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October 31, 2018

World of Warships: Daily Shipments October 31st, Rules and Rewards

Daily Shipments October 31st, Rules and Rewards

Daily Shipments

A new section will appear in the game called "Daily Shipments". Access it to view the list of rewards that you can get for simply logging into the game on a regular basis.

Daily Shipments will come from several sources:

  • During the period from October 31 till November 9, Daily Shipments will be inspired by the Halloween event. You can get a whole range of gifts during the period that include: Halloween-themed containers, credits, camo, Coal and doubloons. You can always check which reward will be yours on the next day and find out about your ultimate reward for completing the entire list.
  • Novice players will have access to Daily Shipments, divided into four stages with each offering three gifts. Every stage will last for one week, during which players will need to log in to the game at least three times. The following stage becomes available either after all rewards have been collected, or when the week expires. You get: credits, doubloons, a Premium ship, containers, one day of Premium Account time and one Supercontainer. This type of Daily Shipment will only be available to players that reach Account Level 2 in their Service Record after the point that Daily Shipments hit the live servers. If you are already at Level 2 or higher when Daily Shipments are launched, you will have no access to this type of Daily Shipment.
  • Looking for a lucrative offer? A special one-off shipment called "Business is thriving" will be available in the Premium shop. Stay tuned for more details on this offer on our official portal!
Switch between the available types of Daily Shipments and keep an eye on what will be coming your way. You can enable or disable the display of the Daily Shipments window upon login, using the checkbox in the lower-right corner of the section.
Daily Shipments EU
Halloween:
During the period from October 31 till November 9, Daily Shipments will be inspired by the Halloween event. You can get a whole range of gifts during the period that include: Halloween-themed containers, credits, camo, Coal and doubloons. You can always check which reward will be yours on the next day and find out about your ultimate reward for completing the entire list.
Novice Players:
Will have access to Daily Shipments, divided into four stages with each offering three gifts. Every stage will last for one week, during which players will need to log in to the game at least three times. The following stage becomes available either after all rewards have been collected, or when the week expires. You get: credits, doubloons, a Premium ship, containers, one day of Premium Account time and one Supercontainer. This type of Daily Shipment will only be available to players that reach Account Level 2 in their Service Record after the point that Daily Shipments hit the live servers. If you are already at Level 2 or higher when Daily Shipments are launched, you will have no access to this type of Daily Shipment.

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October 30, 2018

World of Warships Devs: Alaska Raised Citadel

ST: American Cruiser Alaska Raised Citadel

American Cruiser Alaska:

In the previous publication about cruiser 'Alaska'  we talked about an increase to the number of hit points in the internal compartments and that it was not possible for us to raise the citadel due to the modelling. But following player discussion, we found information about a missed armored deck that is placed lower than we expected, and we can now raise the citadel to an acceptable level above the waterline.

In light of this, the cruisers citadel has been raised and the previous scheduled changes to the internal compartments have been cancelled.

We want to say thanks for all players who participated in the discussion and helped us identify this oversight.

This change will bring the survivability and other parameters associated with the viability of the ship to the norm at its level, while maintaining the unique elements of gameplay in this cruiser.

World of Warships ST Changes: Zipangu Night Port

Zipangu Night Port


The Zipangu port is getting an overhaul: night time, improved landscape and new sounds.




IMPORTANT! Because these changes are still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the changes are made.
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October 26, 2018

World of Warships Balance Changes: Vanguard British Tier VIII Battleship

Balance Changes: Vanguard British Tier VIII Battleship

  • Consumable Changed: "Repair Team" Cooldown: decreased from 80 (120) to 60 (90) seconds
  • Recovery Efficiency: Increased from 0.5 to 0.6 % per second
  • The citadel size has been reduced
  • The rudder shift time has been reduced from 16.2 to 9.72 seconds
  • The AP shell detonation time has been increased from 0.015 to 0.033 seconds
  • The detection range has been increased from 14.76 to 16.04 km
  • The visibility after firing MGs in smoke has been increased from 13.51 to 14.73 km
According to the test results, this battleship was too vulnerable to the AP shells of enemy battleships. Improvement of shells, reducing the size of the citadel and the acceleration of the rudder shift time will allow Vanguard to live longer and manoeuvre better under fire. At the same time a faster rudder shift compensates for the uncomfortable MG firing angles.

