Translation

World of Warships Update 7.7.0 Balance Changes, Content Additions and Changes, Changes in Containers

Update 7.7 Balance Changes - Content Additions and Changes - Changes in Containers

Commanders! Due to update 0.7.7 installation, server will be unavailable:
From Thu. Jul. 26 07:00 CEST (UTC+2)
Until Thu. Jul. 26 10:00 CEST (UTC+2)
Update size ~ 1.37 GB

100 mm HE shell

  • The armor penetration capacity of Japanese 100 mm HE shells was increased from 17 mm to 25 mm.
This shell is used by the main guns of Akizuki and Harekaze, and by the secondary battery guns of Ibuki, Zao, Kii, Taiho, and Hakuryu.
This change will make it possible for HE shells to penetrate the armor of all destroyers except the main armor belt of Khabarovsk. And if your Commander helming these ships has mastered the Inertia Fuse for HE Shells skill, your shells will be able to penetrate armor that is up to 32 mm thick, creating an extra advantage for the Japanese destroyers.

Japanese destroyer Akizuki

Considering the significant improvements for the 100 mm HE shells, the following parameters of Tier VIII destroyer Akizuki will change:
  • Detectability range by sea was increased from 7.56 to 7.76 km;
  • Detectability range after firing main guns in smoke was increased from 2.39 to 2.48 km;
  • Rudder shift time for Hull (B) was increased from 4.8 to 5.8 sec;
  • Rudder shift time for Hull (A) was increased from 6.5 to 7.8 sec.

Japanese battleship Izumo

  • The thickness of upper deck plating was increased from 32 to 57 mm;
  • Detectability range by sea was reduced from 19.26 to 17.19 km;
  • Detectability range after firing main guns in smoke was reduced from 19.21 to 16.8 km.
These changes will allow the battleship to suffer less damage from enemy cruisers' HE shells while changes in the detectability range will put Izumo in line with other same-type ships. It will also increase the average life time and combat efficiency of the ship.

Japanese battleship Yamato

  • Main battery traverse speed was increased from 2.5 to 3.0 deg/s for a more comfortable gameplay experience.

Japanese battleship Ashitaka

  • AP shells were replaced with shells that have the following characteristics:
  • Initial shell velocity: 806 m/s (previously, 790 m/s);
  • Damage: 12,600 (previously, 12,400).
Now, this battleship can better combine high speed, relatively light armor, and effective armament. The ship will have a volley similar to that of battleship Amagi, whilst staying inferior to Amagi in armor protection.

Japanese battleship Kawachi

  • Main battery loading time for the default (stock) hull was reduced from 33 to 30 sec.

Japanese battleship Myogi

  • Hull A: Main battery loading time was reduced from 33 to 30 sec;
  • Hull A: Main battery traverse speed was increased from 3.0 to 4.0 deg/s;
  • The sigma parameter was increased from 1.8 to 2.0.
Now, Kawachi and Myogi will offer a more comfortable gameplay experience during the progression from the stock to top hull of the ship. The change in sigma will compensate for the small number of shells in a volley.

French battleship Alsace

  • Main battery loading time was increased from 30 to 32 sec;
  • The sigma parameter was decreased from 1.7 to 1.6.
This ship has a fairly high average damage rate and average win rate, hence the overall influence of this ship on the battle results in general. At the same time, in terms of other parameters, Alsace finds herself at the same level with Tier IX battleships. The changes we made will bring the influence this ship has on the results of a battle to an average value.

French cruiser Émile Bertin

  • Main battery loading time was increased from 12 to 13 sec;
  • The 550 mm DT torpedoes were replaced with 550 mm 19D torpedoes with the following characteristics:
    • Reload time: 84 sec;
    • Damage per torpedo hit: 12,233;
    • Speed: 57 knots;
    • Range: 6 km.
Owing to an unconventional armor layout, good ballistics, and long-range torpedoes, Émile Bertin demonstrated excessive efficiency in battles. These changes were necessary to put the ship in line with other same-tier ships in terms of balance.

U.K. cruiser Leander

  • The range of MK VII torpedoes was increased from 6 to 7 km;

U.K. cruiser Emerald

  • The range of MK VII torpedoes was increased from 6 to 7 km;
  • Detectability range by sea was reduced from 11.52 to 10.18 km;
  • Detectability range after firing main guns in smoke was reduced from 5.4 to 4.56 km.
The changes in detectability coupled with the extended torpedo range are aimed at increasing the ship's average life time and improving her overall combat efficiency.

