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World of Warships 0.7.9: Royal Navy: The Simplified Rules - The Prizes

Royal Navy: The Rules - The Prizes


The British Arc starts in World of Warships with the release of Update 0.7.9. The next three months will revolve around the launch of British destroyers and the Royal Navy event that accompanies them.
This article is your guide for all the details surrounding the event.

Timetable:

Event Begins
Time Zone Start: Sept 20  End: Dec 12 (NA)
US Central 08:00 CDT Midnight CDT
US Eastern 07:00 ET 23:00 ET
UK 09:00 GMT 01:00 GMT
Europe 10:00 CEST  02:00 CEST
Important!
Sovereigns:
Please note that the Royal Navy category and the ability to use Sovereigns to obtain its contents will become available in Update 0.7.10 on NA Server (Oct 17), so you'll have plenty of time to choose the items you want. 
With the release of Update 0.7.11 on NA Server (Nov 14), each Sovereign in your possession will be exchanged for 25,000 credits.
Guineas:
Guineas will remain available in the client until at least Update 0.7.12 on NA Server (Dec 12) inclusive. After that they will be exchanged for credits.
Rules:
Players who have reached the 12th level of their Service Record will be able to participate in the Royal Navy event. Tier V or higher ships are allowed and the following game modes will be available—Random, Co-op, and Ranked Battles, as well as the new test mode, Arms Race. You can learn more about the Arms Race mode in this dedicated article.
In the third week, you'll have the opportunity to complete one of the missions from Operation Dynamo. In future, Clan Battles will be also added to this list.
The rules are simpler than they might initially seem: each update will feature four stages, each being one week long. Each stage will include four Directives, and these Directives will each comprise of 5 to 7 missions. The rewards include two temporary resources for the Arsenal—Sovereigns and Guineas.

The first Directive of the event will look like this:

Directives Simplified (Text by Edgecase NA)
Pay attention, some of the missions can be completed only on British destroyers.
All missions can be completed simultaneously. Access to the next Directive is granted once you have completed a specified number of missions—from three to five, but not earlier than the day the Directive is unlocked.
Each stage has both economic missions (earn Credits and XP) and combat missions (deal damage and earn ribbons).
Only the first Directive unlocks on the first day of the first stage, the second one unlocks on the second day, and so on. All the missions from a stage are available until its end, so you can launch the game on the fourth day, for example, and complete everything in one day. Take note that in order to move on to the next Directive you need to complete a certain number of missions from the previous one and wait for the day on which the next Directive unlocks. As the new stage begins, the missions from the previous stage become unavailable.
The only exception is the very first stage, with Directives 1 and 2 unlocking on the first day.
Mon Tue Wed Thu Fri Sat Sun
Stage 1
Directive 1
Directive 2
Directive 3 Directive 4
End of Stage 1 Stage 2
Directive 1
Directive 2 Directive 3 Directive 4
End of Stage 2 Stage 3
Directive 1
Directive 2 Directive 3 Directive 4
End of Stage 3 Stage 4
Directive 1
Directive 2 Directive 3 Directive 4
End of Stage 4
Resources
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 Sovereigns

  • 1 consumable Union Jack camouflage — 4 Sovereigns.
  • 10 consumable Union Jack camouflages — 40 Sovereigns.
  • Commander Bert Dunkirk with 10 skill points — 100 Sovereigns, can be purchased only once. If you already have the commander on your account, you won't be able to make the exchange again.
    Improved commander skills:
    • Jack of All Trades: -10% to the reload time of all consumables (instead of -5%).
    • Expert Marksman: +1 deg/s to turret rotation speed for guns with a caliber of more than 139 mm; +3 deg/s to turret rotation speed for guns with a caliber of up to 139 mm (instead of 0.7 deg/s and 2.5 deg/s).
    • Smoke Screen Expert: +30% to smoke screen radius (instead of +20%).
  • Premium Tier VI battleship Warspite with a slot and commander — 220 Sovereigns, can be purchased only once.
    • If you already have this ship in your Port and purchase it again, you'll receive 6,500 doubloons.
  • Premium Tier VI destroyer Gallant with a slot and commander — 200 Sovereigns, can be purchased only once.
    • If you already have this ship in your Port and purchase it again, you'll receive 4,500 doubloons.
  • A permanent camouflage for Gallant — 40 Sovereigns, can be purchased only once.
    • –3% to ship's detectability range.
    • +4% to maximum dispersion of enemy shells.
    • –10% to service cost.
    • +50% XP for a battle.
  • A Royal Navy container — 12 Sovereigns.
  • 5 Royal Navy containers — 60 Sovereigns.
  • 10 India Delta signals — 10 Sovereigns.
  • 10 India Yankee signals — 8 Sovereigns.
  • 10 Juliet Yankee Bissotwo signals — 2 Sovereigns.
  • 10 Juliet Charlie signals — 8 Sovereigns.
  • 10 November Foxtrot signals — 8 Sovereigns.
  • 10 Hotel Yankee signals — 1 Sovereigns.
  • 10 Sierra Mike signals — 10 Sovereigns.
  • 10 November Echo Setteseven — 8 Sovereigns.
  • 10 Victor Lima signals — 16 Sovereigns.
  • 10 India X-Ray signals — 12 Sovereigns.
  • 10 Juliet Whiskey Unaone signals — 6 Sovereigns.
  • 10 Mike Yankee Soxisix signals — 4 Sovereigns.
Sovereigns and Guineas Simplified  (Text by Edgecase NA)
Please note that the Royal Navy category and the ability to use Sovereigns to obtain its contents will become available in Update 0.7.10, so you'll have plenty of time to choose the items you want. With the release of Update 0.7.11, each Sovereign in your possession will be exchanged for 25,000 credits.

