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July 31, 2018

World of Warships - August Welcome Bonuses for In-Game Login

August Welcome Bonuses for In-Game Login

Dear Captains!
We continue our July endeavors and bring you even more rewards in August. Earning them is as easy as before—something valuable awaits you in the game literally every day.
In August, we're going to celebrate the 20th anniversary of Wargaming.net and will begin preparations for the birthday of our beloved game—World of Warships. As usual, the festivities will bring special combat missions, discounts, and rewards.
Our August plan can be divided into three parts:
  • Daily welcome bonuses when logging in.
  • Daily Challenges—two series of combat missions every day, as well as monthly missions with bonus rewards for completing Daily Challenges.
  • Good old weekend- and event-specific missions, and series of missions.
Follow the news, don't miss new missions in the game client, and complete them with flying colors!

Welcome Bonuses

Below you can find the list of daily welcome bonuses. You can receive all this just for entering the game.
You can receive all this just for entering the game each day between 7:00 and 7:00 (CEST, UTC +2).
August 1 2х India Delta and Juliet Yankee Bissotwo signals
August 2 2х Damage Control Party II consumables
August 3 2х Type 5 Camouflages
August 4 1,000 Free XP
August 5 2х India Yankee and Mike Yankee Soxisix signals
August 6 2х Catapult fighter II consumables
August 7 2х Juliet Charlie and India Bravo Terrathree signals
August 8 50,000 Credits
August 9 1,000 Free XP
August 10 2х Sierra Mike signals, 4х Hotel Yankee signals
August 11 2х Smoke Generator II consumables
August 12 2х November Foxtrot and Juliet Whiskey Unaone signals
August 13 6х Type 1 camouflages
August 14 1,000 Free XP
August 15 2х November Echo Setteseven and Zulu Hotel signals
August 16 2х Repair Party II consumables
August 17 2х Victor Lima signals
August 18 50,000 Credits
August 19 1,000 Free XP
August 20 2х India X-Ray signals
August 21 2х Engine Boost II consumables
August 22 2х Equal Speed Charlie London signals
August 23 6х Type 2 camouflages
August 24 1,000 Free XP
August 25 4х Zulu signals
August 26 2х Surveillance Radar II consumables
August 27 4х Papa Papa signals
August 28 50,000 Credits
August 29 1,000 Free XP
August 30 2х India Yankee, Juliet Yankee Bissotwo, and India Bravo Terrathree signals
August 31 2х Defensive Fire II consumables

A little bit of everything, but every day you'll be able to build upon your reward by completing a series of missions.

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July 27, 2018

World of Warships Stalingrad - Why We Want it to be "Elite for The Elite"

World of Warships Stalingrad

Stalingrad "Elite for The Elite"

Clarification addendum for the Stalingrad cruiser changes.

Dear players!

We have seen some confusion and questions around our Stalingrad balancing efforts (specifically the AP exclusive version). Let us shed some more light on how this work is carried out.

From the balancing point of view it is one of the biggest challenges since the game was released. This ship has quite impressive stats according to the project, yet we understand that it will end up in the hands of the most skilled players on any given server. We want the cruiser to be a desirable and worthy reward that puts extra focus on individual skills, but at the same time, not a ship that breaks the game for those who could not get one. 
Traits of the new version are:
Excellent ballistics, which simplify firing at all distances and offers high armor penetration values;
  • Dispersion ellipse that is typical for battleships;
  • Additionally, a great sigma value (parameter that defines a salvo’s density) of 2.25. Yamato, for example, is one of the most accurate battleships and has that value set at 2.1.
  • Reduced shell arming threshold which leads to less overpenetrations.
  • Less ricochets due to better angles.
This way, battleship dispersion and the lack of HE shells are made up for in spades by all of the other advantages. Compared to the previous iteration it’s going to be more difficult to send the whole salvo to the citadel, but the damage will be less “spikey” and more consistent over time, thanks to the fewer ricochets and overpens. 
This “normalization” does lessen the individual skill part to an extent and we fully understand that this change looks somewhat obnoxious to the most able players. However, in this case it is justified and we gave you all of the reasons why here, albeit with brutal honesty.

