American 18"/47 Mark "A" super-heavy shell which comes in at 1746.3 kg (3850 lbs). But while the 18"/47 super-heavy shell was leaving the barrel at 732 m/s the Soviet 457 mm is an L/55 which gives a MV of 820 m/s (value taken from the original datamined information). The damage value for the shell comes in at 14,700 - only 100 less damage than Yamato's shells. The air drag for this AP shell is 0.2618 which is exceptionally small (Yamato's 46 cm is 0.29). Seeing as how this would be another case of 9 barrels, the main gun sigma will likely need to be ~2.0 or 1.9 unless WG figures out a different way to balance out the gunnery.
I personally lean towards the 406 mm/50 MK-1M as my preferred option, but it does make sense to include the 457 mm as a side-grade considering the history behind it (and we already have the data for it in the game, which make it almost certain that it will appear in some form).
AP Damage per Minute:
  • Montana: 326,000
  • 40 cm Großer Kurfürst: 315,310
  • 419 mm Conqueror: 312,000
  • 42 cm Großer Kurfürst: 303,750
  • République: 290,000
  • Yamato: 266,400
  • 457 mm Conqueror: 238,400
In terms of how the guns will play out in the game, one thing will stand out. The overall DPM of the 406 mm guns is 285,120 which is quite below average, and this is only propped up by the 2.4 rds/min RoF. All other Tier X battleships get some sort of boost over their Tier IX be it an extra turret, more barrels, increase in caliber or ballistics. Project 24 only gets faster reload. Now, this is potentially fine and even necessary in order to act as a balance for all the other aspects of the ship. The guns should not be overall "bad" but the ship will have no where near the DPM output of other Tier X battleships.
The 457 mm guns are an even sadder story, with 264,600 DPM which is marginally worse than Yamato (already basically the lowest of any Tier X battleship because 457 Conkek doesn't exist). The drop in DPM is entirely expected as the 457 mm mounts should only get 2.0 rds/min, and the end result may be pretty safe in terms of balance. I only fear that we will get a repeat of Conqueror where the 457 mm guns are never really used (as true 18" does not overmatch 32 mm armour. The HE advantage of the 457 mm guns isn't particularly notable (6,500 vs 5,800 damage; 45% fire chance vs 40 %), I really don't see much of a point for the guns. WG seems to be including them anyway, which is fine as they can be an option (just not a very popular one).
  • Secondary Battery: 8x2 130 mm/60 BL-110A
These are essentially the same as the ones on Moskva. I believe the armouring is different, but the mounts on both Moskva and Stalingrad do not show up in the armour models so I have no way of knowing if they have any in the game. They had 80 mm armouring all around, a 70 mm roof and 50 mm towers (for those raised on the centerline). As an anti-surface weapon these are not likely going to be exceptional. You do have a theoretical maximum of 12 barrels per side, so perhaps one could do meme secondary builds but you are better off going with more traditional builds. These perform much better as anti-air weapons.
  • Main Armour Belt: 450 - 410 mm (17.7 - 16.1 inches)
  • Upper Armour Belt: 150 mm (5.9 inches)
  • Upper (Weather) Deck: 60 mm (~2.4 inches)
  • Main Armour Deck: 165 mm (6.5 inches)
  • Magazine / Machinery: 20 mm (~0.75 inches)
  • Lower Protected (Turtleback) Deck Slopes: None
  • Torpedo Bulkhead: 40 mm (1.6 inches)
There is a lot to digest regarding this armour scheme. It is... incremental... I guess? You do have a main belt of 450 mm thickness over the magazines and 410 mm over machinery, closed off by 315 mm bulkheads. However, extending out forward is a 400 mm nasal bulkhead, and between the nasal bulkhead and the traditional frontal bulkhead is a 150 mm belt and a 100 mm deck. I struggle to see how any ship could achieve a frontal penetration into the citadel, but technically Großer Kurfürst is also immune to frontal citadels due to the 60 mm armouring on the beak.
Where Project 24 will set itself apart is the amidships weather deck which is 60 mm. Now note that is only in the middle of the ship where the superstructure is, the fore and after deck are essentially unarmoured. How WG will treat the extremities is anyone's guess, as the vertical sides are also unarmoured aside from the thin 50 mm strip in the same way that Moskva and Stalingrad have them.
A fair amount of the superstructure is "armoured" but it is only 10-20 mm of protection over things like the smokestacks and electronics towers. The conning tower is protected very well but there should be enough for that not to be an issue. In terms of HE vulnerability, I would consider Project 24 to be around the same level as Großer Kurfürst or a little better. The superstructure should still be weak to 8" HE, only that the amidships weather deck will be immune to all cruiser HE aside from Hindenburg IFHE (for the crazy ones out there).