Guineas

  • Premium Tier VIII Destroyer Cossack with a slot and commander — 50 Guineas
    • If you already have this ship in your Port and purchase it again, you'll receive 9,600 doubloons.
Guineas will remain available in the client until at least Update 0.7.12 inclusive. After that they will be exchanged for credits.

Rewards for tasks:


Economic, combat, and special signals

Union Jack camouflage:

  • –3% to ship's detectability range.
  • +4% to maximum dispersion of enemy shells.
  • +100% XP for a battle.
  • +75% Commander XP for a battle.
  • +50% Free XP for a battle.

A Royal Navy Container with:

  • 1 special signal (Basilisk, Hydra, Leviathan) or one consumable Union Jack camouflage.
  • 3 combat signals.
  • 5 Sovereigns.
  • A chance to get one of the British destroyers prior to their release: Tier V Acasta, Tier VI Icarus, Tier VII Jervis, and Tier VIII Lightning.

A Premium Royal Navy Container with:

  • 5 new consumable Union Jack camouflages.
  • 5 special signals (Basilisk, Hydra, Leviathan, Dragon, Red Dragon, Wyvern, Scylla or Ouroboros) or 5 new consumable Union Jack camouflages.
  • 15 Sovereigns.
  • An increased chance to get one of the British destroyers before their release: Tier V Acasta, Tier VI Icarus, Tier VII Jervis, and Tier VIII Lightning.

Royal Navy Container

Royal Navy Premium Container


The Hall of Fame

Once you complete the fourth Directive, you'll have access to the Hall of Fame. Here you can compete for a spot amongst the top players, with all of those who earn at least one point according to the Hall's special rules, receiving rewards.
Hall of Fame Simplified  (Text by Edgecase NA)
The reward you receive at the end of a week can be increased further if you enter the top 50%, 25%, 10%, or 5% of best players.
Top League The best 5% of players 1 Royal Navy container
Diamond League The best 5-10% of players 1 Royal Navy container
Golden League The best 10-25% of players 1 Royal Navy container
Silver League The best 25-50% of players One special signal Basilisk, one special signal Scylla, one special signal Leviathan
Bronze League Players who earned at least one point according to the rules of the Hall of Fame 3 Union Jack camouflages

Points can be earned in Random, Co-op, Scenario, Ranked, and Special Battles.

Random Battle

Tier V VI VII VIII IX X
Sinking a ship 10 12 14 16 18 20
Victory 40 48 56 64 72 80
Heroic achievement 80 96 112 128 144 160
Honorary achievement 40 48 56 64 72 80

Co-op Battle

Tier V VI VII VIII IX X
Sinking a ship 5 6 7 8 9 10
Victory 20 24 28 32 36 40
Honorary achievement 20 24 28 32 36 40

Scenario Battles

20 points for every star received if your team wins

Ranked Battles

120 points if your team wins

Arms Race

Tier IX X
Victory 72 80
Sinking a ship 18 20

The Top 100 players of the week receive a special achievement—“Amongst Heroes”—as a reward.
If two or more players are at the borderline, with all occupying 100th position and scoring the same number of points, they all get to the top.
The results are summed up once a week. The crediting of points is put on hold three hours before the beginning of the next stage. A special announcement in the Port will warn you about this.
Players who manage to enter a battle before the cut-off will receive their points as usual, while battles that begin after 05:00 CEST will not be considered.
Please pay attention that the results of the last stage of an update will be summed up a further one hour earlier.
When one hour expires, the results are drawn up automatically. The following two hours are necessary for mission preparation of the following stage.
The results of the past stages will be available on the results page.

Updated Arsenal

A new temporary category will appear in the Arsenal—Royal Navy, together with new temporary resources—Sovereigns and Guineas.
You can spend your Sovereigns on the new Royal Navy camouflage, purchase combat signals, recruit commander Bert Dunkirk, or moor such ships as Warspite and Gallant in your port—the latter of which can be decorated with a special permanent camouflage. If you're determined to obtain all of the British destroyers in early access, you can try your luck and exchange Sovereigns for British containers.
Another new arrival in the Arsenal is the Tier VIII premium destroyer Cossack, available for 50 Guineas. In the course of three updates it’s possible to receive a significant discount for the destroyer—participation in the Royal Navy event can get you up to 48 Guineas. Once you have them, you only have to buy a few more Guineas from the Premium Shop and that Tier VIII destroyer is yours!

Coupons don't work in this temporary category.

Combat Missions to Obtain British Destroyers

Apart from their usual contents, Royal Navy containers can drop a combat mission to obtain one of the following ships: Tier V Acasta, Tier VI Icarus, Tier VII Jervis, and Tier VIII Lightning.
These missions will be extremely simple. For Tier V you'll need to earn 10,000 base XP in Random, Ranked, and Co-op Battles and Operations. For Tier VI—12,000 base XP, for Tier VII—14,000 base XP, and for Tier VIII—16,000 base XP. The destroyers will arrive in your Port as soon as you complete the mission, together with a commander with 3 skill points and a port slot.
The combat missions will be available until November 19. Please note that the destroyers will be credited in their base configuration with their modules completely researched and purchased, but you won't be able to research the next ship in the branch in Update 0.7.9. You can only accumulate the experience necessary to research the next ship and unlock it once Update 0.7.10 is released. Any British commander can helm the destroyers without retraining, but only until the release of Update 0.7.10.
If you complete a British destroyer mission after the release of Update 0.7.10 and this ship is already in your Port, you'll receive compensation in credits equal to the base cost of the ship with all active discounts.
Open containers and be one of the first to welcome the Brits in your Port!

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