We will prepare an extra article dedicated to the tuning process of new ships and it’ll give you some much needed insight into why the stats can change significantly between the ship iterations. We hope to give you a better understanding of the balancing process as well as other aspects of World of Warships development. 
Thank you for being with us!
Click the Buttons below for Latest Specs

Stats are subject to change during the test. Please note that stats provided are never final until published as so, on World of Warships Regional Websites.

Source: WOWS Devs Facebook Blog
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World of Warships Shop - ARA Nueve de Julio Tier VII Pan-American Cruiser Full Specs

Tier VII ARA Nueve de Julio

Tier VII ARA Nueve de Julio - Full Specs

ARA Nueve de Julio (C-5) was built as USS Boise in 1936 by Newport News Shipbuilding and Dry Dock Company, Newport News, Virginia. 

Boise was sold to the Argentine Navy on 11 January 1951. During her service in the Argentine Navy, she participated in the 1955 Revolución Libertadora, when she shelled oil depots and military facilities in the city of Mar del Plata, along with a flotilla of destroyers, on 19 September 1955. She was accidentally rammed by her sister General Belgrano (Belgrano was eventually sunk by the Royal Navy Submarine HMS Conqueror during the Falkland Islands War 2nd May 1982). 
Cost:
  • 8,500 Doubloons
  • Value in Currencies at time of WGB publishing. 
  • -UK = 27.20 Pound Sterling (Standard)
  • -NA = 35.62 Dollars (Standard)
  • -EU = 30.63 Euro (Standard)
General:
  • Hit points – 33000. 
  • Armour – 6-165 mm. 
Main Battery:
  • Main battery - 5x3 152 mm. 
  •  Firing range – 13.6 km. 
  • Maximum HE shell damage – 2200, COF – 12%. 
  • Maximum AP shell damage - 3200. 
  • Reload time - 10 s. 
  • 180 degree turn time - 18 s. 
  • Maximum dispersion - 126 m. 
  • HE initial velocity - 812 m/s. 
  • AP initial velocity - 762m/s. 
  • Sigma value – 2.0.
Secondary Defence:
  • 8x1 127 mm, 
  • -Range - 4.5 km, 
  • -DPS - 1800.
Anti-Aircraft Defence:
  • 8x2 20 mm, Range - 2.0 km, DPS - 48. 
  • 6x2 40 mm, Range - 3.5 km, DPS - 69. 
  • 4x4 40 mm, Range - 3.5 km, DPS - 64. 
  • 8x1 127 mm, Range - 4.2 km, DPS - 58.
Manoeuvrability:
  • Maximum speed - 30 kt. 
  • Turning circle radius - 810 m. 
  • Rudder shift time – 9.2 s. 
Concealment:
  • Surface detectability – 11.9 km. 
  • Air detectability – 7.6 km. 
  • Detectability after firing main guns in smoke – 5.64 km.
Available Consumables:
  • Slot 1 - Damage Control Party 
  • Slot 2 - Defensive AA Fire / Hydroacoustic Search
  • Slot 3 - Repair Party*
*Repair Party:
ARA Nueve de Julio has access to a modified British cruiser Repair Party. This heals up to 40% of the ship's hit points per charge over 20 seconds. She queues up to 33% of citadel damage and 50% of penetration damage.
  • Restores +2% of HP per second;
  • Active for 20 seconds @ 660hp / s.
  • Reload time: 120 seconds (80 seconds for premium equipment);
  • Charges: 2 (3 for premium equipment);
  • Hits to citadel restored: +33%.
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World of Warships Shop - Boise Cost and Full Specs