AP shells of the battleship often exploded without reaching the citadel of the target during the test. With the new fuse timings, AP shells will detonate more often in the citadel of targets, however, the number of overpenetrations will also increase.

IMPORTANT! Because these changes are still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the changes are made.
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World of Warships ST. Halloween Consumables. PvP Mode "The Filth Battle"

Halloween Consumables. PvP Mode "The Filth Battle"

Players will be able to use special consumables in new PvP Halloween mode. The efficiency of some consumables increases if the team is outnumbered.
Ghoul (Benson)
  • Covert Repairs
Reduces visibility and restores hit points, if the ship is not detected by enemies.
Сonsumables x 4
Work time: 60 s
Reload Time: 60 s
  • Immortal Engine Boost.
Temporarily increases maximum of ship speed. The ship can't be destroyed while the engine boost is active. Gives a temporary immunity to filth.
Сonsumables x 4
Work time: 30
Reload Time: 60
Boost coeff: 5 %

Steel Rat (Z-23)
  • Anti-Inversion Charge
When the consumable is active, every shell or torpedo that hits your ally will restore 1,000 HP for that ally and 500 HP for you.
Main gun reload time is reduced by a factor of four.

Сonsumables x 4
Work time: 40 s
Reload Time: 40 s
Boost coeff: 2.5 %
  • Steam Smoke Generator.
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
Сonsumables x 3
Work time: 60 s
Reload Time: 60 s
Activation delay: 0 s
Height: 15 m
Radius: 900 m
Life time: 5 s
  • Emergency Ration
All allies within a 5 km radius receive +1 charge of consumables until the end of the battle.
Сonsumables x 4
Work time: 1 s
Reload Time: 490 s

Razorworm (Kiev)
  • Reversal at Anchor
‎Immediately makes the ship take a U-turn and recovers 2,000 HP.
Сonsumables x 5
Work time: 1 s
Reload Time: 20 s
  • Anti-Guidance System III
For a limited time, decreases the firing accuracy of main battery guns aboard enemy ships.
Сonsumables x 3
Work time: 20 s
Reload Time: 60 s

Scarab (Charles Martel)
  • The Inversion Charge
Recovers the ship's HP by 50% of the amount of damage dealt by the ship.
Сonsumables x 3
Work time: 30 s
Reload Time: 60 s
  • Biotic Armor
Recovers the ship's HP by 150% of the amount of damage taken.
Сonsumables x 3
Work time: 15 s
Reload Time: 60 s
  • Hydroacoustic Search III
Increases the range of assured acquisition of enemy ships and torpedoes, including those within smoke screens.
Сonsumables x 5
Work time: 60 s
Reload Time: 60 s
Torpedo dist: 5.0 km
Ship dist: 5.0 km

Octopus (Mogami)
  • Search Radar III
Significantly increases the range of assured acquisition of enemy ships, including those within a smoke screen.
Сonsumables x 5
Work time: 20 s
Reload Time: 60 s
Ship dist: 15.0 km
  • Radiance III
Recovers 10,000 HP to all allied ships.
Сonsumables x 2
Work time: 1 s
Reload Time: 60 s

Leviathan (North Carolina)
  • Infernal Focus
Increases the firing accuracy of main battery guns. Provides a creepy reduction in the maximum dispersion of shells.
Сonsumables x 3
Work time: 20 s
Reload Time: 60 s
  • Repair Zone III
Creates a repair zone within a 5 km radius from the ship that can recover the ship's own HP at a rate of 300 per second, plus 100 HP per second for every allied ship in the repair zone. Allied ships are recovered at a rate of 100 HP per second for each allied ship, as well as itself.
Сonsumables x 3
Work time: 60 s
Reload Time: 60 s

Varg (Bismark)
  • Energy Shield III
Makes a ship immune to any type of damage, including that caused by fire and flooding.
Сonsumables x 3
Work time: 15 s
Reload Time: 30 s
  • Filthy Converter
Creates a conversion zone within a 5 km radius from the ship that restores the ship's HP at a rate of 500 HP per second, with an additional 500 HP for every enemy ship in the zone.
Provides a five-fold increase in the rudder shift speed.
Сonsumables x 3
Work time: 60 s
Reload Time: 60 s