The 60 mm weather deck with 165 mm main armour deck means it should have no problems against AP bombs, and at longer ranges shells should have issues getting through the 165 mm deck. The citadel should be at the waterlineand a 410 mm broadside belt is by no means immune to Tier IX/X battleship AP, so I don't expect any real protection from big damage if one were to expose sides. Which is overall what I believe is the major weakness of the ship, and the primary way it will be defeated. Due to the overall weakness in terms of anti-surface firepower, if one were to split the ship's attention and catch it out in the open, Project 24 would go down with shots into the side. Another way it might go down is due to air strikes, but only under certain conditions...
  • AA Armaments: 8x2 130 mm/60 BL-110A + 12x4 45 mm/78 SM-7 (SM-20-ZIF) + 12x4 25 mm/79 2M-3 (BL-120)
AA DPS Numbers:
  • Long Range (5.7 km): 223.2
  • Mid Range (3.5 km): 247.2
  • Mid Range (3.1 km): 126
  • Cumulative: 596.4
Nearly 600 total DPS, which is barely the highest in the game (Conqueror would come in second place with 594 total DPS at 3.5 km). This will initially seem like far too much, but a certain disclaimer does need to be said. The 12x quad 45 mm mounts are similar to the 40 mm Bofors mounts, in the sense that there is no protection for them at all and any sizable HE shell (6"+) will instantly destroy them. These 45 mm mounts is where the majority of the total DPS comes from, which means that only the long range DPS remains (as they will be difficult to destroy).
Buuuut, therein lies the only problem. The long range DPS is the most of any ship in the game, and if anyone takes both AA range increases (AAGM2 and AFT), they will end up with 223 DPS at 8.2 km which is absolutely disgusting. I don't know how this value could change unless WG artificially nerfs the DPS value only for Project 24 (which is technically possible as they could argue the BL-110A is a different mount and therefore receives a different DPS value). Project 24 won't have DFAA (furiously knocks on wood) so it won't get massive burst power from the long range DPS like AA cruisers can, so a determined Tier X carrier can likely still get a good strike on a lone ship.
  • Possible Consumables
Stepping back and considering the entire line, it appears that WG may switch away from the modified Damage Control Party that is used on October Revolution. While I do like the idea of it, I can also understand why it has not been included in more recent Soviet premium ships. The rapid recharge of the modified DCP allows the ship to be much more resilient to incoming fire provided the player understands how to time it all out, but after the limited charges are gone there is no recourse for the player to mitigate damage other than Repair Party (which also has limited charges). I would take either the standard or modified DCP for the main battleship line, provided that it all worked well with the rest of the ship characteristics.
As far as other consumables, I struggle to consider any aside from the one nasty consumable that should never have gone on a battleship. Surveillance Radar would make sense thematically for the high tier Soviet battleships (Tiers IX-X), as they were intended to be serving in the era where radar was prevalent. Project 24 is a serious outlier as it was designed with a whole host of capabilities including an entire suite of fire control and surveillance radars, active/passive HF sonar, IR detectors and various other sensors. But I really, really do not want to see any more battleships with Surveillance Radar. I did at one point come up with some wild idea for a "high speed reconnaissance plane" which behaved much like the current Spotting Aircraft consumable, but did not provide the camera angle change and traveled much faster (so as to provide "sweeps" like a radar, but not actually radar), but I doubt WG would go with that.
Original Source u/godzilla5549 Reddit
Since the branch is at an early stage of development, it is too early to talk about any specific unique features. But with confidence, we can say that the Russian and Soviet battleships will bring to the table good armor and a relatively large HP pools.

One last thing: in addition to the new branch in the development tree, in the near future we can expect the appearance of a Soviet Premium battleship:

VIII Lenin

Stay tuned for more news, and we'll tell you all about this and other ships in the near future!
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