Tier VII Premium Cruiser Boise

Tier VII Premium Cruiser Boise Specs

USS Boise (CL-47) was a light cruiser of the Brooklyn class in the United States Navy. The cruiser was named for Boise, the capital city of the state of Idaho. Commissioned in 1938, she saw extensive service during World War II, taking part in fighting in the Mediterranean and Pacific theaters. 
Cost:
  • 8,500 Doubloons
  • Value in Currencies at time of WGB publishing. 
  • -UK = 27.20 Pound Sterling (Standard)
  • -NA = 35.62 Dollars (Standard)
  • -EU = 30.63 Euro (Standard)
General:
  • Hit points – 33,000. 
  • Armour – 6-165 mm. 
Main Battery:
  • Main battery - 5x3 152 mm. 
  •  Firing range – 13.6 km. 
  • Maximum HE shell damage – 2200, COF – 12%. 
  • Maximum AP shell damage - 3200. 
  • Reload time - 10 s. 
  • 180 degree turn time - 18 s. 
  • Maximum dispersion - 126 m. 
  • HE initial velocity - 812 m/s. 
  • AP initial velocity - 762m/s. 
  • Sigma value – 2.0.
Secondary Defence:
  • 8x1 127 mm, 
  • -Range - 4.5 km, 
  • -DPS - 1800.
Anti-Aircraft Defence:
  • 8x2 20 mm, Range - 2.0 km, DPS - 48. 
  • 6x2 40 mm, Range - 3.5 km, DPS - 67. 
  • 4x4 40 mm, Range - 3.5 km, DPS - 63. 
  • 8x1 127 mm, Range - 4.2 km, DPS - 58.
Manoeuvrability:
  • Maximum speed - 30 kt. 
  • Turning circle radius - 690 m. 
  • Rudder shift time – 9.1 s. 
Concealment:
  • Surface detectability – 11.9 km. 
  • Air detectability – 7.6 km. 
  • Detectability after firing main guns in smoke – 5.64 km.
Available Consumables:
  • Slot 1 - Damage Control Party 
  • Slot 2 - Defensive AA Fire / Hydroacoustic Search
  • Slot 3 - Repair Party*
*Repair Party:
Boise has access to a modified British cruiser Repair Party. This heals up to 40% of the ship's hit points per charge over 20 seconds. She queues up to 33% of citadel damage and 50% of penetration damage.
  • Restores +2% of HP per second;
  • Active for 20 seconds @ 660hp / s.
  • Reload time: 120 seconds (80 seconds for premium equipment);
  • Charges: 2 (3 for premium equipment);
  • Hits to citadel restored: +33%.
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July 26, 2018

World of Warships ST - Clan Battles Cross Realm Matchmaking

World of Warships ST - Clan Battles

ST. Cross Realm Matchmaking for Clan Battles.

The work on an option that will allow you to play clan battles in the Prime time of any server continues. The officers of the clan will be able to choose one Prime time for CB, that is the most comfortable for its Clan members. The choice of Prime time will be available every day during the clan battles season.

This week we are ready to begin the first closed round of testing for cross realm matchmaking. The main tasks facing the participants of the closed testing are to check the correctness of the cross-server balancer and the usability of the interface.

Source WoWs Devs Blog

Stats are subject to change during the test. Please note that stats provided are never final until published as so, on World of Warships Regional Websites.

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World of Warships Summer Deals - T8 Premium Battleship Kii 30% Discount

WORLD OF WARSHIPS KII DISCOUNT

T8 Japanese Premium Battleship Kii

Today Only: 26/July/2018
Kii is a Japanese battleship that comes with everything fans of Imperial Japanese Navy ships will love: from a powerful main battery of numerous 410 mm guns, to a good health pool and torpedoes. This ship is equipped with an impressive AA armament to counter aircraft carriers by effectively fending off their air strikes.
Advantages
  • Ten 410 mm main battery guns with a range of 19.38 km.
  • Torpedoes with a range of 6 km that pack a punch up close.
  • AA defenses that are powerful enough to make hostile air squadrons think twice before getting too close.
  • A formidable 68,200 HP and reliable armor good enough for confident "bow-tanking".
  • Extra credits per battle and 50% more XP provided by the camouflage.
If you already have this ship in your Port, you will receive 12900 9030 Doubloons as compensation.

Stats are subject to change during the test. Please note that stats provided are never final until published as so, on World of Warships Regional Websites.

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July 25, 2018

World of Warships: Stalingrad Soviet Tier X Cruiser Stats/Specs

World of Warships Devs- Stalingrad

Soviet Tier X Cruiser Stalingrad

Updated 15/Sept/2018

One of the few heavy artillery ships developed after the end of World War II. She had a very high speed for her size and her armament consisted of specially designed 305 mm guns, unrivaled in terms of her maximum firing range and ballistics.