Rasputin (Nicholai I)
  • Force of Filth
‎Temporarily extends the zone, protecting allies against its harmful effect.
Сonsumables x 2
Work time: 30 s
Reload Time: 80 s
  • Eclipse III
Prevents enemy ships from using consumables.
Сonsumables x 2
Work time: 15 s
Reload Time: 80 s
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October 23, 2018

World of Warships Balance Changes: Operations Changes "Newport", "Narai", "Aegis" and "Killer Whale"

Operations Changes "Newport" "Narai" "Aegis" and "Killer Whale"

Newport:
Aircraft carriers Zuiho, Hiryu, and Lexington were replaced by Myogi, Yamato, and Baltimore, respectively.

Narai:
Enemy Ranger is replaced by battleship New York, and the possibility to use planes is removed from Lexington. Also, the appearance of enemy ships is ordered in this operation. The same ships will appear at a certain time now.

Aegis:
All enemy aircraft carriers are replaced with lower tier Japanese battleships, and the allied CV is replaced with Baltimore.

Killer Whale:
All the enemy aircraft carriers were replaced by German/Japanese lower-tier battleships.

Tasks and voice in operations are aligned with these changes.

IMPORTANT! Because these changes are still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the changes are made.
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October 21, 2018

World of Warships British Destroyer Daring - The Good, The Bad, The Ugly. by Admiral-Angus

Daring - The Good, The Bad, The Ugly.

 By Admiral-Angus on Reddit
Hello! Welcome to part two of my "(Hopefully) Objective Commentary" series. 
Today, i will be covering the Daring, a significantly less controversial ship than the *Stalingrad (*you can see the Stalingrad edition here). However, i wanted to cover this ship because i feel, personally, that it warrants this type of discussion.
This time around, i have had the pleasure of playing the Daring and the Jutland, so let's get started!

The Good:
Daring has the lowest reload of any T10 Destroyer, stock, it's 2.5 seconds. With Reload Mod, it gets down to 2.2, and even lower if you choose to run Basic Firing Training. This far outstrips even the Haragumo, Yueyang, or Gearing. To add to this, the Daring's first gimmick (of many) is that it features Minotaur AP. This means that it can penetrate even very well angled enemies, and deals a lot of damage. Daring can manage up to 3.5k AP salvos on enemy destroyers. To add on to the already impressive guns, the Daring has access to 360 degree turret angles on every single turret. All of them. The stock traverse time is 7.2 seconds for 180 degrees for the turrets. This is good for a destroyer, but not the best. However, keep in mind the 360 degree arcs. The turrets are significantly less impacted by the traverse because they can always take the shortest possible route to their destination. In normal use, any traverse is almost unnoticeable.. The turrets are in the Gearing's layout and style (three double mounts, etc). Their range is 12.8km. Daring's HE is counterbalanced by the guns caliber (more on this later) but it has by far the highest fire chance among T10 DDs, at 9% with flags.

Consumables: 
The Daring has access to Hydroacoustic Search, Smoke Generator, and Repair Party, as well as the usual infinite Damage Control Party.
The Hydroacoustic Search is unique, it has a 3 minute (!) duration and a 3km range for both ship and torpedo spotting. There are up to 4 charges with premium consumables and Superintendent. While not the best hydro in the world, it's one of two T10 destroyers to have access to it, and is superbly effective at screening the ship, and the fleet, from torpedoes. (The extra 1km ship hard-spotting is negligible but worth mention).
The Smoke Generator consumable is also unique, it has a mere 40 second duration and 10 seconds dispersion time, however the Daring has access to 7 charges (with premium consumables and Superintendent). Meaning the otherwise pitiful smoke is actually a form of "on-demand" always ready smoke (63 second reload with the enhanced Jack of All Trades featured on Jack Dunkirk) Which is why this is in "The Good" category (keep in mind that the smoke is very selfish, and cannot be used to screen the fleet effectively, if at all).
Finally, we have the heal, or Repair Party. Daring is one of three T10 destroyers to feature this consumable, and has a unique one to boot (I'm starting to see a pattern here). The heal has 3 charges with premium consumables and Superintendent, and heals 291 HP per second with the heal flag. It runs for 10 seconds. Again, not the best heal, but it is merely a cherry on top for the Daring, as it already has standard HP values (20,800, or 24,300 with Survivability Expert). It recharges in 72 seconds with the aforementioned improved Jack of All Trades on Jack Dunkirk.
One last thing, the Daring has a built in propulsion module, similar to the Minotaur. It can only mount the rudder shift module, but this means it effectively benefits from both.