Soviet destroyers Gnevny and Minsk

  • Main turret traverse speed was increased from 6.0 to 9.7 deg/s;

Soviet destroyer Podvoisky

  • Main turret traverse speed was increased from 6.0 to 9.7 deg/s;
  • Main battery loading time was reduced from 8.1 to 7.5 sec;

102 mm/60 Model 1911 gun

  • Main turret traverse speed was increased from 8.0 to 9.7 deg/s.
This gun is mounted on Tier II-IV U.S.S.R. destroyers. The changes will increase the combat efficiency of Soviet destroyers, balancing them with same-type ships, and also allowing players to focus on artillery dueling because slow-moving turrets often prevented players from effectively using the ballistics and damage-per-minute characteristics of the gun.

Soviet destroyer Tashkent

  • Added a researchable main battery module: 130 mm / 55 B-2-U from Khabarovsk.
This addition will make moving along the Tech Tree more logical and will allow you to get used to Tier X ballistics in advance.

Soviet cruiser Chapayev

  • Added an option to mount the Surveillance Radar consumable on Hull A.

127 mm AP/SC Mk38 shells

  • The fuse running time for the 127 mm AP/SC Mk38 shells used by U.S. and Pan-Asian ships was reduced from 0.03 to 0.01.
This change will make it more efficient to deal "alpha" damage to destroyers and cruisers. It will affect all U.S. researchable and Premium destroyers of Tier V and above, cruisers Atlanta and Flint, and Tier VIII-X Pan-Asian destroyers.

U.S. battleship S. Carolina

  • The sigma parameter was increased from 1.8 to 1.9.
This change balances the battleship with other ships of her tier.

German battleship Nassau

  • Main battery loading time was increased from 22.2 to 26 sec;
  • The number of charges for the Repair Party consumable was reduced from 3 (4 for the Premium version) to 2 (3 for the Premium version of the consumable).
This ship demonstrated high efficiency at her tier and these corrections should balance the ship with other same-tier ships. Reducing the number of charges for the consumable will balance the combat effectiveness of experienced and novice players helming this ship.

Corrections

  • Fixed an issue with the sigma parameter for U.S. cruisers Seattle and Buffalo. Now, it equals 2.05 instead of the previous 2.0.
  • Fixed an issue with the sigma parameter for U.S. cruiser Baltimore. Now, it equals 2.0 instead of the previous 2.05.

Content Additions and Changes

New Containers

In Update 0.7.7, a new option—More Resources—will appear on the container selection screen. Choose it to get a guaranteed replenishment of your Coal stocks. The container includes three slots:
  • The first one always contains 400 Coal;
  • In the second one, you can get 400 Coal, 3 Equal Speed Charlie London signals, or 500 Free XP;
  • The third slot can provide you with 400 Coal, 500 Free XP, or 3 signals (Hotel Yankee, November Foxtrot, Papa Papa, Zulu, Juliet Charlie, or Zulu Hotel).
The chances of getting a supercontainer when selecting the More Resources option are similar to those when choosing the More Credits, More Signals and Camouflages, and More Consumables containers. Containers become available to you once you reach Account Level 8 in your Service Record.

Changes in Containers

Starting with Update 0.7.7, the More Credits, More Signals and Camouflages, and More Consumables containers will not include vacant Reserve slots anymore.
Since special upgrades are now available for purchase in the Arsenal, they will no longer appear in Supercontainers starting from Update 0.7.7. Instead, there will be a higher chance to get sets containing Coal, camouflages, and battle and economic signals. The chances to get all other goodies didn't change.

Ships for Doubloons

In the game client, the following ships are now available for purchase using Doubloons: Prinz Eugen, Warspite, Kidd, Yūbari, Ashitaka, Aurora, Murmansk, Aigle, Gascogne, Duca degli Abruzzi, Roma, and Anshan.
The following ships will be unavailable for purchase using Doubloons in the game client: Admiral Graf Spee, Sims, Ishizuchi, Mutsu, Okhotnik, Dunkerque, De Grasse, and Duca d'Aosta.
All details on how to earn Sharks and Eagles points and tokens, the goodies you can get from new containers, and the rules of the competition will be available in a dedicated article GO NAVY!
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