General :
  • Hit points – 72,450.
  • Plating – 6~617 mm.
  • Torpedo damage reduction – 25%.
Main Battery :
  • Main battery - 3x3 305 mm.
  • Firing range – 20.4 km.
  • Maximum AP shell damage - 9200.
  • Reload time - 20 s.
  • 180 degree turn time - 36 s.
  • Maximum dispersion - 265 m.
  • AP initial velocity - 950m/s.
  • Sigma value – 2.25.
Secondary :
  • 6x2 130 mm, range - 6.5 km, DPS 1800 hp
Anti-Aircraft Defence :
  • 10x4 25 mm, range - 3.1 km, damage per second - 83.
  • 6x2 130 мм, range - 5.7 km, damage per second - 167.
  • 6x4 45 mm, range - 3.5 km, damage per second - 123.
Manoeuvrability :
  • Maximum speed - 35 kt.
  • Turning circle radius - 1130 m.
  • Rudder shift time – 12.5 s.
Concealment :
  • Surface detectability – 18.10 km.
  • Air detectability – 13.8 km.
  • Detectability after firing main guns in smoke – 14.9 km.
Available Consumables:
  • Slot 1 - Damage Control Party
  • Slot 2 - Defensive AA Fire
  • Slot 3 - Surveillance Radar.
  • Slot 4 - Repair Party.



World of Warships Update 7.7.0 Arsenal Rebalance, Earn Coal, Steel and Tokens in Clan and Ranked Battles

Update 7.7.0 Arsenal Rebalance

Due to update 0.7.7 installation, server will be unavailable on:
From Thu. Jul. 26 07:00 CEST (UTC+2)
Until Thu. Jul. 26 10:00 CEST (UTC+2)

Update Size ~ 1.37 GB
With the release of Update 0.7.7, any coupons you used to get signals (at 25% and 50% discounts), upgrades (25%), and camouflages (25%) will become available to you again.


Please note that the number of coupons is always limited and they cannot be "stockpiled". For example, if you had two coupons with a 50% discount for the Signals category and you spent one, in Update 0.7.7, when you get new ones, you will still have two coupons, not three.

Frequency of coupon renewal:

  • Ships category (25%) - one coupon every 6 updates, with the release of Update 0.7.7;
  • Upgrades category (25%) - one coupon per update, with the release of Update 0.7.7;
  • Signals category (50%) - two coupons per update, with the release of Update 0.7.7;
  • Signals category (25%) - two coupons per update, with the release of Update 0.7.7;
  • Camouflages category (25%) - two coupons per update, with the release of Update 0.7.7.

How do I get Coal?

At the moment, you can earn Coal by completing combat missions and challenges, or you can find it in daily containers, where Coal appears with a certain drop rate and occupies one slot.
The amount of Coal in the More Credits, More Signals and Camouflage, and More Consumables containers is 400, in the Try Your Luck container—900, and in Supercontainers—15,000.
In Update 0.7.7, a new option will appear on the container selection screen—More Resources. If you choose it, you will replenish your Coal stocks.

The container includes three slots:

  • The first one always contains 400 Coal.
  • In the second one, you can get 400 Coal, 3 Equal Speed Charlie London signals, or 500 Free XP.
  • The third slot can provide you with 400 Coal, 500 Free XP, or 3 signals (Hotel Yankee, November Foxtrot, Papa Papa, Zulu, Juliet Charlie, or Zulu Hotel).
You can exchange Steel for Coal at a rate of 1 to 10. If you decide to exchange your resources for an item and you don't have enough Coal, the Arsenal system will offer you the chance to convert Steel into Coal automatically. The reverse exchange—Coal for Steel—is impossible.

How do I get Steel?

Steel is harder to get than Coal. In Update 0.7.6, players have three ways to earn Steel—Clan Battles, Ranked Battles, and Supercontainers. A Supercontainer can include 1,500 Steel.