The Bad:
Daring has slightly below average concealment, at 6km. It has the standard two quintuple torpedo tubes and is average size. It is rather prone to eating huge salvos from battleships, so be careful when dodging. It has a standard 630m turning circle and an average rudder shift time.

Daring has rather high arcs, rivalling the Gearing at times.

The AA is bad, since the Daring does not have access to Defensive AA, but since CVs are all but critically endangered at this point, the AA is usually a non issue.

The Ugly:
Oh boy, this is the fun part.
Daring is the slowest T10 destroyer by about a knot, at a pitiful 35.0 knots stock. (36.8 with speed flag). For a destroyer, being slower than several T10 cruisers is rough, it severely impacts the Daring's effectiveness at contesting caps, escaping radar, and hunting enemy destroyers.
Let's circle back to that "escaping radar" part, because Daring has one of the ugliest torpedo armaments out there. With an awful 10km range, 62 knot speed, and 16,767 maximum alpha, 1.3km detection, and 2 minute stock reload time, meaning that you will consistently find yourself within radar range when dropping torps. This is why i do not run the torpedo reload mod, it seems redundant, considering the torpedoes are all but worst in class (Grozovoi has some contenders for the worst in class spot, and Khabarovsk takes the cake for absolute worst in class torpedoes), it seems more prudent to improve the guns.
Speaking of guns, have i mentioned the caliber yet? It's low, 113mm. This means that the HE cannot penetrate the standard 19mm plating on destroyer hulls, nor the standard battleship and cruiser superstructure. *Daring'*s gun caliber is easily it's largest weakness, it means that Daring almost definitely requires IFHE in order to be effective against most targets (the AP can do the job most of the time, but a skilled enemy can negate it through angling). The awful HE is partially improved by the absurd fire chance, but fire damage is 100% healable, easily negatable, and overall low-impact.

Conclusion:
Daring is an exceptionally fun destroyer, it mixes high DPM with versatile and unique consumables. My opinion here is that the Daring is too strong, i think the Repair Party was completely unnecessary. That's just me, though! I want to hear from you guys, what are your thoughts on the Daring? As usual, a reminder to keep discussion civil, i want this to be a place for intelligent debate, if you're feeling salty, look at this cat picture instead!

EDITS:
EDIT #1: The Daring has an objectively Good turret traverse, better than everything except the Yueyang and Gearing. Also made changes to description of smoke screen and description of class torpedo values as per his input.
EDIT #2: Correction to description of AP pen angles and HE penetration on cruiser superstructure.
 By Admiral-Angus on Reddit
You may disagree with what Admiral-Angus has written here - in that case, just remember that he is simply some guy who has opinions on the internet, It's his opinion, and that's all, if you have an opinion on this article, feel free to voice it in a debate, use the comment box below.
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October 18, 2018

WoWs Devs: 0.7.11 Upcoming Map Changes

Upcoming Map Changes!

HOTSPOT:
A big island near the southern team spawn on 'Hotspot', which prevents the comfortable movement of BB's, has been decreased in size.

TEARS OF THE DESERT:
A large island, which is located in the North-Eastern part of the map 'Tears of the Desert', has been moved further from the border.

WARRIORS PATH:
The two Islands inside A cap on the Warrior's Path have been replaced by one. These changes will not affect random battles in any way. At the same time, they will bring more variability in competitive modes: clan and ranked battles.

LOOP:
A big island, which is located to the South of the C cap on 'Loop' received a height and size reduction, was moved a little further to the East and rotated. This change will allow the southern team to play more effectively on the Eastern side of the map. The pass to the cap will be wider, and the save spots near the island improved.

LAND OF FIRE:
The Land of Fire Map was subjected to complex changes that were aimed at improving the balance between the teams, providing equal opportunities and creating more diverse gameplay. For example, the Western side of the map became more open, and the Islands in the Central ridge were evened to a uniform height.