Clan Battles

Clan Battles are currently underway. If you want to replenish your Steel stocks, each league has special combat missions for you.
  • By completing the chain of combat missions in the Squall League, you will earn 1,000 Steel.
  • For victories in the Gale League—2,000 Steel.
  • The Storm League will bring you 3,000 Steel.
  • You can earn up to 4,000 Steel for victorious battles in the fourth league, the Typhoon League.
  • If you can reach and win in the Hurricane League, you will receive an additional 1,000 Steel.
Thus, Season 3 of Clan Battles can make you 11,000 Steel richer.

Ranked Battles

In Ranked Battles, Steel is given for progressing from lower to higher ranks.
Please note that the figures below may change with the announcement of a new season of Ranked Battles.
  • By advancing from Rank 21 to Rank 16, your account receives 650 Steel.
  • Have you moved from Rank 15 to Rank 11? Another 950 Steel is yours.
  • The higher you go, the harder your battles are, but the rewards are also bigger! For progressing from Rank 10 to Rank 6, your reward will be 1,400 Steel.
  • You get 2,500 Steel for moving from Rank 5 to Rank 1.
  • If you complete the entire season of Ranked Battles, you will receive 5,500 Steel.
If you have reached Rank 1 two or four times during the previous seasons, your achievement of Rank 1 in the next season will enable you to exchange the Steel you have collected for Flint or Black. Two weeks after the end of the season, you will receive a coupon with a 25% discount for the Ships category, which will allow you to exchange your resources for one of these ships.

Temporary resources

Steel and Coal are permanent resources. In some updates, special temporary resources will appear as well.
For example, in Update 0.7.7, the Arsenal will have something new: with the start of the Go Navy! competition, two temporary resources—Eagles and Sharks tokens—will be available.
They can be spent on containers or exchanged for camos, signals, and other useful items associated with the competition. You can find more details in our special article: GO NAVY! Competition Rules

We would also like to reward our players who regularly achieve Rank 1 and reach the Typhoon League. So, each time you take Rank 1, you will receive a special token. When you obtain three tokens of this kind, you can exchange them for unique camouflages for Tier VII Flint or Tier IX Black. For 30 victories in the Typhoon League, you will get another token. You can exchange three of these tokens for a special war paint camouflage for Tier X cruiser Stalingrad. A similar system might be used again in the future.
Please note that the special tokens will not be awarded before Update 0.7.8 is released.

Stats are subject to change during the test. Please note that stats provided are never final until published as so, on World of Warships Regional Websites.

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World of Warships Summer Deals - T8 Premium Battleship Tirpitz 30% Discount

WORLD OF WARSHIPS TIRPITZ DISCOUNT

T8 German Premium Battleship Tirpitz

Today Only: 25/July/2018
One of the most famous German ships—the legendary Tirpitz! Historically and in the game, this ship is distinguished for survivability. She combines excellent armor protection, formidable main guns, fantastic secondary gun battery complement, and torpedo launchers. If battleships are your ship of choice, Tirpitz will give you everything you need for a comfortable and enjoyable sortie.


Advantages
  • Perfect survivability and armor protection—a defining feature of German battleships.
  • Awesome 380 mm main battery guns that can pack a real punch. This ship wields guns of a smaller caliber compared to that of other same-tier battleships, but her main battery has a faster reload.
  • Heavy secondary battery complement with an excellent 7 km range.
  • "Catapult Fighter" or "Spotting Aircraft" consumables.
  • Torpedoes—a type of armament not typically found on battleships.
  • Extra credits per battle and 50% more XP provided by the camouflage.
If you already have this ship in your Port, you will receive 12500 8750 Doubloons as compensation.

Stats are subject to change during the test. Please note that stats provided are never final until published as so, on World of Warships Regional Websites.

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July 24, 2018

World of Warships Update 7.7.0 Balance Changes, Content Additions and Changes, Changes in Containers

Update 7.7 Balance Changes - Content Additions and Changes - Changes in Containers

Commanders! Due to update 0.7.7 installation, server will be unavailable:
From Thu. Jul. 26 07:00 CEST (UTC+2)
Until Thu. Jul. 26 10:00 CEST (UTC+2)
Update size ~ 1.37 GB

100 mm HE shell

  • The armor penetration capacity of Japanese 100 mm HE shells was increased from 17 mm to 25 mm.
This shell is used by the main guns of Akizuki and Harekaze, and by the secondary battery guns of Ibuki, Zao, Kii, Taiho, and Hakuryu.
This change will make it possible for HE shells to penetrate the armor of all destroyers except the main armor belt of Khabarovsk. And if your Commander helming these ships has mastered the Inertia Fuse for HE Shells skill, your shells will be able to penetrate armor that is up to 32 mm thick, creating an extra advantage for the Japanese destroyers.

Japanese destroyer Akizuki

Considering the significant improvements for the 100 mm HE shells, the following parameters of Tier VIII destroyer Akizuki will change:
  • Detectability range by sea was increased from 7.56 to 7.76 km;
  • Detectability range after firing main guns in smoke was increased from 2.39 to 2.48 km;
  • Rudder shift time for Hull (B) was increased from 4.8 to 5.8 sec;
  • Rudder shift time for Hull (A) was increased from 6.5 to 7.8 sec.

Japanese battleship Izumo

  • The thickness of upper deck plating was increased from 32 to 57 mm;
  • Detectability range by sea was reduced from 19.26 to 17.19 km;
  • Detectability range after firing main guns in smoke was reduced from 19.21 to 16.8 km.
These changes will allow the battleship to suffer less damage from enemy cruisers' HE shells while changes in the detectability range will put Izumo in line with other same-type ships. It will also increase the average life time and combat efficiency of the ship.

Japanese battleship Yamato

  • Main battery traverse speed was increased from 2.5 to 3.0 deg/s for a more comfortable gameplay experience.

Japanese battleship Ashitaka

  • AP shells were replaced with shells that have the following characteristics:
  • Initial shell velocity: 806 m/s (previously, 790 m/s);
  • Damage: 12,600 (previously, 12,400).
Now, this battleship can better combine high speed, relatively light armor, and effective armament. The ship will have a volley similar to that of battleship Amagi, whilst staying inferior to Amagi in armor protection.

Japanese battleship Kawachi

  • Main battery loading time for the default (stock) hull was reduced from 33 to 30 sec.

Japanese battleship Myogi

  • Hull A: Main battery loading time was reduced from 33 to 30 sec;
  • Hull A: Main battery traverse speed was increased from 3.0 to 4.0 deg/s;
  • The sigma parameter was increased from 1.8 to 2.0.
Now, Kawachi and Myogi will offer a more comfortable gameplay experience during the progression from the stock to top hull of the ship. The change in sigma will compensate for the small number of shells in a volley.

French battleship Alsace

  • Main battery loading time was increased from 30 to 32 sec;
  • The sigma parameter was decreased from 1.7 to 1.6.
This ship has a fairly high average damage rate and average win rate, hence the overall influence of this ship on the battle results in general. At the same time, in terms of other parameters, Alsace finds herself at the same level with Tier IX battleships. The changes we made will bring the influence this ship has on the results of a battle to an average value.

French cruiser Émile Bertin

  • Main battery loading time was increased from 12 to 13 sec;
  • The 550 mm DT torpedoes were replaced with 550 mm 19D torpedoes with the following characteristics:
    • Reload time: 84 sec;
    • Damage per torpedo hit: 12,233;
    • Speed: 57 knots;
    • Range: 6 km.
Owing to an unconventional armor layout, good ballistics, and long-range torpedoes, Émile Bertin demonstrated excessive efficiency in battles. These changes were necessary to put the ship in line with other same-tier ships in terms of balance.

U.K. cruiser Leander

  • The range of MK VII torpedoes was increased from 6 to 7 km;

U.K. cruiser Emerald

  • The range of MK VII torpedoes was increased from 6 to 7 km;
  • Detectability range by sea was reduced from 11.52 to 10.18 km;
  • Detectability range after firing main guns in smoke was reduced from 5.4 to 4.56 km.
The changes in detectability coupled with the extended torpedo range are aimed at increasing the ship's average life time and improving her overall combat efficiency.