IMPORTANT! Because these changes are still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the changes are made.
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October 17, 2018

World of Warships: Hall of Fame Rewards for Update 0.7.10

Hall of Fame Rewards for Update 0.7.10

Right now, you can continue to collect Guineas to gain a solid discount for   VIII Cossack and acquire any missing number of Guineas at the Premium Shop.
The tech tree with British destroyers is now available for research, and accordingly we have changed the rewards for places in the Hall of Fame:
Top League Top 5% best players 3x Mosaic camo
Diamond League 5%-10% best players 3x Asian Lantern camo
Golden League 10%-25% best players 3x Spring Sky camo
Silver League 25%-50% best players 3x Type 59 camo
Bronze League Players who earned at least 1 point by the Hall of Fame rules 3x Union Jack camo
In the new update, the majority of the missions for the Royal Navy event will be available for completion in Random, Co-op and Ranked Battles. Some part of the missions can also be completed in the operations dedicated to Halloween!
PCEC048_CN_Dragon_3.png 3 X Mosaic Camos:
-3% to surface detectability range.
+4% to maximum dispersion of shells fired by the enemy at your ship.
+400% experience earned in the battle.
PCEC047_CN_Dragon_2.png 3 X Asian Lantern Camos:
-3% to surface detectability range.
+4% to maximum dispersion of shells fired by the enemy at your ship.
+200% experience earned in the battle.
+555% Commander experience earned in the battle.
PCEC049_Dragon_1.png 3 X Spring Sky Camos:
-3% to surface detectability range.
+4% to maximum dispersion of shells fired by the enemy at your ship.
+200% experience earned in the battle.
+777% Free experience earned in the battle.
PCEC042_Super_ECO_camo.png 3 X Type 59 Camos:
-3% to surface detectability range.
+4% to maximum dispersion of shells fired by the enemy at your ship.
+200% experience earned in the battle.
3 X Union Jack Camos:
–3% to the ship’s detectability
+4% to the dispersion of enemy shells fired at your ship
+100% to XP per battle
+75% to Commander XP per battle
+50% to Free XP per battle
Global WoWs Updates
Times and Dates Page
Time and Date when the next Regional Update is Due.
Time and Date of Events, Missions Start and Finish.
Time and Date of the Next PTS.
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World of Warships Balance Changes::Jean Bart, Bourgogne, West Virginia.

ST. Balance Changes: Jean Bart, Bourgogne, West Virginia.

French battleships Jean Bart, tier IX and Bourgogne, tier Х.

  • Duration of the “Main Battery Reload Booster” has been reduced from 30 to 20 seconds.
At the moment, considering a pretty fast reload (26 and 28 seconds relatively), duration of "Main Battery Reload Booster" and some other modifiers, these battleships can fire several salvos during the consumables working time. This grants a significant advantage and surpasses other ships of their class in statistics. New duration of this consumable will limit the number of extra salvos and help curtail the feeling of the excessive speed of firing for enemy ships.
Jean Bart Full Stats   Bourgogne Full Stats


American battleship West Virginia, tier VI

We continue our work on the pre-settings of the ship; its characteristics are aligned with the gaming model.
  • Detectability from other ships has been increased from 12.42 to 16.42 km;
  • Detectability for firing with Main Battery from the smoke has been increased from 12.34 to 15.86km;
  • Detectability from planes has been increased from 10.68 to 14.68 km;
  • Anti-Torpedo Defense has been reduced from 35% to 22%.

IMPORTANT! Because these changes are still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the changes are made.
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October 16, 2018

World of Warships News: ST. New PvP Mode: Halloween, “The Sunray in The Darkness”

ST. New PvP Mode: Halloween.

Players will be divided into two teams with 7 commanders in each and battle until the last eliminated ship in the team in a gradually narrowing zone in the form of a circle. Outside this zone ships will receive damage depending on the class.

New game mode will be available on a Halloween-2017 map.
“The Sunray in The Darkness”. 8 ships of Dark Forces will participate in this battle:
  • Razorworm (Kiev), 
  • Ghoul (Benson), 
  • Octopus (Mogami), 
  • Leviathan (North Carolinа), 
  • Scarab (Charles Martel), 
  • Steel Rat (Z-23), 
  • Varg (Bismark) 
  • Rasputin (Nikolai I) with increased HP - 200 000 and 13 km firing range. 
The new mode is available for players with a Service Record of 12.

IMPORTANT! Because these changes are still being tested, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the changes are made.
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