Soviet destroyers Gnevny and Minsk

  • Main turret traverse speed was increased from 6.0 to 9.7 deg/s;

Soviet destroyer Podvoisky

  • Main turret traverse speed was increased from 6.0 to 9.7 deg/s;
  • Main battery loading time was reduced from 8.1 to 7.5 sec;

102 mm/60 Model 1911 gun

  • Main turret traverse speed was increased from 8.0 to 9.7 deg/s.
This gun is mounted on Tier II-IV U.S.S.R. destroyers. The changes will increase the combat efficiency of Soviet destroyers, balancing them with same-type ships, and also allowing players to focus on artillery dueling because slow-moving turrets often prevented players from effectively using the ballistics and damage-per-minute characteristics of the gun.

Soviet destroyer Tashkent

  • Added a researchable main battery module: 130 mm / 55 B-2-U from Khabarovsk.
This addition will make moving along the Tech Tree more logical and will allow you to get used to Tier X ballistics in advance.

Soviet cruiser Chapayev

  • Added an option to mount the Surveillance Radar consumable on Hull A.

127 mm AP/SC Mk38 shells

  • The fuse running time for the 127 mm AP/SC Mk38 shells used by U.S. and Pan-Asian ships was reduced from 0.03 to 0.01.
This change will make it more efficient to deal "alpha" damage to destroyers and cruisers. It will affect all U.S. researchable and Premium destroyers of Tier V and above, cruisers Atlanta and Flint, and Tier VIII-X Pan-Asian destroyers.

U.S. battleship S. Carolina

  • The sigma parameter was increased from 1.8 to 1.9.
This change balances the battleship with other ships of her tier.

German battleship Nassau

  • Main battery loading time was increased from 22.2 to 26 sec;
  • The number of charges for the Repair Party consumable was reduced from 3 (4 for the Premium version) to 2 (3 for the Premium version of the consumable).
This ship demonstrated high efficiency at her tier and these corrections should balance the ship with other same-tier ships. Reducing the number of charges for the consumable will balance the combat effectiveness of experienced and novice players helming this ship.

Corrections

  • Fixed an issue with the sigma parameter for U.S. cruisers Seattle and Buffalo. Now, it equals 2.05 instead of the previous 2.0.
  • Fixed an issue with the sigma parameter for U.S. cruiser Baltimore. Now, it equals 2.0 instead of the previous 2.05.

Content Additions and Changes

New Containers

In Update 0.7.7, a new option—More Resources—will appear on the container selection screen. Choose it to get a guaranteed replenishment of your Coal stocks. The container includes three slots:
  • The first one always contains 400 Coal;
  • In the second one, you can get 400 Coal, 3 Equal Speed Charlie London signals, or 500 Free XP;
  • The third slot can provide you with 400 Coal, 500 Free XP, or 3 signals (Hotel Yankee, November Foxtrot, Papa Papa, Zulu, Juliet Charlie, or Zulu Hotel).
The chances of getting a supercontainer when selecting the More Resources option are similar to those when choosing the More Credits, More Signals and Camouflages, and More Consumables containers. Containers become available to you once you reach Account Level 8 in your Service Record.

Changes in Containers

Starting with Update 0.7.7, the More Credits, More Signals and Camouflages, and More Consumables containers will not include vacant Reserve slots anymore.
Since special upgrades are now available for purchase in the Arsenal, they will no longer appear in Supercontainers starting from Update 0.7.7. Instead, there will be a higher chance to get sets containing Coal, camouflages, and battle and economic signals. The chances to get all other goodies didn't change.

Ships for Doubloons

In the game client, the following ships are now available for purchase using Doubloons: Prinz Eugen, Warspite, Kidd, Yūbari, Ashitaka, Aurora, Murmansk, Aigle, Gascogne, Duca degli Abruzzi, Roma, and Anshan.
The following ships will be unavailable for purchase using Doubloons in the game client: Admiral Graf Spee, Sims, Ishizuchi, Mutsu, Okhotnik, Dunkerque, De Grasse, and Duca d'Aosta.
All details on how to earn Sharks and Eagles points and tokens, the goodies you can get from new containers, and the rules of the competition will be available in a dedicated article GO NAVY!
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